So much gambling

Thinking of deleting.

At around 115-120 benthic boots rerolls (just got the 1k pearls achi) and still no luck - no bis benthic pieces with socket yet.
Also have to gamble every other week for Azerite or save for like 11-12 weeks for a piece of choice.

Tbh i’m super depressed about it. I really like my spec but it’s very weak this patch, and i can make it work i think (still trying lots of different stuff out), but for the first 4 bosses it just pales in comparison to others. Especially without the right azerite pieces and at least the crit boots (GL on your highrolls LUL)

Idk i really love this game but there’s so much gambling involved now. Highroll Azerite (3 pieces)
Highroll Benthic (4 pieces)

If it was like idk just 3 pieces like in BoD (just azerite helm/shoulders/chest) i could probably handle it, but this is so much i feel like just deleting my toon to force myself to stop investing time in a fruitless endeavor.

Anyone relate? How did you deal with this?

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I can relate, just wasted 40k tr buying a 445 rando chest just to scrap it and do item restore for the 330 chest i had just scrapped.

I’m also playing with completely bad traits on my other pieces and having to play a spec everyone on my class discord says is wrong. Thankfully I make my spec work but I honestly feel azerite gear sucks for classes that are stuck needing 2 specific traits in order to perform with the top 20% of people in my class/ilvl range.

I thought Blizzard wanted people to look at ilvl and just know if something is better… I’ve never simmed more in 13 or so years.

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You either have low expectations and just accept that your gear will never be bis and try to cap the amount of time your farming for it. Or, You can take the easy way out, when playing a game doesn’t feel great you shouldn’t hurt yourself over it and you should play another game. There are other games if this one doesn’t seem great for you.

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You should be more mad that there is world quest gear that is better than mythic raiding gear.

If not getting an item in a video game is making you “super depressed” then maybe you should take a step back from WoW for a bit to reevaluate some things in your life. And I mean that with complete sincerity. If the game is having a real life impact on your mental health, please take a break.

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I naively made a post about this at the start of the patch.

No.

If you don’t understand the importance of going after a reward in a video game and obtaining it, than I don’t know what you are even doing playing a video game in the first place.

Furthermore, the complaint isn’t about being unable to obtain an idea, it’s about pulling a slow machine over and over again, more than a 100 times, and never being able to achieve their goals.

It’s like saying it doesn’t matter if you beat a level in a video game - it matters - and when your ability to pass that level is based on chance rather than your ability, you are no longer playing a video game, you are playing a slot machine!

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That is true, and what cuts the most after playing for 12 or so years. That being said, the game at present exists with these systems. I think I will take a break. If the game returns to its skill based origins, maybe I will return too. But for now it’s obvious I am no longer the targeted demographic for this game.

They’ve relied more and more on RNG with each expansion thus far. Gem sockets were a thing on most gear for a long while, and then WoD made gem slots RNG (diminishing the value of jewelcrafting in the process I might add).

Getting a piece of gear from a raid used to feel rewarding because in many cases, you knew that piece of gear you got wasn’t going to be replaced until the next raid tier, and then Legion introduced titanforging, and people stopped being happy they got a new piece of gear and instead were frustrated that it didn’t titanforge.

Legendaries were done via raid progression since the beginning of the game, and then Legion completely destroyed how people viewed legendaries by making them be awarded to you entirely based off of RNG.

Artifact traits were static and all of them were available on your artifact so you knew you’d always have access to one or more important traits, then BFA introduced azerite traits, causing a situation where you’re tearing your hair out frustrated because you can’t seem to get that one piece of azerite gear that has a trait that you really want/need.

There was nothing wrong with the way these systems worked in the past. Blizzard created “solutions” that actually turned out to be problems instead. They keep trying to fix the game, but sometimes aspects of the game don’t need fixing. I guess Blizzard hasn’t realized that yet.

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You are not supposed to be doing it. You are supposed to just be getting a benthic piece and using it, like everything else.

Someone labeled something as BIS, so you think you need it. It isn’t a Blizzard feature, rather a player feature.

So I’m going to max mine, THEN I’ll get the mount. THEN I’ll start throwing away pearls to see if I replace some piece, slowly, with better stats suiting me (evidently Versatility/Haste/Crit now? According to something like Icy veins. )

I think this is why people look forward to Classic; Due to what other players say, they think they need a certain thing or a certain thing titanforged. In classic, you just get the set from whatever raid and you are done (well, until the next set from whatever raid.) So stop sweating it so much, be happy with what you have and don’t play with elitist jerks?

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That’s how it was until Legion, not just Vanilla. The old system was better. We knew exactly what pieces to hunt and where, and we didn’t have to worry about additional rolls (forging), as well as sockets.

These stupid systems are in place to keep people on the gear hamster wheel rather than ever feeling done. Blizzard put them in the game, not players.

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People focus more on loss than what they have gained, and video game makers know this. The reason the base item is so bland is because you are supposed to be enticed to obtain the better one.

In previous expansions, the difference that was possible with titanforging was smaller, and there was even once a way to upgrade it up to a titanfroge level. At that time, people DID feel ok with what they obtained, because the alternative wasn’t that much greater.

Instead, they made the possible alternative so much better that people are often dissapointed with what they got and keep going for improved item, but it’s so rare that it leads to resentment, frustration, and ultimately - quitting.

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To be clear, ‘BiS’ is universal. Everyone wants to be the best, have the best, the most perhaps in the case of completionists. This isn’t a ‘player feature’, it’s a human feature. Knowing that and failing to design a realistic and compelling skill-based reward system around it is a flaw on blizzard, not the player.

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This is not limited to WoW:

  • Diablo 3: rolled stats on Legendary and Set items
  • HotS: loot boxes

Blizzard likes this model. I’m not sure there is any “dealing with it” apart from playing other games. =/

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Being upset about something in game is one thing, we’ve all been disappointed at one point or another while playing a game. Stating that you’re depressed because of that game is another thing entirely.

I never once stated that I don’t understand the “importance of going after a goal” or that it doesn’t matter. I said if the game is impacting his mental health to the point that it is making him depressed then he needs to take a step back because right now it’s not a healthy outlet for him. Like it or not, at the end of the day WoW is just a video game. No one should ever get to a point where their mental health is affected to that degree by a game.

My comment was made out of a legitimate concern for OP’s mental health. I’ve struggled with my own mental health issues for damn near 40 years and I’ve been gaming for longer than most of today’s players have even been alive, so don’t patronize me by saying I don’t understand how gaming works or attempt to trivialize my comment to OP just because you’re pissy about how gear works in this expansion and want to complain about it. I don’t care two licks about how easy or difficult getting BiS items are, but I do care when I see someone hurting and saying that they’re depressed. Don’t like what I have to say? Then keep scrolling because it wasn’t aimed at you in the first place.

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That’s not gambling … that’s RNG … Gambling would mean you give up money in order to gain something with the chance of losing it!

completely relate

excessive rng makes me feel like my time is being wasted by the game, that my gameplay is not rewarding enough to continue, that the devs do not value players’ time enough and do not have their finger on the pulse of ‘fun’

nah gambling = taking risky action in the hope of a desired result aka to bet on an uncertain outcome.

money is not required to call it gambling.

the risk here is our time and the opportunity cost of spending it elsewhere for a better experience. We bet that another boring activity repeat will generate the loot we want. Enduring boredom for crappy minimal game rewards is not trivial. It needs to be valued properly by the devs.

I think what is happening is that Blizzard sees how profitable the RnG model is and slowly going to design their game solely for the Whales.

I played Idle Heroes for awhile. It’s a F2P mobile game that bleeds the whales for all that they are worth.

The game starts off fun and you make lots of progress quickly for a few days. Then progress becomes slower and slower until you have to wait weeks to see any progress.

So you either quit or bust out the credit card. I bet you that Blizzard or their overlords at Activision wishes they could get away with what Idle Heroes does.