So you’re okay with paying them, with all of us collectively, millions of dollars and only getting the bare minimum out of them?
Nah, I want them to work for the money we give them. And Yes, that includes the fact that they’re currently really sucking at fixing the myriad of bugs they have in the game. they should really re-hire a QA department
They absolutely should hire QA and I would rather we get more out of our money.
But I was merely responding to where you said that you have faith that they could make this new class and make it work and make it be good.
Which, BTW, would totally not fix the problems MM currently has, of being a spec that doesn’t know what it wants to be. With access to pets, you have a class that looks like it should be 100% about being a marksman, but you still have pets, which means the marksman stuff isn’t 100%, it can’t be, if you have pets.
A bandaid talent is slapped on there to give you a damage buff to try to push it to 100%, but Blizz (and a bunch of players) felt this was a clunky band-aid and would rather see a proper fix, but the ONLY proper fix is to get rid of the pets entirely. And the pets it does have, absolutely suck and are almost useless. You can’t buff the pets to not being useless, otherwise you’d have to nerf the hunter part of the equation to maintain balance.
Otherwise you have a half wannabe BM, and a half wannabe ranger, but ends up being neither.
All because you don’t wanna change specs to continue to enjoy your pets.
I don’t think this discussionis leading anywhere. The complaints seem to mostly come from people that do not do most of the end-game content (which is not bad or wrong). I have read the wildest things in the last days, and a lot of people are simply unaware of the issues and why these changes a welcomed by a decent proportion of mm players (my gut-feeling is that it is a small albeit vocal part of the casual mm comminuty that is sore about these changes). You can’t convince people that these changes are good when all they’re doing is some odd quests and killing some rares with their pets. And again, there is nothing wrong about it, and I understand some may be very attached to their pets. Blizzard will need to make a decision, although they seem to have made it. I think it is the right direction, and I’m excited about the changes. Hope they follow through with it, it was about time
For the great majority of this games lifetime, we’ve had access to our pets as MM. 1/10th of that time we were barred from it. And it was fixed to bring them back.
I just think there is a better solution than just straight up telling all MM hunters “Welp, you are going to straight up abandon your cherished pets now if you’re this spec. You wont have a stables. Can’t call them. Can’t see them. They’re effectively dead to you if you choose MM.”
Heck Lone Wolf started off even with a April fools joke around the cruelty of this. Marksmanship Hunters must once again choose the Lone Wolf talent to play without a pet. However, to select this talent, you will first have to watch as your beloved companion sadly sulks away, occasionally glancing back at you to see if you’ve changed your mind, while listening to “In the Arms of an Angel” at maximum volume. You monster.
My issue with this is that the Eagle really cuts out the fantasy for some races. Can’t really imagine Orcs, Trolls, Dwarves, Gnomes,and Goblins using eagles to hunt with. Seems like (once again) an elf or human type of thing.
This isn’t the first time Blizzard has been through this. Their first attempt to make MM Hunters petless was during Timeless Isle. It fell flat on its face as MM Hunters started to die left and right. The fix within days was to return the pet ability MM hunters to increase survivability. The catch was DPS was lower with the pet out but that is an ok trade off for the open world and solo play. I’ve since learned, I dropped out after WoD, that they tried it again in Legion with the same results. MM Hunters had survivabilty issues in the open world and solo play. Here we we are again with Blizzard trying the same thing again expecting different results. I seem to recall that is the definition of insanity. If there issues with Lone Wolf then that is what should be addressed not using a bludgeon to take away a class trait from one of its specs.
It’d be like saying “Do you enjoy playing Retribution? Well that sucks, Go play Protection instead if you want this.”
Bad analogy, but it fits.
I enjoy the play style of MM with my Pets. BM just, doesn’t do it for me. A player shouldn’t be forced to play a completely different spec to get something that has existed in theirs for a great majority of the game.
Should fixes to pets be done, and potentially the toolkit to make it so the “Sub-optomization” experienced by higher end players of havign to utilize a macro to Summon, Cast lust, and desummon their pets isn’t required. Yes.
It might be nice to make it a choice instead; either a 3rd hero talent tree or a 4th main spec, so MM hunters would have the option of continuing as they are if they wished.
I don’t need a buff. I’m fine with how my pets are right now. I don’t select the Lone Wolf minor talent ability.
The only points of contention around pets for MM are regarding the higher-end players who are playing a Pet class, having to use their Pets for Pet Related abilities.
From the little bit of play time I have on mages it is apples and oranges. My mage has much better damage mitigation. Survivability would be less of an issue if movement wasn’t restricted from the most powerful abilities but Blizzard has always put the kibosh on that. As a result you either spend all of your time kiting a mob wasting time as you use lesser abilities or you end up dead because of the long cast times while being forced to stand still. Some type of stealth might work too but then folks would start complaining that we are stealing Rogue abilities.
As to the Eagle from everything I’ve seen it is mostly passives and proc’ing. So why not spend the effort fixing the Lone Wolf passive for the higher end players that appear to have issues with it and leave things as they are for the more middle of the road and casual players? It certainly makes more sense than creating a whole new spec for a small portion of the player base.
Or, yanno, give MM some survivability instead of making it 100% a glass cannon that NEEDS a pet?
I mean, even Arcane mage has shields.
I mean, frick, if Warriors can have Second Wind and Victory Rush, Rogues have a potion (even though that’s almost useless), surely they can come up with something for MM.
You easily could, actually. There’s also the hero spec Sentinel, which is basically what they’re trying to change MM into? A spec that already exists but also works for Survival?
While I agree, I just dont see it doing much. Considering their outright crusade against all self-absorbs/heals they did at the beginning of this expansion.