15 years of playing this game and none of the lore matters enough to even have new players experience.
I guess this is “Raid or Die” taken to a new level.
15 years of playing this game and none of the lore matters enough to even have new players experience.
I guess this is “Raid or Die” taken to a new level.
New players who are interested in the lore will likely tackle it on their own terms. I’m totally fine with the devs making the history a bit more difficult to reach in favor of leveling not being a confusing mess of 30 timeskips in the span of 80 levels
It has been for 10 years or so. Im glad they are changing leveling to be one expansion only. Cant wait to fully clear Mists again. Heck even WoD Leveling was pretty good. Ive also wanted to just fully level in the old world.
You wouldn’t rather have them fix it?
Or do you not trust them to screw it up like they did last time?
Or are you a shareholder thankful they are not spending money on it?
New players should be in current content not content from over a decade ago.
Iffy about being locked into a single expansion since there’s always a rubbish zone.
Pandaria’s great up until Dread Wastes, and Spires of Arak is probably the worst leveling zone in the whole game.
If they are interested in the lore there will be a recap. Thankful I do not have to go on a certain path now.
As long as I can get to max level as quickly as possible, I don’t care what zones I do it in. If I want to follow older stories again, I can always go back and do them.
With the new system, I can send a character to Outland for those stories, another to Wrath for those, and a third to Pandaria for those. All depends on what I want to do. I’ll be able to always skip Cataclysm, the worst expansion in my opinion.
I think WOW lore is just wildly uninteresting. I can’t get involved with it at all. I just want good and varied content.
They did say you could hop around if you wanted to or you could level through one expansion.
Forcing players to do things is horrible concepts you must go spend 6 months of solo questing before you can intergrate with rest of the player base . Yeah than wow would never get new players i mean theres proof of that go look at everquest you got 6 months of solo work before anyone will group with you. and that game hardly gets a new player.
If that is the general consensus, I feel they should just close the game each expansion and start over anew each time. make it WoW1 , WoW2, WoW 3 and make no pretense its the same game.
I mean if:
The lore doesn’t matter from expansion to expansion
The gear doesn’t matter from expansion to expansion (or even patch to patch)
The game systems don’t matter form expansion to expansion (or even patch to patch)
What actually ties the game together?
It already is.
I can already choose to level a character entirely in dungeons and skip the entire outside world after level 15
I can choose to level a character entirely on the EK and ignore Kalimdor.
I can choose to level through Outland and then WoD and completely ignore Pandaria and Wrath.
At this point, the questing zones are a confusing mishmash of time travel and lore weirdness and have been for a long time.
The lore is still there, go experience it? This is the same thing as when people said exp loss from grey quests were forcing them to miss zone stories. The only thing preventing you from doing these things is you.
As asn EQ player I can see it. I just don’t see that WoW will do any better. I cant imagine the Fortnite gen going I would play WoW but there are too many levels.
There are probably a few quest rewards out there I still haven’t collected on all armor types, but I’ve leveled enough characters over the years that questing through the same stories over and over really isn’t a lot of fun.
(I thought their comment about a zone-and-a-half of pandaria was possibly a misread of the data since I normally head straight for the farm in halfhill so I can use the dailies there to level, unlock the farm and get cooking materials all in one swoop)
The game was already like this when I came back to it. Btw, I leveled this character by doing dungeons after those opened up. I did not see all of Azeroth. I chose later though to go back and do things and am close to completing Loremaster.
So it doesn’t ruin the game unless you let it do that through your own actions.
I sit in a dungeon que with new toons once i get level 85 spend some time in panderia then back to dungeons! until current content then it’s a breeze to cap once 110 is achieved.
I doubt there are more than a thousand genuinely new players in a year so I’m not concerned about their experience. That said, I personally have seen all the “content” more times than I ever want to so not having to go through nearly each expansion to get to my ultimate goal is a good change in my book. Besides, Blizzard has been butchering the lore with retcons galore for years now, it’s hard to care about the story anymore (even if it wasn’t so poorly written these days).
Loving the leveling changes. They’ve desperately needed revamping for years