So it's impossible to click chains in Nelth now?

“Your honor, my client was merely pretending to be an idiot.”

You have to be trolling. If you’re being serious, then I feel really bad for you, so I’m going to assume you’re trolling for your own benefit.

There is no ground swirly on the trash mobs other than the elite and the spears, neither of which are called burning chain, which is specifically from holding the chain.

If you got leapt on, you stood in a swirlie. Not sure why you’re taking my thread so personally.

:skull: :skull: :skull: :skull: :skull:

Bro this thread is about the burning chains damage, you even made the thread, are you seriously incapable of scrolling up 20 comments to find your original post that literally talks about this?

How is the projected swirly, which isn’t actually related to the leap btw that’s more insane misinformation that you somehow seem to keep spewing out, even slightly related to taking 309k (marked on the imgur link) from “Burning Chain”.

The leap is a random target, preferring ranged players, that is unavoidable unless you manage to sidestep it when they start their animation towards you (that’s how you survive it on higher keys btw, if you ever make it past +2s).

I don’t believe in bullying, so I’ll let you have whatever last words you want. Nothing you’ve said is taken seriously.

Lmao the leap is unavoidable damage. The swirly is the spear.

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I’m aware, which is why it was weird energy that you let us all know you fail at basic mechanics that had nothing to do with chains. I hope you’re learning lots today. About yourself.

oh, woops. still not the chains tho is it :chains: :slight_smile:

You’re ranting about people not knowing dungeon mechanics, meanwhile you’re getting a basic one wrong :clown_face:

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yea, I’m the worst 11hours later when I should be in bed instead of drinking on a weekend
absolute worst :slight_smile:

Maybe that is why it wasn’t a thing until maybe halfway through the season. My brain is kind of fuzzy too. It was like one day it wasn’t a thing then the next everyone was doing it and routing around the chains.

Adding

Check wowhead y’all. They recommend that the tank does all of the chains because of the ticking damage the longer you hold it.

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Because people don’t read guides. All the guides had the info.
Even now, after a full season, as per this thread, people don’t know and aren’t clicking the dungeons. In +8. Where they need gear and io. It’s a poorly learned and awarded wow “community” behaviour.

idk if knowledge of it just took that long to trickle down
i swear it was tuning

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Ok let’s run it back from the top.

Hunters leap out at players and do damage + apply a bleed, this can be avoided if you’re moving fast enough / displace your position during the leap out but it’s very hard.

Spears are thrown at random players, dodge the swirly. If you get hit then people can kill or CC the spear to break you out but realistically the spear itself is killing you in anything above a 4.

Overseer lahar has a lockable cast that does aoe around him when it ends. This never goes off. He also periodically casts eruptive crush which does make red swirls on the ground, however the damage event for that is called eruptive crush.

Trainees have a frontal cone they cast every few seconds that you have to dodge / sidestep.

Bonetenders throw bones at random players which hit pretty hard in higher fortified. You can see the cast bar / target though.

Check wowhead. They recommend the tank get them because the chains do a ticking damage the longer you hold them. They also recommend that if someone else has to grab one, to use a defensive because of the damage.

and chains stun all of those for 5 seconds :laughing: :cocktail:

That might have been why as well. I can’t remember. You are probably right. :heart:

I just remember that it wasn’t a thing all season.

And chain ticks you for 400k per tick while you’re holding it, while all this stuff is going off. I don’t have wall I ain’t pulling the chain, you don’t blinding sleet I ain’t pulling the chain.

I already posted the wowhead bit in this thread as a link.
It’s negligible damage, and you’re literally holding the chain for a single second.
If you are taking the chains out to China over several seconds, you are doing it too early or your tank isn’t aware of chains either. Even then, defensives are what make the difference in m+ no matter what “tough” concepts we’re talking about.

It’s 1/3 of my health per tick.

It’s a second for a DH or mage maybe, bit more for a priest.

If we’re a well oiled machine and the pull’s being controlled it’s pretty easy. But if you’re running off ahead to pull more mobs than you can tank in a +8 I’m not surprised people are apprehensive.

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Do you m+?

Why would you want an overlap of cc?
5 seconds is a long time, and because we’re staggering the mobs from chain to chain, we’re not gathering the large numbers like S2. It’s like 5-7 mobs max.

I think you’re telling on yourself that you’re not cut out for m+ and you are not doing m+ right now.

Level 10 checks out, doesn’t it.

I don’t think it is negligible if the common strat they say is for the tank to do it since they are the most durable party member.

Honestly, at this point, I would just aim to pull them yourself and plan your pulls around that goal. Or, get in comms with people you know and work it out. :woman_shrugging:

youre arguing with someone way way better at m+ than you or i

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