So is Mythic Queen Ansurek harder than Mythic Fyrakk/Tindral? or is Mythic raid participation way down?

As of 1/8/25 only 615~ guilds have managed to kill her on Mythic difficulty.

The bi-weekly scaling buff to damage/healing doesn’t really seem to be having much of an impact, and with 11.1 PTR testing going on now, there’s a good chance this’ll be the least cleared boss since Mythic Kil’Jaeden.

Any thoughts on what’s goin on here?

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I’m sure that there’s always a big push to get CE before the season closes out. We still have ~2 months to go, but will likely still land below previous raid numbers.

This kind of shows that Mythic Raid participation is down or the fights are overtuned or overcomplicated. This conclusion is based on how M+ numbers in terms of average keys completed daily are toe to toe with previous seasons, if not higher.

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Blizzard sees this game as an esports money maker, unfortunately. They tune the fights around the top 0.01% race to world first guilds and then wonder why the overwhelming majority of their gaming community can’t complete it. As long as that is their focus and motivating factor, fights will continue to be progressively more and more difficult and you’ll see less and less completion percentages.

Additionally, when you can gear out in 5 man M+ content there’s no motivation to even attempt a 20 - 25 man roster of players that not only want to do mythic raid content but are also capable of doing that content. There are countless guilds that simply don’t see the full raid because people quit or they can’t play at the level required by the fight design (which includes mandatory use of addons and external resources).

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Take this with a grain of salt because I’ve only seen the P2 of Ansurek once.

Similarly to Heroic, there seems to be a lot of front loaded difficulty to Ansurek. Sure, in Heroic you can just beat her up and skip most P3 mechanics. I haven’t seen P3 but I doubt that’s still the case in Mythic.

For all the things that could go wrong in Heroic, these being amplified in Mythic just adds to the struggle. Would I say Queen is “harder” than Tindral or Fyrakk? Not entirely sure yet since I haven’t seen the whole fight. If I had to give a rough answer I would say Ansurek is probably similar to Fyrakk, in that even P1 had quite a few moving parts.

Post-nerf Tindral I don’t think was quite as rough as Ansurek though.

Pre-nerf Queen may have been harder than fyrakk… probably was harder than fyrakk.

but the mega-nerfed version with 14% ( 16%?) dmg buff we currently have isn’t. you skip the worst part of P3, the shield and platform phase don’t have a DPS check anymore.

I’m not sure how high the finery buff go, but skipping the 2nd ring of P3 will be a thing even for lower guild, meaning there’s not really a P3 anymore.

Silken court VS tyndral have the opposite treatment going on : tyndral got mega-nerfed ( can’t double soak shroom, less shroom, less beam, less fire bomb…) while silken court remain close-ish to their original difficulty.

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18% is max finery buff, so in two more weeks afaik.

I think the bigger problem was o’vinax and kyveza this tier. Huge difficulty jumps and one being a WA nightmare. Then Court isn’t an easy fight when coordination failures and or mechanically weak players are consistent issues in a guild. Nerfed queen isn’t bad, fyrakk really wasn’t bad after nerfs either. Maybe I’m just disillusioned at this point, but both penultimate bosses have been very difficult.

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5k characters total out of millions. Yes. Its a combination of how easy everything before brood/ princess is, overtuned damage numbers, and the inability/ unwillingness of WoW players to put in the effort/time to develop actual skills.

You have, at this point, content that only a tiny amount of the playerbase will ever see before it becomes able to be killed solo.
We are talking like 0.001%.

M+ is just hurting raiding, that’s all. Oh no, it’s not all. Delves, too.

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Why does everyone need to see the content on every difficulty? Anyone doing LFR or Story mode is seeing the content.

Eh, I don’t know if I buy people that Mythic raid to push CE, IE clear all the content, stop because they can gear easier in M+ or Delves.

People who push CE in Mythic do it because they like their guild group, and they want CE, that’s the primary motivator. They don’t mind throwing themselves at a boss 100, 200, 300 times or whatever to clear it.

Certainly if you only care about getting gear/ilvl you can run M+, just run the heroic raid for whatever OP trinket is available and take the ilvl hit from not having the mythic version, and fill in with Delve Vault RNG if Mythic+ Vault RNG fails you, but I’d have to see way more people saying “Yeah I stopped raiding in Mythic because gear”, because I haven’t seen gear as a meaningful motivation to raid Mythic in years.

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Why should blizz develop content almost no one will play?

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Again, different difficulties are not separate content.

Is a +2 different content from a +3? That’s the most absurd argument.

There’s a significant difference between tuning and adding/subtracting abilities.

Functionally some mythic bosses are quite different from heroic and normal and require very specific testing and tuning.

I understand the sentiment you’re expressing, but if you’re going to be pedantic with others, then I think it’s only fair that you also operate within the strict rules you enforce.

It is not as simple as tweaking the scaling algorithm between difficulty levels for mythic raiding. Not even close.

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So is Normal Raid a completely separate and different content from Heroic? Different abilities are introduced.

What about M+ where new affixes are introduced?

It’s not pedantic.

I’m not gonna get into an argument with you about what the word content means. Ain’t nobody got time for that, but you.

You compared a +2 and a +3, then accused THEM of being absurd for suggesting that mythic raid tuning requires additional effort beyond heroic.

YOU made the absurd retort and I want YOU to understand that.

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number of CE guilds is far lower than number of mythic guilds that never finish a tier with CE. Raiding for CE alone is not supported by player behavior. Enjoying raiding seems to be a more likely explanation.

You already started this argument by engaging with me. Increases in difficulty does not make it different “content”. It’s not rocket science.

I also did not accuse them of being absurd for suggesting mythic raiding requires more effort than heroic. Nice job with the mental gymnastics trying to shift arguments. Obviously the next tier of difficulty requires more effort.

That’s true, but this tier doesn’t look like an outliner in terms of participation no? Like we usually get 6k~ guilds in Mythic, first boss dead, then from that maybe 1k-1.5k finish the tier before the next patch. Queen’s clear rate is way lower then that at 600~ and the patch is comin in fast.

That is true. The numbers support it. The first 4 bosses of Mythic are something I could see Heroic guilds clearing, and the +Damage/Healing buff makes all of those encounters significantly easier over time.

However, at the very least we know 2.5k for Broodkeeper/Ky’veza1.4k guilds cleared Silken, you’d expect these guilds clearing the harder bosses to keep marching on to clear Queen as well, but about 800+~ are still working on her. It’s a not like we haven’t seen that kinda gap/fall off before, but usually that’s been when a tier has dragged on for a long time(Sylvanas/Raszagath)

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I’m sure the participation genuinely is down too. I’m just saying raiding is not 8/8 or zero. Myself included am in between those two very distant poles.

we are a 20 year old game… no king rules forever.

oddly, no recruitment issues for us yet.

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