Or is it just a wall to wall death ball zerg fest?
We aren’t even a week into the expansion and people are pulling like they are full raid gear running low level dungeons. It is awful. It’s a hectic nightmare and the opposite of fun.
Or is it just a wall to wall death ball zerg fest?
We aren’t even a week into the expansion and people are pulling like they are full raid gear running low level dungeons. It is awful. It’s a hectic nightmare and the opposite of fun.
this is what low level dungeons are always like. That is why there is infinitely scaling difficulty.
No it’s not.
Not at all. This is not how they should be, or how they have been.
We are in the first few days of the expansion and people are pulling the entire dungeon at once. Absolutely unacceptable.
I’m fine with it since it’s just heroic and I can carry the mega pulling. However if this continues into mythic plus I will start yelling very quickly especially at certain dungeons like Priory.
This is not a problem with the design of dungeons, you are talking about a problem with the culture of the community. You are in the group of players who wants to take their time with the dungeon, and learn what to do at your own pace. There’s no problem with that, but you need to find the right group to do that with, and that’s what pre-made groups are for.
For people who spam M+ dungeons like myself and the ones who you’re mentioning in your post, these dungeons are trivial. However we do notice a big change from the past. Mobs need more interrupts, they have more abilities that CC the players like fears, stuns, knock-ups, and roots. These are all things that are designed to slow a dungeon down. However, you are doing the easiest of PvE instanced content. Normal and Heroics in random group finders are used by a lot of players to simply get in the dungeon as fast as possible and get the gear they need as fast as possible. it will always be like that and there’s nothing you can do about it.
Dungeon Finder is a convenience that is intended to bring people into a dungeon faster. How the tank pulls and leads the group is up to the individual, not the dungeon itself.
It seems like you want the convenience of being able to get into a dungeon quickly, but you also want the tank to play how you play. Expecting yourself of others is a very easy way to be disappointed.
You can be the solution to this problem by playing with friends, or joining a guild and making your own premade group and go on from there. Or you can start tanking yourself and then the group goes at your pace.
No, this is entirely a problem with the design of the dungeons.
If you pull 4 groups of mobs you should wipe, or come out barely alive with popping all CD’s and playing out of your skull.
THAT is the problem.
Make Dungeons CCed Again
No that is not the problem. Because if you do pull big enough, you will wipe. 4 groups of mobs is not even a lot. If every single pack of mobs had something that you NEEDED to stun, interrupt or CC, then that would scale terribly and break higher level content of the game forcing you to be very slow.
For example, the last room of the rookery is exactly what you mention. My group pulled basically the entire room and we used everything we had with interrupts, CC, and even lust. We came out of it barely alive because we all used our cooldowns. Even if you pull too big on the first few packs of the Stonecore, you still need to deal with a fear, multiple knock backs, and dodging things being thrown at you.
You know what is not fun? Going into a 1 pack of three mobs, using all your cooldowns, and then waiting for it to die completely before going to the next pack. Now you don’t have any cooldowns and it’s going to take longer. How long are you expecting each pack to live for? Why must everyone conform to your idea of fun in this game?
Blizzard has already added more abilities that we need to interrupt, such as Volleys hitting the entire party, fears, stuns, CC, etc., What more do they need to do? Make it so that every single mob in every pack needs a volley? That’s not healthy for the game, nor is it viable to need to have that much control.
You want people to play your way? Find people who think like you do. Not everyone wants to or has the time to spend an hour in a dungeon the way that your method would end up like
There will always be people who want to push themselves to know how far they can go and still survive. You won’t have to deal with those people after Mythics come out
That’s cute. You think they’re wall-to-walling because they want a challenge instead of thinking they can soil their nappy because they’ve four other people to clean it up for them.
you focused too much on the last line instead of the big picture. they are going fast because it’s easy to them and they want to get in and out as fast as possible to get their gear. that’s it. those people are the ones who want a challenge. when they don’t have a challenge, like the current scenario, they go wall-to-wall because they know it’s trivial for them.
You wrote it, not me.
It’s not “easy to them” it’s just easy.
It’s pathetically easy. It’s entirely cosmetic.
It’s not fun. It’s stupid, and I hate it. They need to change it. Mobs could do 10 times more damage and have 5 times more health and that might be a good start.
sounds like you just want to do M+
Or that folks need a lesson in humility.
No, it doesn’t. I would just like to for the dungeons to be fun and not a complete joke. As it stands, these dungeons ARE NOT FUN.
THAT is the main problem. It’s a boring nuisance. It is not interesting or compelling gameplay in anyway.
Worst dungeon balance there has ever been.
Honestly, the best road here might be a compromise.
Considering The War Within boasts that there will be a progression path no matter what one wants to do, it might be best to cool it on the dungeons right now and peruse other gearing options until Mythics do unlock.
Granted, people are going to be stupid if you don’t know the dungeon… but one can formulate their own groups generally. As someone who hates the level of mouth-breathing brick-wall-head-banging that is the current meta of player, sometimes it helps to take the initiative on such fronts.
This will be my last reply on this because we’re getting nowhere.
There should always be different levels of difficulty to accommodate different players. Normal and heroic dungeons are intended to be easy. If you want things to do 10x more damage and 10x more health, that’s what scaling in Mythic+ is for. Everything you asked for like barely living after pulling 4 groups or guaranteeing a death is all in M+.
I’ll even partly agree with you that SOME of the dungeons are not fun. I already made a post about Darkflame cleft and Dawnbreaker being poorly designed because the simplest mistake will kill an individual player.
From your posts it seemed like you weren’t having fun because the tank pulled the whole dungeon up to the mob and then you cleaved them down. Like it or not, that will always happen. Your main complaint is that the dungeon is too easy, but you’re playing it on the easiest modes. It’s like complaining about vanilla ice cream tasting like vanilla after ordering it.
What your idea of fun is does not mean that is what is fun to other players. Some players aren’t even playing for fun, they are playing to get what they want, and then they’ll use that to play for fun.
If you want to end an argument, offer solutions, not opinions.
At least then, you can say you’re doing something proactive instead of trolling.
EDIT: I see you typing. What happened to “last post”?
I offered a solution at the end of my very first reply. I was never trolling
You are objectively wrong.
I am glad you are done replying.