… and having so much fun with it!
But more importantly, playing this new Zelda entry (aside from being a huge fan for the Zelda franchise), made me think of contemporary retail WoW in general in terms of innovation, iteration, and the infamous “Rule of Cool”. As such, here’s my attempt on starting a discussion on these aspects thanks to Nintendo’s latest entry to the Zelda series.
Innovation and Iteration
It’s no question that Blizzard is known for iteration rather than innovation; they are a polisher of ideas taken from other developers/video games and transformer of them under their own creative and professional hand. Well, atleast this is what’s been held up in the past. However, just because you are known for iterating within a genre doesn’t mean you cannot innovate from within your own franchise/series. This is where the latest entry of Zelda, Breath of the Wild, serves as example. The open world genre isn’t a new thing in the gaming industry, Bethesda is most known for it and even in our current gaming landscape we’ve plenty of non-Bethesda titles joining in the genre. However, Nintendo’s BotW showed us (well me) the vast potential of the open world genre yet to be untapped after all these years and brought enjoyment to the core pillar of the genre itself, exploration, mixed with a well-executed gameplay/combat loop. Finally, in terms of the Zelda franchise Nintendo took a huge leap transforming their franchise from linear dungeon crawl to, well, open-world, and are succeeding with it.
Nintendo’s accomplishment with BotW reminds me of a Blizzard I originally fell in love with way back then. Just like Nintendo went from linear dungeon crawl to open world, Blizzard in the past went from RTS to MMORPG. There was innovation in the series yet fundamentally an iteration (a fairly large one) of a pre-existing genre due to professional polishing standards. Modern WoW, while I confidently believe is still the most-played MMO to this date, doesn’t strike me as innovative at all, let alone iterative; what aspect of BfA is an improvement of what we had in the game, let’s use Legion as baseline comparison. WQs are still the same, Azerite Necklace/Power is an inherent downgrade from Artifacts, storytelling is abysmal, community-dev relations are still sh!t. These aren’t sign of a developer company praising itself for polish, these are signs of a developer company scrambling to maintain what they have built thus far.
The Rule of Cool, and How to Use It
Just like aforementioned polish of iteration and innovation (within their own franchises), Blizzard was also known for designing under the developer mindset termed as “The Rule of Cool”. We are playing a video game at the end of the day after all, visual flare is a staple and defining aspect of how video games are, doubly so in an MMORPG where enjoyment is had with your fellow community. And while the Rule of Cool is typically now seen as a bad thing for Blizzard’s development, that wasn’t always the case. Outland was cool, Northrend was cool, hell, even Argus was cool (for the most part). Yet contemporary Blizzard seems to adhere to this developer mindset at the cost of narrative/gameplay consistency when this not be the case. Going from kicking demons in space to a domestic faction war doesn’t make sense neither does having every single class in the game being a downgraded version from their Legion counterpart.
Again, I find BotW as contrasting example to current WoW’s existing aspects. The Rule of Cool is very much in play within BotW as the most starking example that comes to play is going slow motion into the air while raining arrows from above, best done in visual flare (for me atm, haven’t beat the game) where Link shoots arrows at a mechanical elephant 50 feet above in the air. The concept of raining arrows from above at an elephant robot is nonsensical at first glance but isn’t the case when Nintendo fully grips you in the immersion of BotW’s Hyrule. In both a narrative and gameplay sense, it makes perfect sense to shoot arrows at a mechanical elephant, and it’s so damn fun doing so. This is just a slow-motion archery, don’t get me started on shield surfing. Regardless, again, Nintendo shows that The Rule of Cool need not be a detriment to a game while Blizzard apparently struggles with it and arguably have been for years.
Conclusion
Let me state here that I am no means a blind Nintendo fan. I’ve not played many Nintendo games beyond Pokemon and Zelda and not even all of the titles within those franchises (for Zelda in particular only played OoT, TP, and now BotW; screw you Skyward Sword). But I can see genuine developer craftsmanship within this most recent Nintendo entry I’m playing, the same humility and care I once saw in Blizzard from years ago. That’s not to say Blizzard now lacks this aspect, but it’s not hard to pinpoint that it has lessened greatly. For me, BfA’s development cycle, lack of polish, incoherent narrative/game design, and poor customer reactions speaks to me that Blizzard is in a depression at the moment, one I hope they pull themselves out from. Just like I’ll pretty much always love Zelda, I’ll always love Warcraft, and I do hope that one day Warcraft, or WoW, will have its “Breath of the Wild” moment. In the meantime, I’ll be here still sinking hours into climbing mountains, having my weapons break, and collecting Korok poop!