So i'm attempting to bring a REALLY OLD addon up to date

Does anyone remember the finalfantasylization addon? Well I took a look at its code(bare in mind my coding knowledge is extremely limited) and based on what i can tell its call functions are based on slash commands and that looks like that’s the only issue since WoW no longer lets addons use slash commands it seems.

I could be wrong but if that’s the case my theory is, if i implement some code that gives it a mini-map button and simple popup menu when said mini-map button is clicked that displays options to enable or disable the addon, it would work as intended.

Now here’s the rub:

I. CAN’T. CODE.

Suffice it to say, if the world depended on me making a “hello world” script I’d probably screw something up so I’m asking here if its possible to get the code so i can import it into the addon.

For anyone who wants to take a look at the code, find out the problem is a lot more complex than that and blow my hopes and dreams of bringing this dead addon back to life here’s a copy pasta of the lua:

FinalFantasylization_Status = "Enable"
FinalFantasylization_Debug = "Disable"
FinalFantasylization_Music = "Enable"
FinalFantasylization_Sound = "Enable"


RestSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Resting.mp3"
Mounted1Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Chocobo1.mp3"
Mounted2Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Chocobo2.mp3"
Mounted3Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Chocobo3.mp3"
EscapeSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Escape.mp3"
BattleSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\PVEBattle.mp3"
PVPSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\PVPBattle.mp3"
BossSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\PVPBattle.mp3"
BG1Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\BattleGround1.mp3"
BG2Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\BattleGround2.mp3"
BG3Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\BattleGround3.mp3"
FanFare = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Fanfare.mp3"
Dies = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Dies.mp3"
Kill = "Interface\\AddOns\\FinalFantasylization\\Sounds\\kill.wav"
Dead1Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Dead1.mp3"
Dead2Song = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Dead2.mp3"
IntroSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Intro.mp3"
TaxiSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\Taxi.mp3"
MacoSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\MacoSong.mp3" --'Makou Reactor
FriendlySong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\FriendlySong.mp3" --'Tifas Theme
ContestedSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\World.mp3" --'Main Theme of FFVII
HostileSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\HostileSong.mp3" --'The Great North Cave
SwimSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\SwimSong.mp3"--'A Secret Sleeping in the Deep Sea.mp3
FanFareSong = "Interface\\AddOns\\FinalFantasylization\\Sounds\\FanFareSong.mp3"--'Victory Fanfare



function FinalFantasylization_ClearMusicState()
	FinalFantasylization_Isworlding = false
	FinalFantasylization_PlayerIsResting = false
	FinalFantasylization_PlayerIscombat = false
	FinalFantasylization_IsMounted = false
	FinalFantasylization_IsEscape = false
	FinalFantasylization_IsBattling = false
	FinalFantasylization_IsMounting = false
	FinalFantasylization_IsResting = false
	FinalFantasylization_RewGain = false
	FinalFantasylization_Introing = false
	FinalFantasylization_IsGhosting = false
	FinalFantasylization_Dies = false
	FinalFantasylization_UnitDies = false
	FinalFantasylization_IsTaxi = false
	FinalFantasylization_IsDead = false
	FinalFantasylization_IsHostileMounting = false
	FinalFantasylization_InWarsongGulch = false
	FinalFantasylization_InArathiBasin = false
	FinalFantasylization_InAlteracValley = false
	FinalFantasylization_InZoneIronforge = false
	FinalFantasylization_InContestedSongArea = false
	FinalFantasylization_InHostileArea = false
	FinalFantasylization_IsSwimming = false
	FinalFantasylization_InFriendlySongArea = false
	FinalFantasylization_InBGFanFaring = false
	FinalFantasylization_BGEnd = "Nostatus"
end


function FinalFantasylization_Msg(msg)
    if( DEFAULT_CHAT_FRAME ) then
        DEFAULT_CHAT_FRAME:AddMessage(msg);
    end
end

function FinalFantasylization_debugMsg(msg)
    if( DEFAULT_CHAT_FRAME ) and FinalFantasylization_Debug == "Enable" then
        DEFAULT_CHAT_FRAME:AddMessage(msg);
    end
end

function FinalFantasylization_OnLoad()
	this:RegisterEvent("VARIABLES_LOADED");
	this:RegisterEvent("PLAYER_REGEN_DISABLED");--'gets agro
	this:RegisterEvent("PLAYER_REGEN_ENABLED");--'loses agro
	this:RegisterEvent("PLAYER_DEAD");
	this:RegisterEvent("ZONE_CHANGED_NEW_AREA");
	this:RegisterEvent("PLAYER_XP_UPDATE");
	this:RegisterEvent("PLAYER_PVP_KILLS_CHANGED");
	this:RegisterEvent("PLAYER_UPDATE_RESTING");
	this:RegisterEvent("PLAYER_CAMPING");
	this:RegisterEvent("PLAYER_AURAS_CHANGED");
	this:RegisterEvent("PLAYER_UNGHOST");
	this:RegisterEvent("UNIT_MANA");
	this:RegisterEvent("UNIT_HEALTH");
	this:RegisterEvent("UNIT_ENERGY");
	this:RegisterEvent("UNIT_MODEL_CHANGED");
	this:RegisterEvent("PLAYER_DEAD");
	this:RegisterEvent("PLAYER_ALIVE");
	this:RegisterEvent("PLAYER_UNGHOST");
	this:RegisterEvent("UNIT_DIES");
	this:RegisterEvent("PLAYER_CONTROL_GAINED");
	this:RegisterEvent("PLAYER_CONTROL_LOST");
	this:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH");
	this:RegisterEvent("UNIT_ENERGY");
	this:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL");
	this:RegisterEvent("UPDATE_BATTLEFIELD_SCORE");
	this:RegisterEvent("UPDATE_BATTLEFIELD_STATUS");
	this:RegisterEvent("UPDATE_WORLD_STATES");
	this:RegisterEvent("UPDATE_CHAT_WINDOWS");
	this:RegisterEvent("CHAT_MSG_CHANNEL");
	this:RegisterEvent("CHAT_MSG_BATTLEGROUND");


	FinalFantasylization_Intro = true


	SLASH_FinalFantasylizationCMD1 = "/FF";
	SLASH_FinalFantasylizationCMD1 = "/FFSound";
	SLASH_FinalFantasylizationCMD2 = "/FinalFantasylization";
	SlashCmdList["FinalFantasylizationCMD"] = FinalFantasylization_Command;
	FinalFantasylization_ClearMusicState()
end

function FinalFantasylization_Command(param1)
	local start, finish, command, value = string.find(param1, "(%w+) (%w+)");
	if (string.lower(param1) == "enable") then 
		FinalFantasylization_Msg("|cffffff00 FinalFantasylization are now enabled")
		FinalFantasylization_Status = "Enable"
		FinalFantasylization_ClearMusicState()
	elseif (string.lower(param1) == "disable") then 
		FinalFantasylization_Status = "Disable"
		FinalFantasylization_Msg("|cffffff00 FinalFantasylization are now disabled, to enabled type: /FFSound enable")
	elseif (string.lower(param1) == "debug") then 
		if FinalFantasylization_Debug == "Disable" then
			FinalFantasylization_Debug = "Enable"
			FinalFantasylization_Msg("|cffffff00 FinalFantasylization debug mode are now enabled, to disable type: /FFSound debug")
		else
			FinalFantasylization_Debug = "Disable"
			FinalFantasylization_Msg("|cffffff00 FinalFantasylization debug mode are now disabled")
			StopMusic()
		end
	elseif (string.lower(param1) == "music") then 
		if FinalFantasylization_Music == "Enable" then
			FinalFantasylization_Music = "Disable"
			FinalFantasylization_ClearMusicState()
			StopMusic();
			FinalFantasylization_Msg("|cffffff00 FinalFantasylization music are now disabled, to enable type: /FFSound music")
		else
			FinalFantasylization_Music = "Enable"
			FinalFantasylization_GetMusic()
			FinalFantasylization_Msg("|cffffff00 FinalFantasylization music are now enabled")
		end
	elseif (string.lower(param1) == "sound") then 
		if FinalFantasylization_Sound == "Enable" then
			FinalFantasylization_Sound = "Disable"
			FinalFantasylization_Msg("|cffffff00 FinalFantasylization sound are now disabled, to enable type: /FFSound sound")
		else
			FinalFantasylization_Sound = "Enable"
			FinalFantasylization_Msg("|cffffff00 FinalFantasylization sound are now enabled")
		end		
	elseif (string.lower(param1) == "test") then 
	ZoneName = GetRealZoneText();
	MimimapZoneName = GetMinimapZoneText()   
	SubZoneName = GetSubZoneText()
	local pvpType, factionName, isArena = GetZonePVPInfo(); --'"friendly", "Alliance", false
	ZoneText = GetZoneText()
	local classification = UnitClassification("target");
		FinalFantasylization_Msg("|cffffff00 FinalFantasylization test: "..pvpType.."  "..ZoneName)
		FinalFantasylization_Msg("|cffffff00 FinalFantasylization test: classification: "..classification)
	else
		FinalFantasylization_Usage()
	end
end

function FinalFantasylization_Usage() 
    FinalFantasylization_Msg("|cffffff00 Usage:\n");
    FinalFantasylization_Msg("   Type /FFSound and then the command that you wish to use\n");
    FinalFantasylization_Msg("   /FFSound enable - Enables the addon\n");
	FinalFantasylization_Msg("   /FFSound disable - Disables the addon \n");
    FinalFantasylization_Msg("   /FFSound music - Toggles if music are allowed to be played or not\n");
    FinalFantasylization_Msg("   /FFSound sound - Toggles if sounds are allowed to be played or notd\n");
	FinalFantasylization_Msg("   /FFSound debug - Toggles debug mode\n");
end

function FinalFantasylization_PlayMusic( file )
	if( FinalFantasylization_Status == "Enable" ) and ( FinalFantasylization_Music == "Enable" ) then
		if( file ~= nil ) then
			PlayMusic( file );
		end
	end
end

function FinalFantasylization_PlayFile( file )
	if( FinalFantasylization_Status == "Enable" ) and ( FinalFantasylization_Sound == "Enable" ) then
		if( file ~= nil ) then
			PlaySoundFile( file );
		end
	end
end

function FinalFantasylization_GetMusic()


	if FinalFantasylization_Status == "Enable" then
		ZoneName = GetRealZoneText();
		MimimapZoneName = GetMinimapZoneText()   
		SubZoneName = GetSubZoneText()
		local pvpType, factionName, isArena = GetZonePVPInfo(); --'"friendly", "Alliance", false
		ZoneText = GetZoneText()
	
	
	
	
	
		--'Sounds
		if FinalFantasylization_PlayerIscombat == false and FinalFantasylization_RewGain == true then
			FinalFantasylization_PlayFile( FanFare )
			FinalFantasylization_debugMsg("Victory")
			FinalFantasylization_RewGain = false
		end
		if FinalFantasylization_UnitDies == true then
			FinalFantasylization_PlayFile( Kill )
			FinalFantasylization_debugMsg("Kill")
			FinalFantasylization_UnitDies = false
		end
		
		
		--'Music
		FinalFantasylization_IsPlaying = false
		
		if FinalFantasylization_Intro == true then
			if FinalFantasylization_Introing == false then
				FinalFantasylization_PlayMusic( IntroSong )
			end
			FinalFantasylization_Introing = true
		else
			FinalFantasylization_Introing = false
		end
		
		if ( UnitIsGhost("Player") ) and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_IsGhosting == false then
				local x = math.random(1, 2);
				if x == 1 then
					FinalFantasylization_PlayMusic(Dead1Song)
				else
					FinalFantasylization_PlayMusic(Dead2Song)
				end
			end
			FinalFantasylization_debugMsg("Player ghosted..")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsGhosting = true
			FinalFantasylization_Intro = false
			FinalFantasylization_RewGain = false
		else
			FinalFantasylization_IsGhosting = false
		end
			
		if ( UnitIsDead("Player") ) then
			if FinalFantasylization_IsDead == false then
				FinalFantasylization_PlayMusic(Dies)
			end
			FinalFantasylization_debugMsg("Player dies..")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsDead = true
			FinalFantasylization_Intro = false
			FinalFantasylization_RewGain = false
		else
			FinalFantasylization_IsDead = false
		end
	
		if (  GetBattlefieldWinner() ) and FinalFantasylization_IsPlaying == false then
			Faction1 = "Alliance"
			Faction2 = "Horde"
			
			if GetBattlefieldWinner() == 1 then --'Ally
				if Faction1 == UnitFactionGroup("player") then --'Ally
					FinalFantasylization_BGEnd = "Won"
				else
					FinalFantasylization_BGEnd = "Lost"
				end
			elseif GetBattlefieldWinner() == 0 then --'Horde
				if Faction1 == UnitFactionGroup("player") then --'Ally
					FinalFantasylization_BGEnd = "Lost"
				else
					FinalFantasylization_BGEnd = "Won"
				end
			end
				if FinalFantasylization_InBGFanFaring == false then
					if FinalFantasylization_BGEnd == "Lost" then
						FinalFantasylization_PlayMusic(Dies)
					elseif FinalFantasylization_BGEnd == "Won" then
						FinalFantasylization_PlayMusic(FanFareSong)
					end
				end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_Intro = false
			FinalFantasylization_debugMsg("Player in BG:WSG")
			FinalFantasylization_InBGFanFaring = true
		else
			FinalFantasylization_InBGFanFaring = false
			FinalFantasylization_BGEnd = "Nostatus"
		end
		
		if (  ZoneName == "Warsong Gulch" ) and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_InWarsongGulch == false then
				local x = math.random(1, 3);
					if x == 1 then
						FinalFantasylization_PlayMusic(BG1Song)
					elseif x == 2 then
						FinalFantasylization_PlayMusic(BG2Song)
					else
						FinalFantasylization_PlayMusic(BG3Song)
					end
			end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_Intro = false
			FinalFantasylization_debugMsg("Player in BG:WSG")
			FinalFantasylization_InWarsongGulch = true
		else
			FinalFantasylization_InWarsongGulch = false
		end
		
		if (  ZoneName == "Arathi Basin" ) and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_InArathiBasin == false then
				local x = math.random(1, 3);
					if x == 1 then
						FinalFantasylization_PlayMusic(BG1Song)
					elseif x == 2 then
						FinalFantasylization_PlayMusic(BG2Song)
					else
						FinalFantasylization_PlayMusic(BG3Song)
					end
			end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_Intro = false
			FinalFantasylization_debugMsg("Player in BG:AB")
			FinalFantasylization_InArathiBasin = true
		else
			FinalFantasylization_InArathiBasin = false
		end
				
		if (  ZoneName == "Alterac Valley" ) and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_InAlteracValley == false then
				local x = math.random(1, 3);
					if x == 1 then
						FinalFantasylization_PlayMusic(BG1Song)
					elseif x == 2 then
						FinalFantasylization_PlayMusic(BG2Song)
					else
						FinalFantasylization_PlayMusic(BG3Song)
					end
			end
			FinalFantasylization_Intro = false
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_debugMsg("Player in BG:AV")
			FinalFantasylization_InAlteracValley = true
		else
			FinalFantasylization_InAlteracValley = false
		end
	
		if ( UnitOnTaxi("Player") ) and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_IsTaxi == false then
				FinalFantasylization_PlayMusic(TaxiSong)
			end
			FinalFantasylization_debugMsg("Player In taxi.")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsTaxi = true
			FinalFantasylization_Intro = false
		else
			FinalFantasylization_IsTaxi = false
		end
		
		if IsMounted() and FinalFantasylization_PlayerIscombat == true and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_IsEscape == false then
				FinalFantasylization_PlayMusic(EscapeSong)
			end
			FinalFantasylization_debugMsg("Player In combat on mount, escape!")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsEscape = true
			FinalFantasylization_Intro = false
		else
			FinalFantasylization_IsEscape = false
		end
		
		if FinalFantasylization_PlayerIscombat == true and FinalFantasylization_IsPlaying == false then
			FinalFantasylization_debugMsg("Player In combat, Battle!")
			local classification = UnitClassification("target");
			--'"worldboss", "rareelite", "elite", "rare" or "normal" 
			if classification == "worldboss" or classification == "rareelite" or classification == "rare" then
				if FinalFantasylization_IsBattling == false then
					FinalFantasylization_PlayMusic(BossSong)
					FinalFantasylization_debugMsg("Boss!.."..classification)
				end
			elseif not ( IsInInstance() ) and classification == "elite" then
				if FinalFantasylization_IsBattling == false then
					FinalFantasylization_PlayMusic(BossSong)
					FinalFantasylization_debugMsg("Boss!.."..classification)
				end		
			elseif ( UnitName("target") ) and UnitIsPlayer("target") and UnitIsEnemy("player", "target") and UnitHealth("target") > 0 then
				if FinalFantasylization_IsBattling == false then
					FinalFantasylization_PlayMusic(PVPSong)
					FinalFantasylization_debugMsg("PvP!")
				end
			else
				if FinalFantasylization_IsBattling == false then
					FinalFantasylization_PlayMusic(BattleSong)
					FinalFantasylization_debugMsg("PvE")
					FinalFantasylization_debugMsg("But..")
					if ( UnitName("target") ) then
						FinalFantasylization_debugMsg("UnitName('target') == true")
					end
					if ( UnitIsPlayer("target") ) then
						FinalFantasylization_debugMsg("UnitIsPlayer('target') == true")
					end
					if ( UnitIsEnemy("player", "target") ) then
						FinalFantasylization_debugMsg("UnitIsEnemy('player', 'target') == true")
					end
					if UnitHealth("target") > 0 then
						FinalFantasylization_debugMsg("UnitHealth('target') > 0 == true")
					end
				end
			end
			FinalFantasylization_Intro = false
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsBattling = true
		else
			FinalFantasylization_IsBattling = false
		end
		
		if IsMounted() and ( pvpType == "Hostile" ) and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_IsHostileMounting == false then
				FinalFantasylization_PlayMusic(EscapeSong)
			end
			FinalFantasylization_debugMsg("Player mounted in hostile territory.. Escape!")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsHostileMounting = true
			FinalFantasylization_Intro = false
		else
			FinalFantasylization_IsHostileMounting = false
		end
		
		if IsMounted() and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_IsMounting == false then
				local x = math.random(1, 3);
					if x == 1 then
						FinalFantasylization_PlayMusic(Mounted1Song)
					elseif x == 2 then
						FinalFantasylization_PlayMusic(Mounted2Song)
					else
						FinalFantasylization_PlayMusic(Mounted3Song)
					end
			end
			FinalFantasylization_debugMsg("Player mounted.. Chocobo!")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsMounting = true
			FinalFantasylization_Intro = false
		else
			FinalFantasylization_IsMounting = false
		end
		
		if IsSwimming() and FinalFantasylization_IsPlaying == false then
			if FinalFantasylization_IsSwimming == false then
				FinalFantasylization_PlayMusic(SwimSong)
			end
			FinalFantasylization_debugMsg("Player swimming")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsSwimming = true
			FinalFantasylization_Intro = false
		else
			FinalFantasylization_IsSwimming = false
		end
		
		if (  ZoneName == "Ironforge" ) and FinalFantasylization_IsPlaying == false and FinalFantasylization_Intro == false then
			if FinalFantasylization_InZoneIronforge == false then
				FinalFantasylization_PlayMusic(MacoSong)
			end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_debugMsg("Player in Ironforge")
			FinalFantasylization_InZoneIronforge = true
		else
			FinalFantasylization_InZoneIronforge = false
		end
		
		if ( IsResting() ) and FinalFantasylization_IsPlaying == false and FinalFantasylization_Intro == false then
			if FinalFantasylization_IsResting == false then
				FinalFantasylization_PlayMusic(RestSong)
			end
			FinalFantasylization_debugMsg("Player resting")
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_IsResting = true
		else
			FinalFantasylization_IsResting = false
		end
		
		if (  pvpType == "friendly" ) and FinalFantasylization_IsPlaying == false and FinalFantasylization_Intro == false then
			if FinalFantasylization_InFriendlySongArea == false then
				FinalFantasylization_PlayMusic(FriendlySong)
			end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_debugMsg("Player in Friendly Area")
			FinalFantasylization_InFriendlySongArea = true
		else
			FinalFantasylization_InFriendlySongArea = false
		end
		
		if (  pvpType == "contested" ) and FinalFantasylization_IsPlaying == false and FinalFantasylization_Intro == false then
			if FinalFantasylization_InContestedSongArea == false then
				FinalFantasylization_PlayMusic(ContestedSong)
			end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_debugMsg("Player in Contested Area")
			FinalFantasylization_InContestedSongArea = true
		else
			FinalFantasylization_InContestedSongArea = false
		end
		
		if (  pvpType == "hostile" ) and FinalFantasylization_IsPlaying == false and FinalFantasylization_Intro == false then
			if FinalFantasylization_InHostileArea == false then
				FinalFantasylization_PlayMusic(HostileSong)
			end
			FinalFantasylization_IsPlaying = true
			FinalFantasylization_debugMsg("Player in Hostile Area")
			FinalFantasylization_InHostileArea = true
		else
			FinalFantasylization_InHostileArea = false
		end
		
		if FinalFantasylization_IsPlaying == false and FinalFantasylization_Intro == false then
			--StopMusic();
			if FinalFantasylization_Isworlding == false then
				FinalFantasylization_PlayMusic(FriendlySong)--'some uncontested zones returns Nil on pvpType.
			end
			FinalFantasylization_Isworlding = true
			FinalFantasylization_debugMsg("Player does nothing")
		else
			FinalFantasylization_Isworlding = false
		end
	else
		StopMusic();
	end
end

function FinalFantasylization_OnEvent()
	if event == "PLAYER_REGEN_DISABLED" then
		FinalFantasylization_PlayerIscombat = true
		FinalFantasylization_debugMsg("Player enters combat")
	elseif event == "PLAYER_REGEN_ENABLED" then
		FinalFantasylization_PlayerIscombat = false
		FinalFantasylization_debugMsg("Player leaves combat")
		FinalFantasylization_IsPVP = false
	elseif event == "PLAYER_AURAS_CHANGED" then
	elseif event == "PLAYER_CAMPING" then
		FinalFantasylization_debugMsg("PLAYER_CAMPING test")
	elseif event == "PLAYER_XP_UPDATE" then
		if FinalFantasylization_PlayerIscombat == true then
			FinalFantasylization_RewGain = true
		end
	elseif event == "PLAYER_PVP_KILLS_CHANGED" then
		if FinalFantasylization_PlayerIscombat == true then
			FinalFantasylization_RewGain = true
		end
	elseif event == "CHAT_MSG_COMBAT_HOSTILE_DEATH" then
		if string.find(string.lower(arg1), "dies", 1, true) then
			FinalFantasylization_UnitDies = true
		end
	elseif event == "PLAYER_DEAD" then
	end
	FinalFantasylization_GetMusic()
end`Preformatted text``Preformatted text``Preformatted text``Preformatted text``Preformatted text``Preformatted text``Preformatted text`

This is indeed really, really old. It predates the combat log events and it’s using ‘this’ instead of ‘self’. It’s easily 15+ years out of date.

It might be easier to rebuild from scratch. The code is not complicated and it looks like it’s mostly to play sounds based on events. But modernizing the events would be the bulk of the effort.