So if they make a Cataclysm Classic
No.
What revisionist view of history you have.
web(dot)archive(dot)org/web/20101124202736/http(colon slash slash)wow(dot)joystiq(dot)com/2009/12/08/patch-3-3-the-dungeon-finder-guide/#comments
Release most commenters were absolutely psyched for it. Throughout all 4 pages of available comments, there’s a whole one person not a fan of the system, 3-4 people reporting bugs, and a few people voicing concerns over ninjas/troll groups of 4 vote kicking. Every other comment, though, is about how great LFD was, and would be, for the game.
Most players want LFD now. Most players were happy with LFD then.
I have no desire to play Cata Classic, but it should have DS LFR.
RBGs, Tol Barad, Transmog, Worgen (ehhh, and goblins)… I like Cata. Bring on Cata Classic!
Actually no. LFR was a necessity because in Cataclysm raids became the main vessel for the in game story. Meaning they had to find a way to allow casual players to come along for the ride to experience that story. Just look at Dragonsoul compared to any other raid that came before it, it was a totally new direction in the content of a raid.
Its an entirely different can of worms from LFD but in the end I wouldn’t mind its absence in Classic Cata.
Is there even a pirate cata server?
Yes, Kr*nos runs one. It has a small population, but an active one. And a working dungeon finder.
None of that surprises me. The last patch was ok, the rest… not so much.
Raids have always been telling the story in WoW, that’s not unique to Cataclysm in any capacity.
What’s unique to Cata is the raiding difficulty got drastically kicked up. The other part was that over time people got better and more and more people were getting into raiding because leveling and other casual play wasn’t cutting it for them anymore.
From a raiding perspective T11 was great. Most people remember FL fondly as well, but I don’t think it was anything particularly special other than heroic Rag, and dragon soul is a trash raid. The only nice thing about the final patch was that gear catch up and pugging for alts was at an all time high, kind of like in ICC. I had a route I ran for all my alts upon hitting 85 so they could queue for LFR, and then I took some of them into normal DS pugs.
Yes and the intensity of that story telling was ramped up to 11 with Dragonsoul. Literally go back and compare Dragonsoul’s story telling to Ulduar its night and day and 100% the reason LFR was introduced.
DS story is garbage, and its story telling isn’t anything special. It’s got a plot to it, but it’s no 11. It’s on par with ICC at best because while I wouldn’t say that ICC had any real amazing storyline going through it either, but it had some plot points as we cleared out the raid.
Raid story telling definitely got more sophisticated over time, and you can argue that they started getting more sophisticated because LFR opened the floor to everyone, but the reason LFR was “necessary” like you claimed it was for Cata is they were cramming in massive amounts of plot into the raid, it was because they had pulled the rug out from beneath the casual raiders who used to be able to casual raid. The sophistication of story telling in raids came after, but if they had never pulled that rug out from under the playerbase I don’t think the storytelling wouldn’t have naturally gotten more sophisticated over time.
No.
As early as T11 people were calling for a beer mode version of raiding because they were incapable of getting into normal mode raiding anymore. LFR was their fix to a community problem they had created from the launch of Cataclysm.
That is what I mean by it got “dialed up to 11” the raids themselves became the main vessel for the story and why LFR was implemented. If you would of stopped and read my post instead of typing up a essay trying to disagree with me to sate your inner contrarian then you would of realized this like 20 minutes ago.
I would skip cata no mater what changes they made. I liked cata because of my pvp mermories.
That said I would never do pvp in classic. What I don’t like about everything being figured out is you are put at a disadvantage for not going with the meta. You can get by in pve and do just fine but in pvp? Good luck.
Besides the other stuff that I liked about cata like the quests are still in retail so I can wait until MoP.
You’re the one who literally praised DS storytelling as an 11 and told me to compare specifically it to Ulduar.
Lol.
The thing is they never made an lfr for the first two tiers. There is 0% chance they will spend resources to make an lfr version of those 4 raids.
I can’t see myself ever wanting Cata classic because Cata was the start of retail in my eyes.
After WotLK it went downhill.
Aside from the lore being atrocious, MoP was a breath of fresh air, but afterwards everything was awful again.
It’s strange how people consider LFR as worse than LFD. At least with LFD you can argue that people still do dungeons if LFD doesn’t exist. When it comes to LFR, the people that do LFR generally wouldn’t raid at all if LFR didn’t exist. As someone earlier point out, it’s good to at least give an avenue for players to be able to see what raids are like and see that content without having to commit to an actual raid.
For the record I’m in favour of both LFD and LFR. I think most complaints about them are pretty silly and it was only ever a vocal minority that thought they were bad.
MoP was largely the same design paradigm as Cataclysm, just with better content delivery. Cataclysm’s main issue was a general lack of content rather than any inherent design flaw.
This isn’t the same issue as what we get later on, which is exceptionally toxic systems design.
Just end it at wrath. Please …classic wotlk +
People want to continue their characters, more so than they want cata classic. People will play it, and enough so that there is no reason not to release it.
Imagine spending the past few years making new friends and meeting new people in in the game and then just deciding to quit because it’s Cata. Which was still a better game than the last 4 wow expansions.
It’ll carry around 100k players easy.