I cannot replicate the “new player” experience for myself b/c I’m not a new player, but I decided to level this new one through Dragonflight, as recommended, to see how it went.
I assumed that it would be like other Chromie Time experiences and that I would get to endgame long before I finished the story in any kind of satisfying way.
I rolled the toon (Drakthyr Frost Mage - OMG, I made the dargon white with blue marks and the hooman pale with white hair and blue highlights…/squee).
I got myself spat out into Stormwind at level 10 and commenced to doing the Dragonflight things.
I stuck to the campaign and any bonus objectives/WQ’s that I happened to run into while doing the campaign. I did not do ANY dungeons or side questing or purposeful xp grinding, but I do already have 3 level 80 characters, so there was some extra XP going out from the warband bonus.
I hit the end of the DF campaign right at level 54, and I was very pleasantly surprised at how well it all went. I chose to go to WoD for my 54-70 so I can have a decent garrison set up for this toon in case I use it in future. It’s all going smoothly.
Observations:
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The cooking does not scale, so you shuffle new players into this content, but they can’t eat the food they cook. This makes ZERO SENSE AND WE’VE KNOWN ABOUT THIS ISSUE SINCE YOU STARTED CHROMIE TIME. What the actual, Blizzard? FIX IT!
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Imagine hitting that problem as a new player. Just…close your eyes and picture it. Does that sound fun? Intuitive? Immersive? Or just flat-out frustrating and confusing? I think we know, don’t we?
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I did not bother with professions, but I think I can guess how that would go, as well. If they come across it and try to pick it up, will they even be able to use the stuff they craft? I don’t know, but if they didn’t scale cooking, it is reasonable to assume they didn’t scale the other profession goods.
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The DF Campaign line is a solid, cohesive story, and even though I already did this a couple years back, it was a good time. I enjoyed it much more than I thought I would.
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The pacing of talents and new spells was a lot less daunting than I imagined it would be. I think a new player would have enough time with each new ability to understand what was happening when talents come along to change it later/make combos out of it with other abilities. Even leveling as fast as I was, it was a spec I haven’t played since Classic era expansions. I had no idea how anything in frost mage worked, but the way the game fed it to me felt pretty solid.
I still think the game is a failure for new players in many ways, but I was pleasantly surprised by the DF leveling experience from 10-60, and it is absolutely a better introduction to the game than the BfA funnel was. Getting plopped into DF is just a much better experience than getting plopped into BfA was for uninitiated WoW players, and I say this as a person who preferred BfA to DF.
Anyway. I feel like it’s one step in the right direction, but we need more steps…tout suite.
EDITED TO ADD:
Since reading the initial responses, it occurs to me that while DF gives the player a really decent introduction to Khadgar, Kalecgos, Alexstrasza, Wrathion, Sabellian, Nozdorumu, Merithra, and Chromie, it also discusses several major characters in passing in a way that would confuse new players.
Neltharion is mentioned many times but never explained–I don’t even know if they call him Deathwing.
Sindragosa and Malygos are both mentioned. Sindragosa’s image is a big part of the Azure Span story, as well. It is never mentioned, however, how she died, what Malygos actually did, or clearly stated that these are literally Kalecgos’ biological parents.
In addition, after we leave DF and get sent to TWW’s opening sequence, we’re going to hit Anduin, Jaina, Thrall, and Alleria almost immediately without ANY explanation of who they are. New players who have just leveled their characters up from 1-70 will have never seen these NPCs, heard their names mentioned, or have any context for who they are.
That’s…a big deal. Dontcha think?
They leave this world of dragons and all these really important leaders with a sense that they know where they are and immediately get dumped into a cinematic opener with longstanding main characters they’ve never even heard of until they hit the short cinematic with Khadgar and Kalecgos, who are the only two NPCs they have ever seen before in this cast of characters…who then promptly disappear from the storyline for a while.
Some kind of transition is REALLY needed there.