So I usually love playing supportive roles in games, or healers if I can help it, yeah? But I also love magic, and the flashier the better.
That puts me in a dilemma, especially when TWW comes out. I have two options I’m really, really sure about, but I want to have a “main” for grinding reps, doing M+, and attempting to pug mythic raids once they’re cross-realm, yeah? Takes a lot of work to do that on multiple characters if I want to do things as they’re current.
Both classes are super cool to me thematically, they both mechanically work in a way I like, I’m excited for both in TWW due to hero trees and general talent changes.
But I just don’t know which one will last more.
In most games, like I said, I play healers. I like being able to make people survive stupid scenarios they shouldn’t, and it feels a lot better than having the highest DPS, at least to me. Problem is that, in WoW, healers have become super homogenized, and playing them almost feels like a chore sometimes, I’m just babysitting bars instead of actually paying attention to the game – especially since mechanics target healers less, if at all.
With DPS, especially fire mage, I have a way more interesting kit that’s more fun, but my goal is super one dimensional. I don’t really have any supportive abilities or anything like that, and all I can do is do more damage. More mechanics will target me / I have to deal with them, but I donno if that’s worth giving up healing.
I usually play the DPS-to-healing classes like hpal, MW monk and etc precisely because I find the way healing is managed in WoW is kinda boring, and I like having to mix in doing DPS while healing.
Sorry if this is kind of rambly. Which would you guys pick? Healing for a role I like more, but less interesting gameplay, or DPS for more interesting gameplay but I lose being supportive, but on the plus side I have more mechanics to play with in encounters?