If you like a good story, then FF is a good game for you and less so if you want a more instant gratification experience and don’t really care to know the details (which is fine). FF has always been huge when it comes to crafting a story. There is a pretty major slog between post “vanilla” and their first expansion (though I know attempts were made at streamlining it), but once you get through that, it is really great.
Probably the main vanilla campaign. FF14 vanilla is the most boring game every created, but the DLCs are good in terms of story and combat.
If it takes that long to get to the good part I’m out. The story wasn’t good AND the gameplay wasn’t good at those low levels. Also, I play video games to have instant gratification, It’s a form of entertainment, I just want to be entertained.
That’s fair enough, although anything with rpg in it probably isn’t a good choice.
WoW gives me instant gratification everyday, the gameplay is great and the story is alright. Plenty of other rpg are extremely fun even if they’re super slow in the beginning. Being enjoyable to play is the most important thing here. Imo it’s not normal for people to excuse the slog FF14 is at lower levels. Hell, you even said it drains your will to live. I felt the same way and when I realised it I just quit, It’s not normal for a game to make you feel this way…
It is, if you understand rpg games. I’m going to guess you’re either young, or new to rpg games.
See, with rpgs it isn’t about epic rewards flowing and instant gratification. It’s about taking on the slow, arduous journey to achieve those things. You don’t typically get things spoon fed, and this is where the rift between younger gamers and older ones begins.
You follow a story, and it evolves. Often you will find that suddenly it’ll all tie in and you’ll come out going holy crap that was great.
With modern western games you’ll find they throw on the rpg tag just to hook players, but really it isn’t an rpg. There is often no work involved and no lingering story.
It’s good reading your comments though, it’s made me realise why I have lost interest in WoW, it’s literally too easy to do anything, or get anything. Prior I hadn’t been able to put my finger on my lack of drive to log on.
I’ve been playing rpgs all my life and I’m in my twenties. What I’m saying is, I totally enjoy the long journey to be powerful and the story evolving into something bigger, this is why I’ve been playing those type of games my whole life.
My point though is that it’s important that the game is fun the whole time. The Witcher 3 is a good example of this, it starts slow, you make important choices, nothing is spoon fed to you AND in addition to that, the game is fun at every point. This is what every RPG should aim for imo and this is the big problem with RPGs nowadays, they’re too shallow with progression/narrative or they try a gear/number system just for the sake of it. Bloodborne is also an example of a “perfect” rpg for me
One thing I disagree with is the games having no work involved or being too easy, I think there should be a middle ground here. Work irl is already enough for me, I just want to progress steadily, not too easy, not too hard. I don’t want to “work” in a game
We get it, you’re Shadowland target audience…
I don’t enjoy the systems that much… It feels artificial
I couldn’t stand the art style. Most of the armors have skirts on them, and they ‘poof out’ even when standing still like a hoop skirt.
I agree with a lot of this except class complexity. SMN maybe, sure, but I always felt like the classes feel about the same. My static even did a test to see if we could macro chain our entire rotations and still clear Promise. Yeah, so that’s a thing you can do. Except monk. That job kinda had a queing issue.
Dungeons are just as boring and lolrollstomp through. Only hard content comes in when you do EX, Savage, and Ult. Everything else is a giant snoozefest.
Like, you have to actively try to die in dungeons. I constantly tell my healer to ignore me when I do my daily roulette just to try to feel something. The basic competence FFXIV asks of you is INCREDIBLY small.
Also you’re a liar about addons. Cactbot and ACT say hello.
This has been a pet peeve of mine in FFXIV. Thankfully they’ve added several non-skirt/tunic/long jacket tops over the course of the expansions, many of which can be glamoured (transmogged) by any class at level 1. There are also mods you can use to change the appearance of gear (though you shouldn’t advertise that you use such).
Here’s a few of my FXIV glams most of which aren’t poofy skirts/robes/jackets):
I primarily main White Mage so most of my glams are set for that job, but because most of the stuff is usable by all classes, I can use many of those outfits on other jobs if I desire to.
I agree with a lot of what you said.
Positives: story is fantastic, customization same, music great, very friendly community
Negatives: combat combat combat, as a mythic raider I play for the combat, and FF is so slow it’s unbearable. The initial zones as a free trial player look awful. The quests are very boing and the UI is terrible.
On a whole I will probably give it another try but ya it hasn’t blown me away like the hype train would suggest.
I agree with a lot of the things you said; it has its share of strengths and flaws and I’m enjoying the game a lot more than WoW. However, it’s nothing groundbreaking and any hype that people have for it is probably from the frustration of how WoW is being handled.
It certainly has more than WoW, but not as much as Black Desert Online and Blade and Soul. The latter two are the only ones I know so far that let you change eye styles, like having inverted elliptical eyes.
This character style is call kemonomimi - and it is just as you said. While the west uses furries that are full-fledged animals with human characteristics, this other style of “furries” are mainly found in eastern entertainment media.
This is a common issue that everyone agrees on and makes it hard for new players to get hooked on the game, but it gets better later on as you get more spells to cast during GCD. WoW was just as bad early on and managed to make the necessary changes along the way. I remember when 2H weapon-wielders had a 4-second swing time on top of the GCD.
There’s no toggle, but “i” and “ctrl-i” opens both of them.
Though, one thing that I really loathe about the game is while in WoW, when the server is full, players can still create a character and wait in a queue. In FF, the server is locked down and can’t create a character until players log off - which is usually right after maintenance or in the middle of the night. I play on Balmung, so GL to me trying to get friends to join me.
Yep, Kemonomimi is big, I like it, just an oberservation I had, in that regard WoW and FF14 appeal to different aesthetics.
Ah, good times with my rave stick from ZG.
Huh, I was able to make characters just fine yesterday and then when I tried to play it popped up the queue, so they probably changed it at some point.
The raiding for it seems pretty solid, but the latency was awful, possibly worse than the delay we have for vanilla with the batching and what not.
The devs would love to have a word with you about the ToS.
So you love instant gratification, but also working for things, as long as it isn’t too much work?
I’ve been drinking beer longer than you have been alive. Playing games even longer, what does it matter?
Update, I loooooooooooove the crafting minigame, it’s legitimately awesome and fully in “easy to pick up, hard to master”.
I use them for accessibility reasons, tyvm.
FFXIV’s attacks are for the most part telegraphed in advance. You don’t need an addon to tell you what’s coming when everything has a cast bar and a giant graphic telling you where it’ll hit and what to do.
Yeah I’m kinda eh on that, it’s great for accessibility seeing in highlights and reticle a where all the attacks are gonna go but it loses something in the immersion where you go off the visuals of the attack for the most part.
Definitely ain’t saying it’s bad, it’s a very helpful setup, just different than what I’m used to.
Not saying WoW doesn’t have them obviously, cause they very much do, they’re just more pronounced and are for every attack in FF14.