So ... how do you complete the 4 mythic dungeons weekly?

You make a group and add the weekly note. No one will care that you’ve never done it with the exception of if youre the tank. Even then just say that. Most people would rather just instruct thn go back into the q.

As a tank I love zeroes for this week because tanks can compensate for inexperience DPS and healers.

Blizzard created non trivial queued content. Players revolted until it was trivial again. We haven’t had non trivial queued content since, bar the odd LFR boss that still had something resembling a core mechanic.

With my guild in peace and harmony

Please at least acknowledge what you cut off.

The design philosophy has been this since the buff for LFR was added.

No one is demanding current content Heroics be harder. No one is demanding current queued content be more difficult.

The design philosophy was established back when the buff for LFR was added.

Sure, but the expectation of what queued content is has been set and reinforced for over a decade. It’d take a huge shift in both Blizzard and the playerbase to change that and have it stick without significant backlash. Even if the people objecting never previously engaged with player formed M0s.

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… because Blizzard designed it that way since the buff for LFR was added.

Like I’ve said several times now. Glad we finally got that cleared up. :woman_facepalming:t4:

Solo BG Blitz kinda makes that argument moot.
PvE people should just accept failure sometimes.
Cata heroics never felt hard to me, not even once.

Maybe we just need a new queued “M+” mode with “rated” allocation.
Where your rating determines your M+ level, and you gradually improve based on your rating, instead of being gatekept by it.

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PvP does not remotely equate to PvE.

It’s fact that the design philosophy for auto queue content in PvE was established after the buff was added to LFR.

We can compare those 2 activities.
Both are objective-based group content.

It’s feasible to have a new PvE mode with similar design principles.

Ouch. I didn’t realize how biggie this is for some players. I thought that they would just skip it like i skip weekly quest for PvP. I know how awesome its reward for doing it.

On me, this is easy. Since, i would do my Vault anyway, i went straight to do M+6s as i am not favored yet for an M+7s. But i felt i am overgeared for a +6. Got some Runed Crests, got capped again to upgrade some of my slots.

Last week too was easy with 4x Delves. Went straight to 3x Delve Tier 11 to get Delvers Bounty and use it on 4th Delve Tier 11 to get 31 gilded crests and Vault slots. I used that gilded crests to have my ilevel 675 gun crafted last night so i could now handle M+7s for KSM.

Catching multiple Birds with one rock.

I find this Season so easy.

No. You can’t.

PvP by design has to have winners and losers. The average win rate across all players in the match is always 50%.

PvE has no such stipulation and as such no guarantee. It’s the players against the house, and when the house wins everyone feels bad.

Not to mention when you lose to someone else, you have a clear target to prescribe blame or negativity. In PvE that gets directed at the game itself, for either beating you or forming your group, and that leads to building resentment.

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believe me, many of us do. the subset of pve players who believe failure should be impossible is pretty small, it’s just heavily over-represented on these forums.

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k

It’s the same thing as PvP, except for the win rate.
In this proposed rated PvE system, the win rates are nearly 100%, reducing as you climb.

You talk as if not clearing a challenge the first time “builds resentment” against a game, and that’s a kinda absurd notion. We wouldn’t have RWF or even raiding at all if that was the case.

If anything, the usual responsible for failings, specially at lower levels are the players themselves, and most do recognize it.

I don’t believe any PvEr is that pampered.

Also

No, you don’t. It may be a specific player, a small group, your whole team playing bad or uncoordinated or the opponents simply playing better, or even gear/role imbalance.

If anything, it’s far easier to pinpoint PvE failures over PvP ones, specially in balanced games.

Get four of your friends together and bust out four M+10’s in maybe an hour and a half per alt.

If you think m0 completion rates in queued system would be anywhere near 100% you’re a more optimistic soul than I.

Personally I suspect going from heroics as they are to m0 already drops success below 50% if not more.

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Oh yes, if we go by the current design even m0 might be a challenge or many players.

What I’m proposing is a gradual system starting at normal difficulty levels and improving as we go, similar to Delves or old M+ with more tiers, but without manual grouping, and with each tier being unlocked per instance instead of overall, allowing for some skips if the player in question has already cleared some M+ content.

It’s simple enough to implement just by using the M+ scaling system.

Man people get upset in these. We wiped once in a dungeon on a boss and someone got incredibly upset it was wild and there’s no timer lol.

What is wrong with people now? Zero patience man!

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i chuckle at how many people post flood as their weekly and then have no idea what they are doing once inside.

the butt pulls in the m0 I tanked yesterday were plentiful…

they REALLY need to unsquish the keys and bring back the old m0-9 track.

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