So how come no flying on Argus?

Flying would be handy as heck here!

3 Likes

I guess for the same reason there is no flying on Timeless Isle, Isle of Thunder, Isle of Giants, etc. Because that’s just the way it is.

2 Likes

If you fly on argus there is no gravity so you would fly off in space and die.

9 Likes

Because Argus is three separate zones, not connected, with painted backdrops. They’re smaller than Korthia and even in different instances.

1 Like

i haven’t been there since level cap was 120, and it was fun one-shotting everything, aside from dying in the green lava river and falling into that macaree hole

2 Likes

So we can better appreciate that trap hole in Eredath and the lives it has claimed.

4 Likes

Argus zones weren’t designed with flying in mind. As a result, I’d you did fly you would soon realise the zones were all smoke and mirrors and cardboard cut-outs. It’s the same reason we can’t fly in the Ghostlands.

I am never calling it that. lol

7 Likes

Hmm. Outland has zones separated by the Twisting Nether. Its possible to fly from one to the other as long as you don’t go too far out of the way into fatigue. (It was always weird to do that and die and come back in the Barrens somewhere. I saw that as Blizzard saying “You stoopid, take that!”.

I suppose you could always say in Argus’ case the space between was literally space, as in a vacuum. So, you’d die as soon as you left Argus’ atmosphere.

They designed it so flight could never be implemented there, thus saving a great deal of money by having a kindergarten class on a day the substitute could only find one color of fingerpaint do the backdrop design.

A lot of players at the time took it as a “screw you” from the devs.

6 Likes

Outland was actual skybox. Argus is not. It’s painted backdrops and each zone is a separate instance. It’s why there’s teleporters and no flightpaths between them.

Argus could be used as a high school physics class example of “what’s wrong with this planetary design”. Without the gravity of the central mass of a planet, there would be no atmosphere on a few fragmentary floating “islands” of surface that remain. They would be cold and lifeless.

1 Like

Zones 1 and 3 were easy enough. Zone 2 was the only one that sucked but with a barding it reduced the pain.

Though we’re in the world of magic… magic is the reason that they haven’t floated off is going to be the reason. :man_shrugging:

Used to use those bardings. Now I only send tanks to Argus.

I was thinking this too, the atmosphere isn’t really great for flying.

1 Like

No. Nobody said this.

There was only the token few people who cried about not having flying. You had that many tp’s and the zones weren’t huge, having a flying mount would’ve been silly.

OK, you are just being technical. I originally commented, it was done for reasons. Those reasons could well be technical. They probably are. Technicalities are just that - something that can be changed as required. You can say the same about Silvermoon City - no flight into the destroyed half because its just a painting, so you cant fly there for Reasons.

Yeah, funny about it being a fantasy game with its own internal logic and rules. Because, yknow, gnomes dont really exist. Sadly. :sunglasses:

Like Pandora in “Avatar”! They even gave it some lovely technobabble to justify it. Unlike Nagrand, where we just went wow, floating bits, thats neat.

There were a great many threads at the time expressing this exact opinion. The fact that you trivialize it (“Well I wouldn’t have complained about it so those people are unreasonable and should be ignored”) doesn’t mean that didn’t happen.

But look! Floating rocks in Zereth Mortis that look just like floating rocks in Netherstorm, Nagrand, and parts of Argus!

1 Like

Never said it didn’t happen, I said it was the token few that complained

Aye, gravity, what a concept. I want to be able to float down to the surface in real life like my mage can. Damn that would be fun.