Just leveling a Holy Paladin atm who I’m surprisingly quite enjoying especially love Blessing of Seasons throwing out lil buffs but to the point.
Holy Paladins Mastery well is extremely bad still apparently and isn’t being fixed with the rework as far as I’m aware so curious whether it’s even worth it having like any Mastery Stat at all and if it’s best to just try and avoid having it on gear wherever possible.
Avoid Mastery,
Go Vers>Crit>Haste
2 Likes
10.1.5 has a decent change for Mastery.
New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
Given that though with all the other changes crit is going to be much more valuable than it is before tomorrow.
Mastery even without our new talent is our second best stat in raid. It is quite good.
By tomorrow it might be crit to x% > Haste to x%> then mastery.
I could see melee being more Haste> mastery>=crit.
Mythic+ usually goes Haste> Vers but could be Crit to x%> Haste to x%> then Vers.
World content haste and crit.
With the new talent making Mastery better it still doesnt outperform what Crit>Haste can.
Theyve made it so crit is the most important stat to go,
More crits means more infusion procs>100%mana reduction on FoL and if talented, makes your FoL heal more.
With anither added talent we get an additional 10-15% healing to Shock, FoL and HL when we crit.
With the tier set more crits means less cd on Holy Prism and Lights Hammer.
Thats just to name a few so all youre going to want to do is get more crits and youll have more healing. All the new mastery talent does is allow you to play back instead of having to play up becsuse you want to get value from the already dogwater mastery we have. So now its less annoying.
Again, for PvP we go Vers>Crit>Haste>Mastery
PvE Crit>Haste>Vers>Mastery
(Pre-rework)
If you have ppl standing close Mastery will typically be above Crit and Vers in terms of the HPS it provides, so it’s considered like that for Raiding but not really desired in M+ because for one it provides no damage but also it’s more dependent on comp (or how others play around you).
This season I’ve mostly been playing Holy Pala for Raiding and going Prot in M+ so I do have a decent amount of mastery, but this week I decided to also do my weekly keys as Holy (so just did a full rotation of all dungeons at +20/+21 levels)… It felt very strong, even in a few runs where we had full ranged DPS I just told them to be mindful of standing somewhat close and for the most part that worked… Except for one group where the Mage and Hunter seemed to be doing their best to stand as far as possible so it got pretty rough on Naraxas (they also let it eat an add right away so that didn’t help either).
(Post-rework)
Not sure yet, I think most likely Crit will be better now that Judgement consumes IoL so not gonna be wasting the proc anymore… In any case I think Mastery might still be good for Raiding but probably behind Haste and Crit. This is all considering the “melee” playstile, I guess Caster might be different but I don’t anticipate that to be the meta.
But I mean definitely check what the guides and theorycrafters conclude (and also test yourself a bit if you want to see how it feels).
It was really good for raiding with AC the first few weeks from what I’ve remember. But AC its being nerfed into the ground and for m+ you still want haste>vers first
Post-rework, both Crit and Mastery stats are far more important (although weight-wise they are about equal)
Crit: Base crit of HS got extremely nerfed so less diminishing returns, Crit causes more Infusions which causes more HS CDR. Crit helps Veneration.
Mastery: Beacon of the Lightbringer means you can get near full value in a full raid with Faith, or in M+ always full value during Virtue.
You no longer want Vers at all if you can avoid it.
As ever I will await the word from the wise people at wowhead before committing to any secondary stat changes.
Haste>Mastery>=Vers>Crit has worked well for me. What I also found is that it doesn’t matter too much if you can’t stay exactly within those guidelines, as saying one is better than the other ignores nuances and with the exception of haste, none of them greatly out-powers the others. For example Mastery and Vers can be interchangeable depending on circumstance. Still, I would love to know how some people manage to build a gear set that provides 30% in all four secondaries, without compromising on ilvl (intellect).
Wowhead HPal guide has been updated with the stat priorities I mentioned.
Just get your haste to 35%. The difference between everything else is so small.
Unless you also tank than you will want haste and mastery high.
Difference is so small that you don’t need to worry about secondary stats as much.