After running the Deadmines on SoD, I am so glad I skipped this on Hardcore. OMG the wipes. The corpse runs. The utter failure to apply common sense. I think I would never have done it successfully on HC.
Has anyone else had a similar experience?
After running the Deadmines on SoD, I am so glad I skipped this on Hardcore. OMG the wipes. The corpse runs. The utter failure to apply common sense. I think I would never have done it successfully on HC.
Has anyone else had a similar experience?
Iāve done DM like 2 or 3 times on HC, and they have been fine.
Itās a mentality issue; people play HC far more conservatively because if they fail in SoD itās fine. In HC people tend to only bring in players to DM in their 20s, but in SoD people are bringing in 17-19s with only an issue towards the end on the boat, which has traditionally been the place where issues arise for various reasons.
Iāve only lost one character to HC (in the mid 30s), but my lvl 19 lock in SoD has died like 3 times to stupid crap. My friends and I are joking because SoD gives Warlocks Haunt at level 2 so from the start I was like āIām never going to die with thisā but I still died at level 9 and then several more times after the fact so now every time I get a new thing I make a point to talk about how Iām basically unkillable now.
I never had a problem in deadmines. I ran it 3 times when leveling in HC with no issues.
People tend to play much better in HC, they also tend not to go into dungeons under leveled and under geared.
lol.
I think youāll find that people are much smarter about dungeon runs on hardcore because the stakes are there.
Dungeons in general Iāve found to be MUCH safer than questing in hardcore. Iāve had more close calls while questing and seen more players die while out questing.
you wiped in deadmines?
Iām healing so, no wipes yet. Took a bunch of level 18 / 19 Divine storm paladins too.
Theyāre running level 17- 18 tanks, as low as 16 dps. Itās a recipe for wipes. You can barely hit VanCleef at that level. We donāt do that stuff here, go ahead and run it.
To be fair this is not a good comparison as there are two big differences
The āhave an exit planā rule in hc also extends to dungeons
I started HC Classic a few months ago and never had a full wipe in DM. My only bad run came when the tank died, he overpulled on the ship while the healer was drinking. We ran off the boat into the water and made it out.
Lol, People play different in HC vs SoD man. In SoD as a mage I love doing big pulls. Its how I leveled in 2019 Classic. Pulled ZF in 2 pulls and AOE everything down. IN HC obviously not going to do that. I have ran DM at least 40 times in HC I only died once because a tank decided to actually grief by intentionally pulling a big portion of the dungeon to wipe everyone. It sucks I got griefed but its so rare. You should not be scared of DM. Its also just super easy. And a big difference between SoD and HC is in HC people usually wait til 20+ to enter which does make it much easier rather then entering at 17-18.
On the contrary, I think it an apt comparison. I have come closest to dying while adventuring alone, or duo with one friend.
Iāve never even come close to dying in any of the dungeons Iāve been in, at any level on any character. I have only seen one person die in a dungeon run.
So out of the couple hundred people I have dungeoned with I have seen one dead. I definitely have not partied with hundreds of people to quest in the open world, but Iāve seen a few dozen die.
I think the mindset just changes a little in a dungeon. For me, there is an added level of āI donāt want to be the idiot that causes a deathā so I am a little more careful, and a little more diligent in watching others as well - always ready to scramble if something goes wrong. I love it.
I just view it as people saying āplanes are safer than drivingā and then they simply go and compare the number of fatailities/accidents.
There is obviously a huge flaw in comparing the two this way as many many many more people get in a car and drive on a daily basis than people get in a plane and fly. Iāve tried looking for it before to no success trying to compare accidents per distance travelled as that would be a more fair comparison.
The āaccidents per passenger kilometer travelledā is also hugely in favour of airplane travel.
My point being that data can be skewed by sample size. I get that plane fatalities per kilometer might still be better but it is much closer than when you simply compare global car accidents vs global plane crashes.
This can relate back to dungeon deaths vs open world deaths. Pre-60 the amount of time spent in a dungeon vs world is heavily skewed in favor of world not to mention the average player dies before level 20 when you even start doing dungeons.
I just think comparing # of deaths in a dungeon vs # of deaths in the open world is a poor comparison.
If we wanted a fair comparison we should do the following:
Remove all player deaths below 20 from the equation as early deaths can only be in open world and people are more reckless at low levels.
Look at deaths per hour spent in both forms of content and not just total deaths in each
It is possible open world questing is still more dangerous (or at least people die more often there due to not paying as much attention) but Iād wager once you normalize the data itās much closer than the heavily skewed data we have just looking at total deaths by source.
Nothing āmightā about this, itās factor 20 or more Motorbikes being most fatal
Would be interesting to have these numbers, but only Blizz can give
You should see Deadmines in SoD⦠retail players are something else.
Funnily enough the one person I have seen directly die in a dungeon was RFC, dumdum fell in lava.
I play Alliance so I forget RFC is such a low level. You can run WC & DM below 20 but most wait until 20+ for safety