So Divine Hammer‘s every damage triggers Empyrean Hammer and Radiant Glory , is that Bug or?

its a strange feeling to play

its not a bug

until they decide it is a bug

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Its on the Hammer Fall or Shake the heavens tooltip now.
You can macro Hammers with a dps trinket and you can almost get 50 Lights Deliverance stacks in 1 Wake window

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I sure hope it is not a bug, because I love how many resources I’m generating right now. I feel like with the tier set, I may be able to extend Divine Hammers into a second ES+Wake window for some nutty Empyrean Hammer numbers. I’ve already gotten pretty close!

I know this is creeping up on Breath of Sindragosa levels of maintenance and reliance, but at least for the time being I am having fun.

As far as we can tell, for Empyrean Hammer it’s not a bug.

For Radiant Glory it most definitely is.

so dh got somewhat fixed, no icd, now damages after 2 seconds, not hasted duration.

its completely idiot proof

Where was it listed?
Wowhead just released an article listing the potential bugs.

it was hotfixed a hour after the article was posted, it was actually a very funny time in paladin discord. we all gathered to watch people hit high uptimes of dh now without issue.

you can test it yourself too. i would post screenshots but squishi themself came and said check dh cause 4 hotfixes was pushed for it

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Can always count on Arahgon for the latest potential info.

My dawg, good lookin’ out. :wink:

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Is this why my Empyrean Hammer dmg is still so high after the 30% nerf?

yes, the nerf ended up being a net buff cause dh triggers hammers now

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Sounds like in a rare moment of honesty Blizzard decided to just let the players have fun with all the Empyrean Hammers being triggered from Divine Hammer and just nerfed the damage so it wasn’t getting into absolutely busted territory.

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That’s my read as well.

Clearly it’s something that wasn’t originally intented but they seemingly decided to roll with it.
(They never explicitly acknowledged it, we’re implying it because it’s been there and untouched for soo long on the PTR)

Now it would be great if they would also reverse course on similar synergy ideas that they nerfed before TWW launch such as Radiant Glory/Sun’s Avatar only creating 1 dawnlight/beam for Herald.

Promotional content showed Ret with those 4 beams going around and that build is nowhere close being competitive.

I like both hero spec, I was disappointed when Templar was way behind Herald and I’m disappointed now that Herald is so far behind.

Radiant glory wasn’t released on the first iteration of tww. You still get 4 beams on none-rg wings.

Yeah I know, but it shouldn’t be reduced for Radiant Glory, not anymore.

They did that so that there would be some kind of trade-off.

But that justification flies out the window when you let an interaction like with DH to occur.

At this point, nobody is using 1min wings and much less 2min Crusade.
The distinction is pointless.

Would Herald even be a problem if it did spawn 4 dawnlight with Radiant Glory?
I think not.

They could always rework it.

Personally, the iconic image of Herald is Sun’s Avatar mechanic, not dawnlight, dawnlight is just the vehicle that’s used to let Sun’s Avatar be portrayed on specific targets.
In that sense Templar and Herald are opposites.

The “flashy” point of Templar is HoL, the first talent in the tree, Empyrean Hammer is the supporting mechanic.
The “flashy” point of Herald is Sun’s Avatar but it’s the LAST talent in the tree.

Everything below HoL works to enhance it and make it more available.
If Sun’s Avatar was the first talent and everything below worked to enhance it, I think it could work better.

They could keep the DoT theme around “burning” with fire without the long DoT that is Dawnlight.