So disillusioned with all of it

Imho,they did overlooked the need for the simplified stories in the game and hopefully when we return there will be more of these.

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What’s not true?

That’s another issue. I shouldn’t have to have Wowhead open all the time just to understand a zone.

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At one point, I believe it was during BfA, someone complained about getting less info and less useful info from tooltips. I believe it was Ion who stated that it was a goal of theirs to do this. I think they are falling back on the idea that players denied access to critical information, especially information that they do not know is critical and thus would have no reason to seek it out, will be inspired to “discover” for themselves everything about the game.

In reality people get really annoyed at having their time wasted.

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This. I actually completely and non-ironically love Zereth Mortis. I think aesthetically and musically it’s one of the best zones they’ve done in a long while, the puzzle chests and cyphers fit together really well thematically, and I LOVE that there is a completely optional, just-for-fun outdoor progression system that includes mount and pet crafting (!!). The story with the Jailer is still complete borkage, but the I actually like the cyphers and Firim and the Enlightened. Partially, I think because my expectations were so low going in. I get that people think it doesn’t feel like “Warcraft,” and to an extent I agree. But I think it’s pretty good for what it is. It’s way more enjoyable (so far) than patch 8.3, for sure.

Problem is, it’s just not good enough to carry the burden placed on it by the rest of Shadowlands up to this point.

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No, I have not. I’ll give it a go, thx for the tip.

I just find side projects to work on.

Last night I did a few pandaland timewalks to farm the last few tokens to get the pretty green cloud serpent.

The rest if the week I will either work on the blue angel campaign, level my hunter and rogue through threads of fate or maybe level a few of my little ones.

I jump all over the place so I don’t hit the wall.

That’s not the point. People liked the way it was and it did not harm the game in any manner. Nerfing it to drag it out longer only served to further annoy an already annoyed customer base.

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But it’s not dragging anything out. I’ve barely been on. I made this post on Tuesday, when I logged in, didn’t want to be there and logged out. I logged in yesterday, got my mount and logged off. Then I logged in during the evening, did the new campaign quests, did the world quests and dailies, killed a few rares and I was done with the weekly.

So where’s the slog?

Quick afternoon coffee bump while I’m waiting for my energy boost to kick in :coffee:

All the obvious time-wasting mechanics they have added to the game in the past few expansions have had the effect of making some players play longer to get the same (or lesser) rewards, while other players become discouraged, give up, and stop playing.

Well, I was online for an hour last night, did my daily quests and got a whole 25% filled. Before the nerf, I did it on my alliance main and in that hour was completed with it. that my friend is a slog. Now, instead of doing something else, I still have that to do. And next week, I have to do it for two toons, so that is less time spend doing stuff I find interesting.

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YEP

I feel 100% the way you do. I felt this way a few days after 9.2 came out and made a thread on here about it (because of the lack of content). And I still feel the same, if not worse now. I finished chapter 4… looked around ZM, and logged out.

I’m not even motivated to get any of my alts to ZM.

So Blizzard basically slowed down Patterns Within Patterns because they don’t have enough content and think people should just wander around killing more rares and hunting treasures?

Edit: I’m tired of Shadowlands. I did Patterns Within Patterns the first time it became available and thought “This is a wash/rinse/repeat of Korthia” and never did it again. I barely logged in the game since, just so you’re aware why I might be asking an ignorant question.

I’m not talking about the game overall. I’m talking about this particular weekly.

Did you kill the world boss? The world quests? Any rares? Again, I’ve barely been on and had it done last night. I wasn’t on at all Tuesday and I was on for two hours last night.

I don’t see how that’s a slog.

The majority of the weekly comes from the world boss, I believe. I got it done in two hours last night without even trying. One treasure, a handful of rares I came across as I was doing my world quests and dailies and the campaign. That’s really all it takes.

Is it still a place I don’t want to be around much? Yep. There’s nothing really interesting and the weekly box o’ sad isn’t worth it either. But I don’t find the weekly a slog.

Well, I actually believe they slowed it down to keep people logged into that zone longer. I’m sure they have to demonstrate to the higher ups that people love their new zone. But yeah, I guess they think wandering around killing rares for 3% of the bar is exciting content.

That’s not how you get the weekly done, though. That stuff is a severely low percentage. The bulk of your bar is filled by the world boss, world quests and dailies.

By all means…

When and how has Blizzard imparted this knowledge in game?

Context requires context.

If players do not know that so much more than just rares hunting fills said bar?

Why do people, especially Blizzard, seem to think that they will just randomly…

Know?

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No. But they think enough players will accept it. And the rest will remain subscribed because of 6 month mount sales.

The people who know how to design the game we used to play and valued the features players found appealing don’t work there anymore. If there are any left, they are sending out resumes now. The people who are left think they are playing 5d chess with players as their pawns. They can’t understand why the players won’t respond to changes as their calculations said they would.

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For real, during week one I just “passively” knocked out all 3 of the quests… some WQs here, some blue dailies there, maybe 1 rare on the way back to the town - and done. It was reall chill and bar progress was fast.

Felt like the bar filled up reasonably fast before the nerf… I zoned in, did the day’s WQs for like 30-40% bar progress, turned in the blue dailies for another like 30%ish. Killed 1 or 2 rares and the bar was filled/turned it in for a chest :man_shrugging:

Now, post-nerf, it feels slightly worse than even Korthia. A rando chest in Korthia gave 3% bar progress and they were abundant/all over the place… a rando chest/treasure in ZM gives like 1% bar progress and the treasures are hard-to-get-to or require flying for non-cheese/low mobility classes :zzz:

And that’s just one example, Korthia was a small map with rares left and right… meanwhile ZM is a large map with sparse/spread-out rares that conveniently seem to always die “just as you’re getting there” or “literally 1-2 seconds before i could tag it”. Also I believe their % got nerfed as well, seemed like it was 10% bar progress pre-nerf, now it’s like 3-5% bar progress for a rare kill…

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