What makes you think blizzard can “fix” community/player issue?
It is end of season most players got their goals done and have moved to greener pastures.
No, dig deeper. It’s only for leveling dungeons and low-tier keys. Not M+ as a whole. The question is why those specifically. The answer is, the community.
This is just 1 anecdote, but I was in a queued normal trying to level up my Monk yesterday. It was Uldaman and first pull everyone stops to fight the one pack even though I’m running ahead to grab more. Not a crazy amount, a typical M+ style pull with 3-4 packs. They complain and tell me to slow down even though no one died and they aren’t bothering to keep up. I tell them to “follow the tank” and I get kicked out.
These people are creating their own tank shortage because they kick out tanks if they don’t like how it’s being done. It’s 100% a community made issue. There are enough tanks in raids and higher M+ keys because good tanks work their way out of “elo hell”/low key brackets.
You are a druid, you can tank
S2 dmg profile is not trying to assassinate tanks in every pack now so it should help a bit.

What incentives could Blizzard give tanks for a problem that is community made? Blizzard can’t just bribe tanks to put up with rotten people.
It’s not entirely community made. Tank is the role that changed the most since Vanilla design-wise and every iteration brought more people to the role.
For example, making dungeon packs more random so that no route would ever have to be memorize and all routes would be improvised could help because many dps players have voiced their discomfort with the responsibility of learning routes. If tanking was literally just being a dps who goes in first, more people would do it.
There’s definitely game design aspects that keep people away from tanking.

There are enough tanks in raids and higher M+ keys because good tanks work their way out of “elo hell”/low key brackets.
Then explain the giant list of tankless, and healerless groups present in group finder. An “enough” amount would result in the same amount of groups who have a tank and healer and are looking for dps. This is objectively not the case at pretty much every key level. I don’t even know why you would pretend it is.

Also it won’t fix anything, at best it would make it slightly less bad. Instead of searching an hour for a tank you’d search 40 minutes and then guess what the next thread is… “tank shortage still, let’s increase group size to 7 that’ll fix it!!!”
It absolutely would not fix the problem but it would certainly improve the situation.

What ideas like this also fail to understand is that a non-negligible portion of tanks only tank because it gives them instant queues. Any intervention that significantly reduces DPS queue time would correspondingly increase tank queue time, resulting in fewer of these players tanking and a partial reversal of any progress that was made. Tank shortage with DPS surplus is the base state to which M+ will always return. The intensity can be modified but it will always be enough to be a problem.
Yes, some tanks would say “the time it takes for dps to get a group is short enough now that I am going to stop tanking and start dps’ing in m+”.
This is also a huge win! These players prefer to dps. And I want to see players filling the role they prefer! But the time it takes to get a group as dps would be shorter and we’d have more players in their preferred roles.
However, I disagree that a tank shortage is written in stone. If you let the dungeon group size get large enough you would reach a point where there is a dps shortage because the dps:tank ratio required for dungeons is higher than the dps:tank ratio of player preference. But that is not something I’m suggesting.
You’d see a great benefit for a small increase.

Yep, remember when the old request was “let more classes tank then we won’t have a shortage.”
Increasing the group size of dungeons is a very different suggest compared to this. It’s like comparing apples to oranges.

It’s only for leveling dungeons and low-tier keys. Not M+ as a whole.
What you consider leveling dungeons and low tier keys is the vast majority of the player best. And my suggestion is to improve the game for the many.
I mostly tank dungeons myself so this change wouldn’t benefit me. But I still think it would be better for the game as a whole.
It isn’t though. So many people think they’ve come up with a magic solution like it isn’t something blizzard and a million other people haven’t said too.
I’ve given multiple reasons making dungeon groups six would require a lot of work and it seems blizzard agrees.

Then explain the giant list of tankless, and healerless groups present in group finder.

group finder
Low level
Low reward content
Also, TW dungeons pop off in 2-3 minutes as a DPS…so…that doesnt even hold up

It isn’t though. So many people think they’ve come up with a magic solution like it isn’t something blizzard and a million other people haven’t said too.
I’ve given multiple reasons making dungeon groups six would require a lot of work and it seems blizzard agrees.
Yes it is work but also there would be benefits.
The question is are the benefits worth the work. And that’s up to blizzard decide.

The question is are the benefits worth the work. And that’s up to blizzard decide.
Its not or they’d have done it by now
Lotta work to fix a small problem in only a specific demographic of the community
Group finder is literally the name of the menu you open to apply to M+ groups.
I didn’t say premade group finder. I didn’t mention match making.
I also said the word “list”, there is no list in premade group finder, only when manually making your group.
“Low level” and “low reward content” doesn’t mean anything tangible, to me anything under 10 is low level low reward content and has been for months.

Its not or they’d have done it by now
There are many things that would benefit players in game that blizzard had not done.

Lotta work to fix a small problem in only a specific demographic of the community
Judging from community feedback this isn’t a small problem. People not being able to player your game, in my opinion, is a huge problem.

I also said the word “list”, there is no list in premade group finder
The queue youre waiting in in queued content is a list
And when you have 40-50 keys being run per minute (last time i bothered to pull the numbers), those “tank/healess” groups kinda pale in comparison
But we can’t see this list so why would I mention it in the context of LOOKING AT IT and the roles populating it?
Try harder, dig yourself deeper. You were wrong, accept it and move on.

Judging from community feedback this isn’t a small problem
And therein lies your issue
This “community” on the forums has been confirmed to only be like 1-2% of the population. And even from that small number, not everyone is unified on what they consider is a problem
And theres absolutely nothing stopping people from playing the game aside from being lazy

But we can’t see this list so why would I mention it in the context of LOOKING AT IT and the roles populating it?
Because the bribe bags tell you whats populating it.
The time it takes to form a group tells you how long these lines are
I dont see the sun at night, doesnt mean it suddenly ceases to exist lol good lord youre reaching
No you are. What I said was very clearly about typical M+ listing. You can clearly see and count the roles in there instead of making assumptions like you would with the premade group finder.

You can clearly see and count the roles in there instead of making assumptions like you would with the premade group finder.
Thats the perk of the group finder, you fall through the lists until you land in an opening appropriate for your role at the convenience of waiting for match making
Whereas even with a group of only a tank and healer in LFG listings, im not guaranteed a spot even if they need my role and im the first of that role to sign up