So... about Beast Mastery

When am I gonna stop hitting like a noodle with my 384 ilvl and actually do as much damage as classes like Unh DKs, assassin rogues, warlocks, or ele shams in BM? Also, I remember MM used to be good, now they don’t have nearly enough utility to take on a class like a destro lock in a 1v1. You have cast times that take forever to get off while they hit you with 3 chaos bolts in 5 seconds. Also you have 1 measly 30% heal in MM while they can just simply drain life and outheal your damage. Or in the case of dueling ele shamans … idek where to start… 50% lasso and spammable healing surges that heal 40% of their health per heal… Buff MM and BM and even survival isn’t that great anymore…

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Sound like it time for your to reroll.

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Sounds about time for blizz to buff us.

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nah we are fine. u should prolly reroll

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Sorry but 384 is pretty low ilvl. You’ll do damage once you get more gear. Maybe.

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Agree with the reroll. If all the forum whingers reroll and the hunter class isn’t the most played class in the game maybe they will take us seriously.

Someone always has to be on the bottom. You’re just upset that it’s your turn.

Edit: As for your pvp issues, don’t you out-range them? Most classes are 35-40 yards. Don’t Hunters cap at 45? (And even more for MM) Just run around and shoot them. You have a spammable slow as well. And a pet that can dps for you. Slow them, root them, and let your pet eat them.

Sure it’ll take a while, but it’s a decent strat. It’s called kiting.

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Mmm, not quite. MM gets scaling range with mastery. BM is capped at 40 yards.

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He’s talking about Marksman pvp though. So he has more range than other ranged classes.

And with all the speed boosts, traps, and disengage, there’s no reason a BM hunter can’t get away from a Warlock/shammy while his pet eats them alive.

It actually only heals about 20%. Don’t over exaggerate because you’re upset.

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While you are here in the hunter forums perhaps you should learn how they actually work. Thanks.

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Sounds good until you realise just about every melee spec has permaslows and gap closers out the @$$ as well as copious self-healing.

Pets do very little damage on their own.

No, Hunters do not cap out at 45. We are 40 yards.

Why are you even bothering to post here when you clearly don’t know the class?

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Your stupidity forced Bepples and I to agree on something. The world will end in 4 days. Thanks a lot.

Whether or not you were talking about MM, what you said was that " Don’t Hunters cap at 45? (And even more for MM)", so you were clearly under the impression that BM had a range greater than 40 yards. By the way, in my MM spec my range is 46 yards right now. Yeah. 6 yards = “a lot more” apparently. Don’t over exaggerate because you’re upset.

What is this “Speed boosts, traps, disengage”? We have two speed boosts: one is from Cheetah which is on a very long cooldown and doesn’t break slows, the other is from talented Disengage (talenting it means not getting a root, by the way). Several melee specs simply have more mobility and gap closers than we have methods to get away from them, e.g. Fury and Havoc. Our traps are also on a relatively long cooldown and its pretty easy to get out of them. As for those classes you mentioned: both of them have significant self-healing capabilities. Did you also miss the part where our pets can be CCed and we can’t break them out? Also, pets do next to no damage without input from the Hunter, so any suggestion of “just outrange them and let your pet kill them” is totally uninformed and useless.

20% healing per cast, for something that short, is significant.

The reality is Hunters are falling behind in the PvP arms race. Our damage is mediocre at best and our self healing is pitiful compared to most other specs. Our mobility is evened-out by the control tools of other classes at this point. Stop acting like you possess some secret Hunter class knowledge that no one else has. You clearly know next to nothing about the class and you’re just braindumping some Hunter skills into a thread and barking “Just use those!”, all the while totally ignoring what the other classes can do to counter us.

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Do you guys not read the threads you post in? He was talking about Warlocks and Elemental shaman specifically. Both classes a Hunter can beat pretty easily if they paid even the slightest attention.

One of which has ZERO mobility aside from a talent that literally kills the Warlock for you. And the other, admittedly has a slow, and a speed boost, but can still be out-ranged and taken down.

You complain about the apparent lack of speed boosts as I mentioned you have them, but if something gets close to you, you tar trap them, or freezing trap them, you have disengage to get range, and you have cheetah to get distance after the slow wears off.

If you’re BM you can move and attack at the same time, all the time. If a Warlock or shaman are running after you, they’re not really doing a whole lot of damage to you. Something you’re doing back to them. If they stop to cast, you can literally run out of their 40 yard range, and back in to poke. And your pet does a decent amount of damage. It’s not hard to beat a static target when you have so much mobility behind you.

If you’re MM, stay on the edge of that 6 yards. I remember a time when casters would have to stay within a 3 meter window of hunters to avoid ranged and melee attacks.

If you can’t stay at max range poking in and out of range in order to stay alive, than maybe you shouldn’t be pvping.

Yes, other classes have gap closers, and slows… But so do you. Someone gets close to you, you can leap away, and use your speed boost. You have your traps to slow them, you have your concussive shot, which is spammable, and usable on the move.

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^ Don’t listen to this guy. He wouldn’t know, he’s not doing anything with his hunter and clearly confused that this isn’t the DH section. He’s the white knight of the forums.

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In PVP? I think our damage is really high in PVP in RBG’s. I’m not sure how they’re doing in Arena’s because the mobility is awful and we are targeted first because of how squishy. Maybe losing turtle and going back to deterrence would be a good start. Some of the other talents should be baked in.

I don’t know how to fix MM. There are a couple of trinkets and spec’s that can delete some people. Just doesn’t matter because you can’t get casts off. Maybe aimed shot needs to be on the move in PVP.

You made a good post. Just from my own personal experience, DPS amount isn’t a problem, more of a lack of an executing shot maybe and mobility.

40% heal per cast, that’s a joke, to say 20% is not even a fact with the PvP talent. Elementals heal maybe 15% per cast and oom after 5 cast so it’s not to spamable.

I play a Ele, a MM, and a Destro and all 3 have both their strenghts and weaknesses

Both Ele Shamans and Destro Warlocks, the specs in question, whomp ranged Hunters in arena prepresentation. Battlegrounds are a different story but that is rarely a 1v1 deal. Can you beat those classes? Sure, but you have to outskill them quite a bit, and that’s not in line with your whole “pretty easily” statement. For someone who apparently likes to call out others for exaggeration you sure do like to exaggerate.

Firstly, you need to clarify whether you are talking about BM or MM and quit jumping between the two every paragraph.

For BM, you are not doing a significant amount of damage beyond 40 yards, period. You are very clearly demonstrating that you do not know this class well, if at all, when you keep suggesting that we just let our pet auto-attack them to death. It doesn’t work. Most of our pet’s damage is tied up in Kill Command and Frenzy which require input from the Hunter. It is true that KC is a 50 yard range, but you still need Frenzy and the shots to do most of your DPS. Pet damage was heavily nerfed at the start of the expansion, too. You will simply not take down any class by standing at 45 yards. They have self-healing and their own mobility tools. Warlocks have worse mobility but better survivability. Again, there’s a reason BM has slipped in representation so much since the start of the expansion; the pet can very easily be countered and the Hunter lacks both damage and self-healing.

For MM, you have just as much immobility as those other specs. A huge amount of the spec’s burst is tied up in Aimed Shot, which is immobile, as well as Sniper Shot which is an even longer cast time and cooldown. MM is pretty much only valid in BGs at this point where youll have other players and uneven battles. In most 1v1 situations MM is worse off.

You must be confused. We weren’t going around asking for help and advice on our own toolkit from a random druid who’s knowledge of the class clearly goes as far as how much he can read off a WoWhead guide in 5 minutes. We are perfectly aware of what our class has. We don’t need your advice. Once again you are just listing off Hunter abilities and completely ignoring how other classes can respond. Traps? Can be easily broken and have a lengthy cooldown. Disengage? 20 sec cooldown, and once we are out of range we are no longer doing DPS worth a damn. Cheetah? THREE MINUTE cooldown and a short duration. You’re literally just telling us how we can run away from a fight with other ranged every three minutes. What a joke.

Yes, and they also have better survivability than we do for the most part, primarily due to self-healing. That is why both of those specs are more sought-after in arenas right now than we are. Again, you’re telling us how we can run away from battles and not how we can win them. We can run around in circles all we want: they can still attack us. If we outrange them, our damage goes to crap just as theirs does. You also have limited space in arena situations and, of course, you have other players there too. It’s not like those classes have 0 mobility options either.

You can harp on about abilities you read off a WoWhead guide all you want (abilities that you apparently think Hunters don’t know about). Nothing will change the fact that Destro and Ele are significantly more represented in Arena than both of our ranged specs.

It takes 2.7 seconds to cast Aimed Shot.

Go see how far you can run in game in 2.7 seconds.

Then rethink posting such a clueless argument.

Oh, and you’re also ignoring the fact that in an arena situation they can just LoS us when we do that.

Once again, if these strategies worked you would see more MM Hunters in PVP. Are you seriously under the impression that all competitive Hunters just don’t know basic kiting strats that have been in the game forever? Which is more likely: you have hidden knowledge that competitive Hunters don’t have, or those strategies aren’t enough and you’re wrong.

We appreciate the “tip”, but no thanks. We know what tools we have better than you do. And we know it’s not enough to remain competitive in arena, hence why BM and MM are both lacking in repesentation. ESPECIALLY Marksmanship.

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Since I know you’ll come here and attack my experience and probably regurgitate the same list of bad arguments you made last time, why not go ahead and ask the experienced PvPers?

Here’s a Marksmanship example:
https://www.reddit.com/r/worldofpvp/comments/a5jkoe/marksman_pvp/
womp womp

Here’s a BM one:
https://www.reddit.com/r/worldofpvp/comments/9oddo8/rank_1_beast_mastery_hunter_pvp_guide_bfa_80/
Just as the representation suggests: it’s in a better place than MM, but it’s still not very desirable.

Remember: BM’s problem is the pet getting controlled. We can only break it out of a root occasionally IF it is cunning, and we CAN’T break it out of a hard CC. If that pet gets CCed, BM is pretty well screwed.

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So a random nobody druid who has NEVER been 1500 in an arena and a combined lifetime of 50k hks is reading a wow head guide on hunter pvp and is giving us pvp advice.

Hahahaha.