Clearly adds enough new rogues dont like it.
That’s because it is boring and has zero interaction with the spec. Sub gets more cp, Outlaw more energy. Mut gets more passive damage and two times a minute you press 3 instead of 2. How interesting!!
I must just not be a true rogue.
Not everything has to be OMGBIGDAMAGEDUR.
Clearly. I hear DHs are looking for more people.
For Sub and Outlaw SND isn’t a boring passive.
In fact I can’t imagine Outlaw functioning without SND becaue of the 50 energy cost RTB and having BF now in single target rotation.
And for Sub having the ability to use CPs off a target now and smooth out the flow is awesome. In fact it helps with opening up talent choices.

I don’t think anyone is arguing about this. This thread was about SnD and Mut. I have 10+ hours with both Sub and Mut. I have my problems with Sub, but SnD feels good as a part of the rotation. With Mut it just feels like a dead button. It just feels out of place. And that because it kind of is in that it has zero interaction or synergy with the rest of the spec. It’s been that way forever, hence why Blizzard gave it Cut to the Chase in the past.
Then according to my decree Cut to the Chase comes back for Assassination. And Gouge returns for Sub and Assassination.

SnD returning is the hypest thing about Assassination in SL; it brings back a layer of awareness and foresight that the spec was sorely lacking. Cut to the Chase would defeat the entire purpose of that.
SnD was one of the abilities the community asked to be returned for a while now.
Assassination just needs a slight rework as it stands, SnD is a welcomed addition but Subtlety and Outlaw just feel so much better to play.
It at least needs something more to synergize with the spec overall. Right now it seems disconnected.
Here in the rogue forum, ‘old’ means ‘good’ and if you call into question an active ability that literally just makes your automatic white attacks faster, they’ll say you haven’t been around long enough and recommend an easier class to denigrate you.
Hello and welcome.
This is the rationale they’re using to remove some abilities from the global cooldown. Personally, I wish they’d employ this logic to remove or re-imagine SnD. It’s gameplay impact can’t even rise to the level of enhancing subsequent button presses.
That’s the case only for Assassination though, which I agree needs something more.
What I wish we had for Slice and Dice would be something that either (incoming random ideas);
Gave the next XYZ number of attacks a 100% windfury chance.
Made the next XYZ number of attacks trigger a short 3s duration bleed.
or something like that. I mean anything that messes with attack speeds, haste, bleeds, proc chances or rates, perhaps even parry chance…I mean lots of things can encapsulate the spirit of “slicing and dicing” which to me reads as wild and fast swings that are weak but rapid.
Anything like that would be far more interesting than what we have now. I can’t really say I don’t want SnD…I do. But I agree it’s boring for Sin - and really when it comes to game design, boring SHOULD be considered a failure. Still - that doesn’t mean it should go away - just that it should at least be reworked.
I generally think nothing should be deleted unless you just cannot make it fun to use.
Whoa! I think your goals for a class fantasy might be a bit different from mine.
After spending some time on Beta this weekend, I really feel SnD has no place in Assassination. It just makes the spec feel clunky.
I would much rather have a big finisher on a CD. Something like Gormaws Bite that utilizes combo points.
How about we get combat back, and blizzard gets rid of the that outlaw crap
Outlaw is an improvement in nearly every aspect.
I don’t understand this fixation some people have with Combat, it was such a boring spec to play. With Bandit’s Guile returning as a Lego and Dreadblades a talent option it’s the first time the spec has any depth to it.
Combat was fun with ARP.
Most people’s issue with outlaw is because of how bad RTB is.
Good players want to control their damage not rely on rng. It’s why outlaw will almost never be a good pvp spec.
RTB isn’t fun, it isn’t engaging, it’s an rng bad show.
Around these parts, older is always better!
But really, yeah, I never really liked Combat. I always lumped it in with Frost for DK. I called them ADD specs. Specs for people that just want to push a lot of buttons really fast. There’s nothing wrong with liking the play. It just wasn’t for me.
Combat definitely was designed better than Outlaw.