Smite's Mighty Hammer is insane

Got it on my first Deadmines run yesterday. Got lucky and got Ony head buff right before I logged out. Got on today, immediately go to do DM again and it was so much fun just cleaving everything to a pulp.

Went to the lighthouse to finish up some quests I had over there with an hour on the buff to spare. Just ran down the beach pulling everything while nearly one shotting most stuff, leaving the multiboxers in the area with nothing to do.

And now I’m headed to probably my favorite zone in the game: Ye Olde Duskwoof. Almost able to mine iron already too. Normally I hit a pretty stiff hump in the mid-20’s with it, but I’ve been finding a lot of tin I guess. Things are feeling good!

Hope the rest of you are still having a blast!

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You’re lucky! I’ve ran deadmines on alliance so many times and only seen it maybe 3 times. It is a very good weapon and should last you a while :slight_smile:

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Warriors can be very fun to level if you keep their weapons and weapon skills current :slight_smile:

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And twink a bit… and have a healer present! Otherwise, waiting 3 seconds to swing and then missing feels just bad.

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No, it feels great. Spec improved overpower, thank me later.

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Yeah I told my brother who’s ran it a lot trying to get it for his friend and never even seeing it drop. He was not amused to say the least. 2nd run VC dropped the crappy 2h axe and Cruel barb. I didn’t win the barb but in hindsight it’s way too slow to be any good for tanking, and I got Thief’s blade off Sneed which I think is much better.

The 2h axe is not bad at all; spirit is the god-stat while levelling.

Oh wait. I just looked it up on wowhead. It was a blue boe. Prospector’s Axe.

7 STR 8 STA but it’s 2.4 speed as a 2h. Way too fast to be really good. I had a green sword of near equal level that had higher top end damage.

The rate at which mobs dodge vs. parrying or just missing is insane. You get an overpower once every like 4-5 mobs, if that, even with hamstring spam.

Or god forbid, they dodge but then you miss Overpower.

It is somewhat important to note that yellow damage is normalized in 1.12, so it really doesn’t matter for speed. What does matter is the auto attack speed, but before 36 (for WW) or 40 (for MS) it’s not as important. Raw weapon DPS is generally more important until you get to those levels. Faster weapons also mean rage more often, but for less. And those dreaded parries/misses aren’t as bad.

Either way I already had Smite’s, so would have most likely just sold it, but I didn’t even realize it was a boe at the time lol

Yup, Smite’s is much better - the staff from the quest reward isn’t half bad either, though obviously the pants last a long time if you snagged the hammer. Smite’s can last until Archeus from Duskwood too.

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Hence why I said weapon and weapon skills. You shouldn’t be flat out missing that often with proper weapon skill relative to the target.

It does suck when it happens but it should be rare.

I think we can all agree parries friggin suck though.

Missing is unrelated to weapon skills, that’s hit rating. Parry and dodge are weapon skill, as are glancing blows. There’s a base miss chance (which is exacerbated by dual wielding) that you need to get hit for, but you can’t until much higher.

Unless you’re a Rogue. Riposte is stronger than Overpower.

True, but rogues also can’t use Smite’s MIGHTY Hammer, so why would they be of any subject to the discussion here?

My son, you have yet to witness the majesty of the WW Axe.

you’re right, but base miss rate with a 2hander isn’t that high :confused:

Actually I got it at level 32 on my Horde warrior back at Classic launch.

What’s up dudes.

Slam is at 30 and isn’t normalized.

If you are fighting equal or lower mobs parry chance is 5% or less. With a level difference of 3+ parry jumps up to 14%. 5% chance to replace an attack that did nothing or 5% crit. I take crit.