I am having difficulty finding anyone to help me test this. Does anyone have any experience with leveling a smite priest and paladin with Sotc judgement?
I know the safety will be quite good, especially since I plan on playing it on a PVP server, but I am also wondering about speed with the added Holly damage to smite.
Spell coefficient for Smite: 71.4%
It isn’t huge to be honest as you will be killing things quickly and a wand will serve you just as well. On elite mobs it would have room for it to work though.
It sounds like OP is looking at the Smite Priest build, which will give them 10% extra damage on Smite, an additional 5% overall spell damage, 10% extra crit, and likely both Inner Focus and Power Infusion. That would be a decent amount of extra damage and with SoTC the mob takes even more holy damage.
So I think it’s certainly something that sounds like a good idea, but I haven’t tested it myself. I do know that Smite Priest is a thing, however so if some people do it, it must have some merit.
Are you saying that smite will only get 70% of the SotC judgement holy spell buff?
I have never heard of that. Back to google I go…
Spell power was calculated on spell casting time. The original time. Talents that decreased spell casting time didn’t count against it.
I think 3.5 seconds was full power.
I got this off my mage guide:
Increased Spell Damage
An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. The theorycraft addon will actually show this while in-game, but for the sake of examples here are a few:
81.4% Frostbolt
100% Fireball
42.8% Fireblast
42.8% Scorch
14.3% Arcane Explosion
So with the example of 21 spell damage increase, you only see the full 21 damage on fireballs. Every arcane explosion will do 3 more damage to each target affected (which adds up ofcourse since it may affect many targets at once).
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No he’s saying the base power is 71.4%. You can see here -
`https://classic.wowhead.com/spell=10934/smite
Max rank hits for 370 plus 71.4% of spell power without talents or gear. Those get added on top of that, but I’m not sure the calculations for it and the comments on that page aren’t super helpful.
iirc mobs also have no holy resistance? something to consider when comparing to mages and such maybe
Correct mobs had no Holy Resistance and the coefficient isnt much worse than Frostbolt itself. When considering the damage is pure damage, and its like every mob already has a curse of elements up for Holy Damage, its quite good.
I’ve leveled as a Holy Priest, mostly solo, but had a Paladin friend and I can say it was fine. You just really need the 5 talent from Shadow Talent Spirit Tap, and lots of Spirit which was the major stat that was abundant in Vanilla dungeons that made everyone scratch their heads. Well, I think it existed for Smite Priests, because almost everyone else wanted INT.
I dont have any logs saved, but I can tell you by the time I reached SFK I was top DPS over any caster except Fire Mages, and noticed this trend well into Uldaman. The problem? Everyone wanted you to heal lol, which was fine.
Right on, thanks for the insight!!