Slows, snares and roots in PvP are a problem

There has got to be a DR effect for slows in the game. I am not kidding when I say, as a Melee player in a lobby against a Devoker, or Warlock or Frost mage. I am LITERALLY walking the entire match. 99% uptime on a 90% slow.

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Yes, they’re obnoxious (particularly frost’s non-DRing micro roots), but did we really need a second thread for this when one is already active?

It’s also somewhat difficult to sympathize with melee’s plight considering their absurd gap closer proliferation that ensures 100% uptime on all but two casters.

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They gave you a grip and a knock in the air thing. You shouldn’t be complaining.

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A 1 min CD “grip” and a knock in the air is nothing compared to being permanently slowed the entire game. Imagine if our grip was on a 5 sec CD.

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We are back to a point in the game where every class has everything. This is what caused the great pruning in WoD after MoP.

But MoP was objectively a better xpac for pvp than we have seen in a while.

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The problem is that melee is still meta even with waddling around the entire game. If they did something like add a DR to slows, melee damage would have to be brought down across the board

I haven’t seen a single melee that can compete with the damage aff lock, dev, ele, and boomy can put out. All while safely playing from range, and barely hard casting the entire game.

Even frost mage was like this until the recent nerf to frost lance. Seems like they do finally have to stop running infinitely to cast some frostfire bolts now, which is a good thing.

But to say melee is currently as strong as the meta casters right now is just disingenuous.

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The data doesn’t really back up your anecdotal hyperbole…

There are currently 9 casters in the top 50 for 3s not including healers. It’s like 75% melee

Dev is the only really bad offender ATM.

All passive and secondary effect slows need to be 20-25% in PvP. If something is doing actual damage and isn’t on a 1min+ cooldown it shouldn’t have anything more than a minor slow component attached to it.
The things that are currently able to proc passive slows or have them baked in need to be reconsidered.

If you’re pressing a button specifically or spending a resource then most are fine being at 50%+. I think 5 seconds is a good place to put most things like hamstring, chains, etc.
Fixed area spells like Blizzard and Tar trap work in their current form.

For something like Hamstring I’d be in favor of a reduced GCD, or a minor damaging component, or a root proc, or the old disable recast root treatment.

Ranged mobility has exacerbated this entire situation since it has slowly crept up to melee levels the past few expansions, combine this with multiple defensives and too short of cooldowns and you get where we are at.

I want to have automatic instant transmission behind the target everytime they move further than 5 yards from me.

Furthermore, any cc, snare or root i’m afflicted with prior to instant transmission will be reversed back to it’s caster.

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Roll baby roll!

Boomie? Connecting and training down a boomie is simple. We have wild charge and stampeding roar. And dash is when all else fails and we die in a RANGED stun in cat form.

Melee have gap closers and gained more this xpac, ranged stuns, ranged silences (for some specs)

Boomie roots are broken easily. It’s not like the classes that have fears and talents that increase the amount of damage it takes to break.

I’m totally fine with nurfing mage slows. And the fact that they never have to cast to 100-0 someone.

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Ah, yes, the famously instant-casting Devoker, very much not channeling all their damage, and from the very safe range of 25 yards which half the melee in the game deal damage from.

ROFL.