Slice and dice

why are some people dissing this ability? it’s amazing for proccing things on your enchanted daggers!

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My two cents: Assassination can feel like a lot to juggle.Keeping up Garrote, Rupture, and Slice and dice while managing Shiv and Vendetta to use at appropriate times when you have the first 3 debuffs/buffs up as to not lose dps reapplying when you have dps CDs come up. During all that you have whatever additional talent choice skills that may add extra button bloat, Watching combot points to be as efficient as possible it all starts to add up to a lot to manage all at once.

Even if (my two cents here) you cared less about dps numbers and more on the flow and feel/rotation (which i tend to) i can’t say i have ever felt good about building up a resource just to spend that resource on a buff like Slice and Dice, as least for assassination anyway.

Me, I’m just horrible at the game. Oh and I hate the rogue class and want to ruin it. That’s why I don’t like SnD for Mut rogue.

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If you think assasin has a lot to juggle I suggest DH.

It’s a boring maintenance buff you have to reapply every 36 seconds.

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By that logic so is rupture but I don’t see you crying about that.

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There is no logic. It’s just a simple fact.

You’re crying about one maintenance finisher but not the second one.

Makes zero sense. :man_facepalming:t3:

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Because they are bad at playing a rogue and want to lower the skill cap of the class down to a place where they feel as if they are “top tier”. That was the whole point of the pruning in WoD and Legion…

To say this another way, they (blizzard) was trying to dumb the game down for bad players.

Now those same players are crying because the game got slightly harder than BFA (it was not hard).

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It’s like a religion at this point. Do you people really put this much of your self worth into this belief there was this magical time in the past this game was so much harder, but then bad old Blizzard just ruined it all by catering to the baddies.

Think about it. You are saying that the game that’s lead designer was famously in Elitist Jerks, is intentionally catering the whole game to bad players.

It’s just different. Players are slightly simpler than say Cata or MoP. But design encounters are significantly more complicated than ever before. Heck even trash mobs in dungeons will eff you up again.

And yes, whether you want to admit it, even gearing is more complicated. Since so many people like to act like the removal of the 71 point talent trees was totally about appeasing baddies, here’s a challenge for you. Go raid MC in Classic sticking all your talent points into one tree. Now do the same things on retail, only this time pick all the worst azerite traits and essences. See which one hurts you most.

And yes, SnD is still bad in Mut

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Gearing isn’t harder. :joy:. Gear is thrown at you all the time.

And no SnD is not bad for
Mut. Only see bad players saying this.

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I said complicated. There is a difference.

It’s not hard or complicated.

The only issue with current gearing is how rng it is on the boxes.

Each slot has more than one drop from different places to get the stats you want.

If Azerite gear alone didn’t cause you to sim more in this expansion than practically all the others combined, you either weren’t as nitpicky about numerical perfection as me, or you were the luckiest SOB in the game and were constantly getting your BiS right away.

Which is what tied it to my other point. If they were catering this game to baddies, they are bad at catering to bads. The punishment for being bad was greater this expansion than any expansion in the past. You just can’t claim they’re catering to bads if the penalty for being bad is greater than before.

I think the much more likely scenario is the after the A team left (i.e. people like Tom Chilton), the only people left making this game are number crunching turbo nerds. They probably think they’re making a fun game, but there’s probably no one there going “wait, are you sure this is fun for normal people”. Like one moment in particular that sticks out to me was Watcher’s reply to removing gouge was “why do you need gouge, you have a significantly higher use of Cheap Shot?” That to me point to significant disconnect more than anything.

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You really think Azerite gear was complicated?

Lol do you know what bloodmallet is? The only people who constantly had to sim were people pushing world firsts.

Other then that all you had to do was look up any basic guide and they told you what you’re bis was.

Did you even play 8.3? All that mattered was corruptions. A good player with bad corruptions would get out dpsed by a trashcan with good corruptions :joy:

You really have no idea what you’re talking about :joy:

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How is gearing in the past in any way more complicated than Azerite armor? In the past it was basically which piece do I replace my tier piece with off tier and which 2 of the 3 rings with agility do I pick. And that was entirely covered by a BiS list that someone else already premade for you.

At least with azerite armor because of the multiple rings you had literally 1000’s of different combinations. Sometimes pieces as much as 45 ilvls lower would still sim better. For number crunching turbo nerds it was honestly the most interesting thing I’ve had to work with since reforging, when I would spend hours sometimes trying to find the most perfect combination. Blood mallet may be a good guide, but I wanted numeric perfection with the limited items I had.

Nope, I know exactly what I’m talking about.

Because there was no guide for reforging like there was for Azerite. Azerite armor was literally as straightforward as it gets. It was literally as straight forward and mindless as it gets.

I was juggling 4 armor sets for mythic BoD progression. If you didn’t have multiple sets of gear then you weren’t playing the game.

If you think Azerite armor was complicated then no wonder you think SnD is bad.

And no you don’t.

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Lead Designer =/= Class designer.

Not that I have a horse in this off-topic race, but there was literally an addon that optimized your reforging for you. I can see how it’d feel like it had depth if you didn’t know about or use the addon but in the end, that’s why the system was scrapped.

I think it’s really just the cumulative nature of having both. Not Slice and Dice specifically. Because, let’s be honest, no matter was silly thing the finisher did, at the end of the day your rotation would feel the same as it does with Slice and Dice. You’d still just be spamming Mutilate while maintaining Rupture/X finisher. Then using Shiv/Garrote/Vendetta whenever.

Honestly, that overall feeling is basically what made me hate them in past expansions for Subtlety. Having to have so many things going at the same time, it just made me sick of all of it. Then, in Legion, I came to realize which aspects specifically I hated and that not all of them were bad.