I am honestly going to be for real here but the Slaughterhouse nerf I like the ramp up a bit better since it being 8 stacks instead of 12 was ridiculous but. Seriously? Why did you guys add in it not renewing?
I don’t understand the logic behind that when Fury warrior clear weakness is them being ccable and kitable when all their toolkit runs out/slow for days like a cripple old man. By the time I get 12 stacks it’s already gone and MS basically becomes useless / not effective too use a 100% of the time for the full effect that the Blizzard Dev’s think we’re getting there.
After going through countless Solo shuffles Slaughterhouse just feels meh it’s there for MS for a comp that doesn’t have it but it’s honestly clunky and doesn’t feel fun to play with when only time you can get 12 stacks fully in a sense is bursting especially when mass slows, stuns, fears etc are being involved in such situations in Rated.
I would advocate in Slaughterhouse being renewable every rampage once again. This should’ve been tested on the PTR/BETA in the first place and not just thrown out because data sets before the season for actual feedback on it.
Problem with that in this sense when DH, Arms, and others have it renewable on a consistent basis (DH is far worst in this regard) so forcing fury to get the full ramp up too 12 when it’s 3 seconds left doesn’t really give a lot of room for someone to work in Rated.
I would’ve preferred to see them simply have stacks fall off individually. Like, you put up a 12% mortal strike that lasts, say, 12 seconds, then a second one 6 seconds later which brings it to 24%, but at the 6 second mark the first one falls off and you’re back to 12%.
Honestly better idea? Literally forces people to do their rotation better every 3 second fall off. And no we’re not keeping the MS counter high keep it at 9 seconds.