Slapping people with butter knives

Every class, even mages got their dispel protection on main burst cd.
There’s no reason for Deathmark to be different.

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Yeah I need coffee before I reply to Allegra, but I hate this change lol. This is homogenization that hurts the game. I don’t think reverting it is “liking a different homogenization.” It’s not all 2 minute CDs (i was being hyperbolic) it was all magical ones. Obviously. Although various DPS CDs like unholy frenzy were subject to being tranq’d and such.

Everything sharing a homogenous weakness is vastly preferable to a homogenous strength. Counterplay is what makes wow interesting & engaging. Having an option or choice to do something about the things other players are making you interact with. It also makes GCDs more interesting when there’s multiple debuffs & you need to make that decision between dumping GCDs into purge or just peeling / keeping partners alive.

Having just come out of wotlk, I had games where I’d spend 13+ globals just trying to get fear ward. lol. Obviously in some scenarios this means it was more efficient to just fear the ward off. But that elective decision is what made it interesting. Only having the option to fear it off would suck.

DM is one of the last examples of having interesting class interactions that we happen to be on the side of a negative interaction. People can remove our big damage. But this means we can force people to make that decision as well, & get a good trade out of it.

I don’t think a persisting bleed through immunities is the answer. The 20s duration is a pve thing, give up on the go after the immunity is used & just plan for your next set of Dr’s.

I wouldn’t describe the class-by-class approach they had I’m referring to as homogenous. But sure that’s a take i guess.

It works both ways. Less need for damage from the rogue too.

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I’m not an assa player, but Varick I think you may be missing somewhat the point of why assa players find current Deathmark frustrating.

Deathmark is the only major offensive CD in the game that HAS to be committed to a single target. All other major CDs are a buff to the user (see Avatar, Serenity, ret wings, etc.). So, if the kill target presses a major defensive, they likely will not die, but there is still the option to switch targets. By switching you may even force multiple defensives from the enemy team in a single go.

Outlaw and sub both have this option. If I press ADR and dance and start a go on a ret, if they bubble, I can swap the hunter and still continue my go. Assa rogues do not have this option. If the ret bubbles their Deathmark, it is gone completely, and their go is effectively over. Swapping does not continue the go like it does for literally everyone else in the game.

That said, assa rogues are still generally performing well, so you could argue they don’t need any sort of dispel protection on Deathmark. However, I can still sympathize that it must be very frustrating to have 1 button press just delete your offensive CD completely. Maybe other adjustments would be needed to balance out assa having dispel protection (or if Deathmark was a buff to the user like other offensive CDs), and that might be a worthwhile direction if assa players do not like the current implementation.

Just my two cents.

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but you don’t get a good trade out of it
you never ever do

i’m not sure “persisting” would be the word i’d use. The damage is stopped during immunities, and the big damage that can come afterwards is subject to being able to reapply garrote and rupture.

sure, sure, and what do you do vs 1 minute bleed dispels? It’s literally like not having DM on your bars (at least against a skilled player that is waiting for you to use it and dispel it)

right, let’s say you’re in a 3v3 setting. while your mate is trying to make up for your loss of damage, you have 2 enemy DPS that pump. How does this not devolve into a complete advantage for the enemy team?
They have 2 DPS with CDs, you have 1 DPS with CDs. The assa rogue has been shut down at the press of a button.

and it’s not like dispels and immunities are the only answer to DM. you have walls, you have heals, you have all the other tools you have vs any other spec.

end of the day, i’d even be fine with immunities removing DM completely. They are on longer CDs. So iceblock, divine shield, fine. But 1 minute dispels, no, just no.

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you cover your go as you mentioned above. This problem is more related to healer trinket CD reduction & other classes interacting with your class. Which is something you should be able to prevent.

I mean no offense but Have you ever played 3v3 or is this a legit question? The classes aren’t carbon copies. There’s been consecutive expansions & seasons of rogues being glorified stun bots while the mages handhold the damage, for example. It’s way too broad of a game to generalize. Is this RMP? RLS? Assassination Boomy? Rogue TC? Rmpala? RMD? Thug? What comp vs what comp? And just for the record it’s gonna be impossible to explain why each scenario is or isn’t possible.

Rogues not contributing 100% on damage has been part of our bread & butter forever. It HELPS when we do, but generally we can scrape by with our increased access to multiple DR schools & stun/silence.

User error. The hyperbole of saying your team only has 1 dps because DM is being remvoed is honestly trolling. DM isn’t everything. You can kill fine with KB /Shiv / and proper cc /stun DR’s.

I think hunter bleed dispel might even be 30s cd not sure :stuck_out_tongue:

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let me be clear then
my team only has 1 dps which can take advantage of their big DPS CD, the enemy team has 2.

of course you contribute damage outside of DM.
But so do the others

give me an example of a comp where you would bring an assa rogue over a sub or an outlaw, or any other melee dps for that matter.

the fact that some legends make it work does not mean they don’t have to work twice as hard to do it.
you’re talking like our CC kit is something special. It isn’t. Neither are the assa defensives, in fact, they are the weakest of the rogue specs. Neither is the damage outside of DM. You want a stun bot? bring sub or outlaw, they are better at it.

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I dont bring assassin rogues i play them so its hard to say when im the rogue. But RLX never hurts with assassination. The default make up for that comp.

Assassinations selling point is hemotoxin, garrote silence, and rot. Damage comes from wherever doesn’t matter as long as targets die.

Assassination does best with a caster support that makes a more attractive target / shouldnt be allowed to freecast.

Boomkin is so overpowered that assassin boomkin x, evoker for example, definitely one of the stronger versions of that comp. Personally id want subtlety with boomkin for nostalgia but i think assassin spreads better.

Its likely fine with RPS too tbh.

So i guess any caster that does moderate rot.

Thug probably fun with assassination too. Trap into Blackjack into hemotoxin for some sticky hunter burst. Sounds fun to me.

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to be good at rogue is to make your teammates better. thats all.

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Yup.

Reckful taught us well.

RIP sweet prince enjoy your tomatoes my man.

:surfing_woman: :man_surfing:

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mafic… i taught reckful everything… how do you think he went undefeated in arena… i taught him my tricks.

he also was the most disrespectful person ive ever met in this game. i spent almost a year teaching him and we agreed to do business. he never paid me, and his last words to me were pretty rude after i wasted my time teaching him every day. he also never paid me the agreed amount if he blew up streaming.

Assassination rogue in pvp is the most troll and broken thing to play against. its easy glad and if youre struggling with it, its a skill issue not a class issue

I stopped playing for most of S3 because the rework for pvp was so god awful and im not particularly hopeful for TWW either unless something drastically changes in the coming weeks (literally weeks!)

Ive now focused my efforts on gearing my rogue in pve to put me in a good spot for when 11.0.1 goes live but other than that, im doing remix and trying to get the mythic appearance for my spriest.

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