This is the covenant argument Ion has been making, you realize this, right? Removing freedom of choice so that people don’t feel pressured to use X.
Also introduces opposite issue of
If you are in a 5 man, without a DH/Monk, do you choose Devo aura over Sanctuary?
Now, if you’re a group leader, and you already have a DH or Monk, why even bring a Ret paladin? You already have the buff, and the “general” auras they bring are largely useless, might as well bring someone else who brings a worthwhile group buff instead. If the Paladin can run a different worthwhile aura, there’s no problem
I just see it as giving paladins a bit more choice in their auras outside of something say a DH/Monk has.
A monk brings Mythic Touch, a 5% physical damage buff. If there are two monks, that monk cannot swap to another “smaller buff.” That extra is just “wasted.”
In the case I was trying to make.
Ret would bring that +5% physical damage buff, but if there was already a monk, that paladin could swap to another “general aura” that gave a different, less impactful buff.
Your “go-to” aura would be that +5% damage buff, but in the cases you don’t need it, you swap to a general aura for extra class flavor.
Again, if there are two monks, they aren’t given such an option.
It’s not trying to make Auras any more or less that.
This is the only way auras and blessings will work well. You want to bring the player not the class. So you have to spread buffs out and have a reason to bring a second if that class as well.
That’s a hard argument to make because you can always say, I have a Warlock/Mage, why bring another dps besides a DH for the +5% magical buff.
This would allow more specs to be included in that scenario.
I have a warlock/mage, I want the +5% magical buff, let me find a Demon Hunter OR boomkin.
I have a warrior/rogue, I want the +5% physical buff, let me find a Monk OR a ret paladin.
Imo, dispersing the group buffs even more, allows for more comp diversity.
Edit: Sure, you could give paladins every buff in the game, but where do you stop? Should DH get the choice between +5% magical damage and fortitude? There has to be a middle ground.
I’m saying that any group buff available to X class should be available to all specs of that class, not just one. Like all warriors having Battle and Commanding Shout, all Priests having Fort, etc… If anything this spreads kit around more, not less, because now more specs have access to that piece of kit.
I understand that, it just didn’t feel as rewarding to me.
At that point you could just make a Blessing of Kings be a +3% Physical damage reduction buff, give it to all paladin specs and make the 4 auras minor misc buffs.
And the obvious solution to that one is to just make “the pony” not be effected by or reliant on Crusader aura at all… Because that’s an issue that needs to be solved regardless, shouldn;t need to waste a GCD flipping an aura just so Divine Steed goes at the speed it has been going baseline for the last 2 expansions.
Well, I think that’s an issue with all auras, to be honest.
If Devo is the “class buff” aura, why even have other auras as that one would be the only one you’d ever want to use.
Like I said, other class buffs don’t have competitors.
While I understand my suggestion before is similar, I was thinking along the lines as it intentionally not being a Unique class buff, so if you happened to have someone else who filled that buff niche, you’d then have the option to swap to something less impactful.
What if the spec and not the class needs a buff? Right now holy paladins are really strong. If paladins only have devo aura there would still be no incentive to have a ret paladin in raid because you have a holy paladin.
Then you buff the other auras to make them useful… They don’t need to be unique to each spec to be useful because you’d still need more than 1 paladin be be able to run more than 1 aura.
Might as well just make the “default” aura always active then. Monks get to provide a movespeed buff and their damage debuff at the same time… And that way we don’t have to faf about with rebuffing people with your version of Kings when they get killed and brez’d mid fight.
TBH If I could have it any way I want it I’d just roll the whole group buff system back to Cata.