Skyreach + Sennarth = Utter BS

Please give us the ability to disable the port. Sheesh

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Does anybody find the 10-yard port to be of any actual use? All it does for me is give me the occasional freaking heart attack because it puts me right at the edge of falling off of platforms or I’m out of a swirly or something and it ports me into one. With all of the movement options we already have, this is a negative effect for me… not a positive one.

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Helps sometimes. Hurts more often than not. Skyreach should have been a PvP talent. Period.

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I like it. I use it to get out of aoe or to get to a mob faster. It also helps in pvp.
It doesn’t port if you’re already in melee range as btw.

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I personally love it. It’s hard to go back once you get used to that port. Makes things feel so much slower.

Right click it in the tree.
Disabled.

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Ive been thrown off the edge and sucked around some column onto a very thin platform on this fight. She has a huge hit box and I can attack with other abilities, yet it still seems to want to port me unnecessarily. Some circumstances the port is great, most circumstances are not.

All simulations I have done place Skyreach significantly at the top over other choices (Whirling Dragon Punch, Fury of Xuen, Xuen’s Bond) for multi and single target, which makes it really hard to turn down. The unnecessary deaths the port causes will increase your dps not taking it though.

Furthermore, most applications of the port in M+ aren’t good. Some examples being the skeleton wall in SBG. Trying to dps while back peddling to create a gap in the skeletons, even though in range, the Skyreach port throws me through the skeleton into the purple on the ground constantly. Ive clipped icicles on the Chillworn fight and fire patches on Kyrakka in RLP. Ive been working to retrain my brain to not press the number 1 chi generating ability, but at a dps loss.

Overall, I feel it needs a rework. Make it an octagonal multichoice talent where you can choose the talent without the port. If the idea is the help you engage your target faster (which is a plus about the talent), instead, have it give you a small 2 sec movement speed increase which is more controllable.

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Split the talent, and get rid of what holds us back.

Make the Skyreach on the WW tree a 10 yard increase on all abilities, and put the teleporting charge with Tiger Palm onto the PvP talent tree by baking it into Alpha Tiger or straight up replacing Alpha Tiger with an extra 10 yard range on Tiger Palm to teleport while applying a 70% snare on hit. Then delete the 50% crit buff, and buff WW base damage accordingly.

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The 10 yard dash is terrible in pve. This is because this is a Pvp focused legendary made into a talent haphazardly thrown into the talent tree.

its nice when its not throwing you into a red circle or off a cliff

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Right now it feel like the minimal distance require to charge is set too low!
For example the charge of a Warrior can only happen at 8+yard but for Monk it feel like the charge happen as soon as you get outside the 5yard melee range!
I feel that if they made the minimal charge distance an extra 2-3yard away it would make it a lot better!

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Druid’s [Skull Bash] has a 13yd range and a built-in charge, and it has never once thrown me off a cliff in several years. Just copy the code from that ability, please.

(Aside from its being off the GCD and interrupting, of course.)

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It just needs to move you to the max melee range, rather than (presumably) at the edge of the hit box. You can tell just how bad the teleport is at the Community Feast. Skyreach will port you into the cooking pot whenever you melee anything inside of it, even though you can obviously stand outside of the pot and melee just fine. I consider the issue with Skyreach a bug that should be patchable. But to answer the premise question, whenever the port is behaving and not just pulling me into effects that I can stand outside of and melee just fine, it’s great. I have used it many times to get out of ground effects too. I think the biggest annoyance is when I know I’m dealing with a mob with a problematic hit box, it’s difficult to delay Tiger’s Palm indefinitely since it’s our only real builder.

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I really enjoy this talent (it serves a number of niche scenarios well), but definitely agree that it needs some tweaking to be more consistent.

Sure, it technically shouldn’t trigger the port if you’re already within range, but it plays very awkwardly with bosses that have large hit boxes.

It should stop at the edge of the hit box (when melee attacks become viable), regardless of size - not at the center of it or however it is being calculated, which becomes especially obvious in certain encounters.

If I am already meleeing on Sennarth, Skyreach shouldn’t send me to the edge. Another example of this weirdness is the worm boss in SBG, and (less detrimentally) Terros in Vault.

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“I know how the talent works but it keeps killing me anyways” – a bittersweet symphony.

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