Since when did skill levels on mining start? It said my girl had to have level 10 mining skills to mine tin.
Mine copper for five minutes.
I know that. But that’s not what I asked. when did skill level start? It wasn’t there last week
In 2004? I haven’t made a fresh minor in vanilla in a long time.
that was in at the start I believe, has always been in the game in the 13 plus years I have played anyway.
Truth. I’ve played since the start mining always had levels. You didn’t always get xp for mining though.
No, it hasn’t. There were skill levels to smelt it, but not to mine it.
There were skill levels in mining. Always.
There was always skill checks on gathering as far as I can remember. I remember not being able to pluck certain herbs due to not high enough level back in vanilla.
Correct as well. Mining and gathering herbs I did a ton of back on the day as they say. You can make bank selling mats, especially if you time things right. I just don’t do the AH game anymore.
Mining copper and smelting it to gain level 65 so you can mine tin has always been a thing. I have been doing it since 2005.
I seem to recall there being skill levels back in the day.
But then they changed it so you could mine (or for herbalism, gather) anything, but if your skill was under the old requirement what you got was nuggets of the ore from mining (or fractions of the herb). Then you could combine 10 nuggets (or 10 herb pieces) into one piece of ore (or one herb).
Maybe they went back to the skill level approach recently?
/moo ![]()
I remember the nugget days, just like stems and pedals in herbing. But those nugget days are long past. Though I still have some
I think they did, that’s what I was asking. I can’t find anything online about skill level for mining, only smelting.
Heres a breakdown by patch/expansion.
Mining skill and its increase
Different veins will require different mining skill levels to loot (e.g. Mithril veins require a skill of 175). The relative difficulty of the mining attempt is color coded as all other crafting and gathering professions:
- Red:Skill insufficient.
- Orange:100% chance of increasing skill level.
- Yellow:75% chance of increasing skill level.
- Green:<50% chance of increasing skill level.
- Gray:Never increases skill level.
Although the same colors are used as for other professions, the actual odds of getting a skill point are considerably higher than the color would indicate. For example, at skill 60, a copper vein will appear green but have a ~80% chance of giving a you a skill point. In general, if a node is of the highest-level type of ore you can mine (not counting rare veins like silver or gold), there is a very high chance you will gain a skill point.
To mine a vein, right-click on it. After a brief animation, a loot window will appear containing ore, stone and sometimes rare drops like gems or motes. Nodes that are orange or yellow in difficulty will likely skill your mining ability, so it is important to focus on these nodes when leveling this profession.
Prior to patch 3.0.8, mining a node completely required multiple attempts, one for each unit of ore. As such, each node could yield a one point of skill increase per miner. This would allow several players in a raid or group to mine the same node for a skill-up. Since that patch, a single mining attempt extracts all available loot from the vein. Alternatively, miners can share a node for a skill-up by not looting the vein. This allowed multiple miners to gain a skill point (or tap) a vein, but only one miner will receive all the ore. This again changed in patch 4.0.1, prior to the launch of Cataclysm; Ore nodes (indeed, any Herb nodes or skinnable corpses) can now only be tapped by one player at a time. If a player attempts to mine it while another player is, the player receives the error “This object is already tapped”.
Patch 5.3 changed Pandaria mining yields to be determined by skill level.
As of patch 6.0, all mining nodes could be mined from level 1, however miners whose skill was too low would receive nuggets which combined to form a unit of ore
From Legion onwards, new nodes can all be mined from level 1 assuming the miner has the relevant proficiency. Nodes for new ores no longer give nuggets and skill does not determine yields. Base skill level is a hidden prerequisites for mining quests [citation needed] which reward mining techniques that grant improved yields or bonus resources.
Smelting provides an opportunity to level mining at a faster pace. Smelting large stores of collected ore can be smelted en masse and in large quantities. Since patch 3.0.8, it has been possible to level from 1-375 only via smelting, but this is expensive, since at certain skill ranges there is a very low chance of gaining a skill point.
I’m not talking about mining ores for skill experience. I’m talking about level to mine. It told my girl that she had to have a skill level of 10 to mine tin. And she has to have a skill level of 50 to smelt it.
as others have said, the answer is “always”.
Yes, and that has always been there. I remember, like i pointed out, that you needed to be skill level 65 back then just to be able to mine tin, let alone smelt it, and or make (i forget the alloy) that combines the 2. If thats even still a thing? I have not leveled mining from level 1 when making an alt since SL, and cant remember it all.
There has always been skill levels to mine why do you think that one mining pick has skill levels on it when you buy it off the NPC …same goes for the Herb shovel…it has skill level on it too.
Then how can my level 10 mine mithril ore with a mining skill of 2?
you’re not asking about mithril… you’re asking about tin.
take your character with a mining skill of 2, and go try mine an tin node.
(i can’t remember the last time i saw a tin nugget?)
if you mine mithril with a sill of 2, you’ll get nuggets.