NO
OP is the dude in LFG, saying âLFM for ST CHECKING LOGS!!!â
Then you look him up and heâs got no logs and gray parsed in Gnomer.
While I like a good ol fashioned difficult raid, your speaking about the 5% of players and excluding the 95%. Itâs not good for business to balance around the best playerâs ability. The best players will excel, the rest will just leave if you get too crazy
Also, I just donât know if the player base would be willing to do a super difficult raid. 20 hours a week farming gear, consumes and buffs, 6 hour marathon progression raids, twice a weekâŠI just donât know if that model is going to hold up in todayâs SoD world vs. medium to easy raids that are more accessible
I donât know if agree with you completely, but this is why people want âclassic freshâ constantly.
This time, theyâll be the 10%⊠This time.
Itâs like speedrunning MarioâŠ
But months for each iteration.
Being very honest, the goal is for very semi-casual guilds to kill SoD raids fairly quickly
-Aggrend
He also noted that if players want more difficulty, they need to generate it (speed clearing, for example)
https://twitter.com/AggrendWoW/status/1778475712544120867
The people that matter agree with your assessment.
Not sure why anyone is still crying over the difficulty of the game, when the game designers are very clear on their design intent being in opposition to that desired difficulty. It would be like going into a store that you hate and having a tantrum every day. Like - go to another store ya dope.
To be fair these are level up raids and made with the intention that you can clear them for exp in the following phase.
If you want difficult content youâre playing the wrong iteration of this game.
Yep. I think Aggrend is right on that one.
For me iâd rather do difficult content but when you take a step and look at the wholistic SoD audience, more accessible content makes the most sense.
It really is. The retail community is so much better it feels like a different world.
I call it the human experience myself ![]()
it doesnât matter what you think, they have specifically said this is not the direction they want to take raiding. They want raiding to be somewhat challenging but not hard in its entirety. If you donât like it just play a different game.
No, youâve got retail to sweat, have complex rotations, etc.
ThIs MaY bE a HoT tAkE, but if you think the only classic, casual version of wow should become âsweaty mythic raiding sim #2â, you shouldnât have an opinion.
If you want to be in the top 10% go play Retail and do mythic raiding. They tried making things hard in Seasons of Mastery and it flopped.
Only around 10-20% of WOW players are raiding and this has been a trend going back to vanilla. Even when LFR became a thing, only 70% of the playerbase participated in it (and only 50% of them completed the raids).
This comment just wrapped up this thread. Aggrend laid it out plain and simple. If youâre a sweaty try-hard, go play retail. LOL.
Mechanically most fights were fairly simple in Naxx40, with only one or two mechanics per boss. 4HM or KT were probably the most complicated fights in there. It was mainly a DPS check. Good DPS and the boss would fall over fairly quick. Bad DPS and things would go on long enough that it would turn into a wipe.
With the exception of Thadd or getting some decurses out, the only people with any real responsibility were the tanks.
That being the case, many, many SoD players will fail going any further than Anub lol. People can go on about how easy it was, but most people who went in there failed.
I couldnât agree more. Itâs a game, it should challenge the players and incentivize progression. Nothing felt better to me in vanilla than that feeling of your group finally downing a boss, it makes it feel so accomplishing. Also the excitement of seeing what finally drops off that last 1 or 2 bosses.
ST is just boring now, we barely even try to control Scalebanes on Eranikus at this point. Just full on nuke the boss through his phases.
Iâm way too lazy to check peopleâs logs, but I always enjoy comments like this.
I wouldnât have if his post didnât include âUnless you cleared it Pre-Nerf you donât get to have an opinion.â
Canât just assume people are self awareâŠ
Yeah, thatâs the bit that made me enjoy your post.
You get itâs a âseasonââŠ8-12 weeks isnât enough time to âgear upâ for the majority of players.
Last time I checked we all pay 15 a month to see the exact same content.