Skill based servers

Make 3-4 duplicates of the same server, lets say illidan.

Duplicate every piece of content for every server but tune them and cater to the type of player that’s on them, kind of like console games have easy/norm/hard and nightmare mode for the top 1%.

Don’t let them connect to one another, other than hardcore connecting with other hardcore players, casuals with casuals and so on. Unless it’s queue oriented content or stuff that just requires bodies over skill/experienced players.

This would eliminate the issues when only catering to the bottom 20% or the top 1% for the entire player base.

Like having servers for the top 20%, the middle 60% and the bottom 20%.

I usually find troll posts at least a little bit funny but this is just… meh.

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I’m not trolling just seeing all these people complain about not getting into groups and wanting the game to drop to their level instead of adapting/improving themselves to adapt to the game. It’s embarrassing and it ruins the game when they add participation rewards, take away the effort/time it takes for everyone, not just those that are bad. MMO=Timesink= individual responsibility to get better and clear the content you want to clear. Most entitled/spoiled lazy players that have only experienced the game since wod are probably used to getting paid with very little effort put into it, me personally if you want instant gratification or pay to win systems mobile games I hear are best for that.

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This thread made me look up the definition of skill

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I’ll take ways to make lots of dead servers for $100 Alex.

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I didn’t say hundreds of servers, the top 20% would be on a handful of servers upwards of 15-40k pop, the middle 60% probably around 15-30k each but on like 10 servers and same goes for the bottom 20% this would remove the need to have to xfer, have no player base to recruit from and delete all the 1-8k pop dead realms which are a waste of space.

Who determines what “skill” is? Is it skill, that I have a bunch of battle pets? Or a huge collection of mounts? Or the “insane” title?

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The algorithms that would be necessary to even contemplate this kind of sorting would blow anyone’s mind.

In addition, I’m a player whose skill level is about two clicks north of decent. I play with brand new people, people who could easily raid with top mythic guilds and choose not to, people who play at my own level, and all of our spouses, friends, and all of our kids. I’m in a guild of people who play together because we like each other, and we don’t need to be sorted into houses by a magical hat that decides whether or not we’re supposed to be together.

Let people continue to choose with whom they play and spend their gaming hours. If you’re actually a Cutting Edge player and wish to never have the edge of your cloak soiled with the same air that casuals breathe…I’m sorry, but you’re just going to have to suffer.

The landed gentry in past eras would carry oranges with cloves in them to hold beneath their noses when passing through the slews and slums. Might I suggest something like that for you?

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Well obviously it doesn’t take skill to acquire those things, anything to do with group content like dungeons/raiding, more in particular raiding. If you want a pvp server fine but you could also connect people for pvp no matter what server they’d fit into. The skill pertains to group content in general which is mostly pve oriented.

Well, I can do the Undead shimmy, trust me when I tell you, that takes some skill!

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I’m sure they could add values to what content you’ve cleared in the past when it was current and assign a % or number to you as a player, oh this guy gets cutting edge every single tier, he should be in the top 20%.

Being able to move down a level would be fine as well, I mean if you want your content to be easier that’s fine, that’s why console games have multiple difficulties.

My main point in all of this is so 100% of the player base isn’t affected by the tuning of the top 1% noone cares about or plays at.

Doesn’t take skill to obtain the “insane” tittle? Have you seen what that takes?

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I’d like to see that!!!$!$!$

Skill and WoW should never be in the same sentance.

You get gear, you press your shiny buttons and you don’t stand in fire.

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Time, I don’t pay attention to titles but I know it wasn’t that difficult it just took an obscene amount of time.

Blizzard isn’t going to make a singular server just for me and my l33t skills. C’mon now.

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In my experience the majority of WoW players vastly over-estimate their skills, even when in direct comparison with similar players. I don’t think most gamers are prepared to learn just how ‘casual’ they are.

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Your vast experience of only bfa doesn’t qualify you to make that comment in my opinion.

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Yes, but that has nothing whatsoever to do with skill.

Absolutely NOTHING.

There are terrifically skilled people in this game who do not raid mythic content.
There are terrifically skilled people in this game who only PvP.
There are horrifically under-skilled people in this game with Cutting Edge achieves for every raid tier because they bought carries for all of them.

There’s no way to use achievements to measure skill.

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Curious, how is battle pets and PVE not the same? I’d say battle pets are actually harder then PVE content… the more people you use the less personal skill is needed.

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