After denathrius dies, his corpse sits right on top of the sword. If someone tries to click to corpse and accidentally attacks the sword, no one who died can get resurrected because you’ll be stuck in combat.
The only way to get around this is to die by jumping off the edge so people can release… but, what happens aftetwards is that you cant get back to loot because the fall to the corpse kills you. It’s such a far fall that slowfall expires before you even get to the bottom and you die anyway.
Why on earth can you target remornia and attack it after the fight is over? This is a pretty awful oversight.
Still happening. We killed Denathrius, and Remornia bugged and kept us in combat until everyone alive died or left the instance. And for those that could safely get down the hole (soulshape, disengage, etc), Remornia re-triggered raid-wide combat if anyone got within ~10yd.
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Yup. Mind blowing that this isnt fixed.
All they have to do is make remornia die when sire does.
Remornia can’t die because of the lore of how the fight ends (Denathrius’s soul gets sucked into the sword), but they could definitely make her not attackable, and/or have a forced combat drop after the RP finishes.
Or just spawn an elevator in the middle after he dies so people can release and get back.
Lots of things could happen instead of nothing.
They do need to add either a slowfall or some sort of fall damage immunity, or a teleporter or something, so people can run back to the corpse. Incredibly silly that they didn’t think of that, tbh.
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