Sint's Shadowlands Redo

Hey there, Sint again. You’ll never get rid of me.

So… Shadowlands, huh. I know a lot of people liked it. I know a lot of people disliked it. I strongly fall in the range of “dislike”. Now, I preface this because I am going to retcon a LOT of Shadowlands. I’m even going so far as to retcon the buildup for it, rewriting that portion of the story to fit a new narrative.

I want to put this forward because I want to ensure that I am not claiming to do better than Blizzard. I am not claiming this is a superior version. I am just claiming that, if I were to write a cinematic conclusion to the arc that began with Warcraft 3, I would do it this way.

With that preliminary text out of the way, I will begin by posting the long but VERY important setup to the FIRST PART of this 1-2 punch. If you have any comments, questions, or concerns, please do respond! I love talking about these very random brainworms.

Sylvanas, the Lich King, a Knife, and How the Titans Are to Blame


The Rise and Fall of Warchief Sylvanas Windrunner

Before we get into the meat of the expansion itself, it’s first important to explain some very necessary setup.

Sylvanas Windrunner. She’s a… troubling character. I don’t necessarily seek to undo her actions or to redeem her, but I do wish to serve her something a little more deserving. So, let’s start with Legion.

Sylvanas is the last person you’d want in this job. She’s been growing increasingly more and more unstable since the death of Arthas (for very understandable reasons),and should never be entrusted the position as the leader of the Horde’s armies - but then Vol’jin makes the unilateral choice to appoint her as Warchief. Cast into leading the Horde through the Legion’s invasion, Sylvanas is quite frankly panicking.

Sylvanas had grown to somewhat respect Vol’jin, as while she viewed him as being a bit too soft-hearted as a leader, he kept their people safe in a period where it would have been particularly easy for the Horde to utterly collapse. Whilst Garrosh had very little good will within the Horde’s actual leadership, leadership isn’t the only thing that matters. Vol’jin navigated this issue, this division between the people and the Horde’s leadership, with a fair bit of grace. The Horde’s actual salvation wasn’t the reason she cared so much, rather, it was the fact Vol’jin prevented the Horde from re-provoking an already aggrieved Alliance. Should the Alliance be angered, she was certain their first destination would be Lordaeron.

So given that the Horde’s army had been crushed and Vol’jin was now dead, Sylvanas had the painful and extremely difficult task to not only defeat the Burning Legion - which is currently the single strongest force on Azeroth - but to also keep the Horde together, and to keep the Alliance from making good on Varian’s promise.

Sylvanas agreed to let many members of the Horde shirk their allegiances to the Horde for the sake of Azeroth. She put her trust into much of the Horde’s leadership, believing that it would not behoove them to act in lockstep during a time of such severe crisis, as she herself bounced between Orgrimmar and the Undercity to organize the armies of the Horde. All the while, she took the Forsaken Fleet to Stormheim after Dalaran’s relocation above the Broken Isles, as she’d learned a fair bit from the Kirin Tor (given her status as one of the most important enemies of the Burning Legion). Hearing about more Val’kyr gave Sylvanas hope that she could sustain the Forsaken, and by sustaining the Forsaken, she could more safely wage a prolonged war against the Forsaken.

It’s in this effort that Helya first makes contact with the Banshee Queen. Helya wants Odyn dead, and she knows about Sylvanas already due to Sylvanas’s alliance with the Val’kyr of the Scourge. Helya wants to weaken Odyn and so she offers Sylvanas the ability to not only bind Val’kyr, but to bind the most powerful of the Val’kyr in Eyir, all so that Odyn’s defenses would be greatly diminished.

Sylvanas leaps at the opportunity, but then Greymane’s gambit plays out. This is a major blow to Sylvanas for a lot of reasons. Not only has the shadow of her and Hellscream’s war in the north come back to destroy her, but that shadow had also destroyed the future of the Forsaken. Sylvanas retreats. She almost goes to war with the Alliance then and there. But she maintains that the Legion’s defeat is far more important, and given that Anduin had yet to come into his role, she believed that there was a chance for Anduin to reign in the Alliance.

Still, the paranoia remained. After the Legion nearly got the Alliance to wage war against the Horde, Sylvanas couldn’t keep it out of her mind.

Anduin wasn’t keeping the Alliance in check. Proudmoore was nowhere to be seen. Greymane was allowed to attack her unprovoked, and he damn nearly killed her. The compromised SI:7 nearly got the factions to war during the darkest hour of Azerothian history.

Sylvanas is already struggling. Her grasp on life is largely in shambles, as she had died multiple times at this point, feeling the dividing line between life and death blending together. While she’d genuinely done all she could for her people, her people were reviled, and the anti-Forsaken sentiment had only grown over time. Her actions to secure Lordaeron were an attempt to bolster their image following the Wrathgate, thinking that aligning herself with the warlike tendencies of the new Warchief would earn her a lot of good will - yet it backfired.

Now much of the Horde viewed her and her people as warmongering monsters.

She needed them to see how tenuous the Forsaken’s position in this world was. So by the Legion’s defeat, Sylvanas began to seed anti-Alliance sentiment. She didn’t want war, not yet.

She simply wanted the Alliance to have a weaker position against the Horde, and especially against the Forsaken. She also wanted to safeguard the Forsaken from the Horde itself. So when Azerite appears, the panic goes into full overdrive. The Alliance, with Azerite, could blaze a warpath across the Eastern Kingdoms in days. Quick enough to bulldoze through any defenses she could muster, and that would be it.

So she… slipped. She let Gallywix be the little monster he is. She got rid of the Desolate Council and Calia Menethil to safeguard her role. She began to resent Vol’jin and the Horde as a whole.

Then, right as it seemed a new Cold War would begin between the Alliance and Horde, Sylvanas was approached by someone. Here’s a big retcon.

A woman named Inanis tells Sylvanas that her war is going to fail, full stop. She’ll be able to harm the Alliance deeply, but by attacking them, she’s going to unify the Alliance and the Horde against her. While her brutal tactics will save her time, and while new allies and her new war will briefly stall her enemies, it’ll come down to her death and defeat. Tyrande Whisperwind would take her head.

Sylvanas doesn’t trust Inanis completely, but she does comprehend the truth in her words. Garrosh also suffered this fate. He won a few battles against the Alliance, but the Horde collapsed in on itself, and the Alliance eventually brought justice upon Hellscream’s armies - bolstered somewhat by Horde rebels.

So Sylvanas continues talking with Inanis. Inanis gradually lets more and more of her identity free, until Sylvanas is able to recognize Inanis is somewhat undead. She appears to be a High Elf, but her aura is wrong. This woman is dead.

Sylvanas continues down her path and does all of the things she does in BfA. None of it is in the name of a higher cause, she’s just genuinely losing her mind, and has the worst people pushing her forward. It comes to a head when Inanis’s vision comes to fruition, as the armies of both the Alliance and Horde hit her doorstep.

Death Is Broken

Inanis is not the person who visits Sylvanas this time. Instead, it is Xal’atath. Inanis is simply a corpse that she inhabits, this entire time being a grand ploy by Xal’atath for some greater scheme. The Harbinger of the Void tells the Banshee Queen simply that today is the end of her life… unless she does Xal’atath a HUGE favor. Then Xal’atath will save Sylvanas.

Sylvanas agrees to whatever it is, as she’s out of options and isn’t sure that the Forsaken will survive the day. Out of genuine, yet clearly misguided and misplaced, love for her people - Sylvanas makes her deal.

And she escapes with her life.

Xal’atath is the Fifth Old God, and she is finishing the narrative journey that began with Sargeras’s fall to evil. Plainly, the Void is coming. The Void wants nothing more than to spread chaos and disorder to bolster its power and to weaken Azeroth’s wards. Should the World Soul become defenseless in this time, then their corruption will finally take root. Should that fail? They have other means to invade reality.

Xal’atath manipulates Sylvanas because Windrunner is in a very, very vulnerable position. Her family rejected her. The Horde rejected her. Despite all of her rage, all of her effort… it all furthered the hatred towards her. To the point she saw herself as no better than the man who set her down this dark path, so many years ago.

Xal’atath finds Sylvanas days later where she expects her to be. Windrunner Spire. Some of her loyalists have come, Nathanos included. And they greet Inanis as one of their own, not knowing Xal’atath’s true nature. Only Sylvanas knows, and so Inanis asks Sylvanas to speak with her alone.

It’s here that Xal’atath explains to Sylvanas that she’s been wronged.

The Herald illuminates a few things. When the Titans came to Azeroth eons ago, they brought order to it. While most people see the ordering of Azeroth as a broadly beneficial thing (even Xal’atath admits that the Titans had helped more than they had hindered, viewing the Black Empire as a mistake), Xal’atath points out (somewhat correctly) that the Titans hadn’t simply just ‘ordered’ Azeroth. All life on Azeroth would sincerely not exist without the Titans, but they didn’t just let life exist.

Xal’atath explains thusly that Azeroth’s cycle of life and death is heavily modified. In the rest of the universe, souls just kind of exist. She points out to Sylvanas that the Scourge had never been made before, not in the thousands of years of the Legion’s existence, because the Scourge wasn’t possible on any other world. Necromancy is usually considered a joke.

These strangely extended lives, the undead, the immortals - this just doesn’t happen elsewhere. Why? The Emerald Dream and the Shadowlands, and the Veil between them.

Sylvanas knows about these things, albeit at a somewhat limited capacity. Xal’atath then explains that, beyond the Primal Light and Primal Void, no one magical power owns its own ‘realm’. Afterlives aren’t these hard constructs, rather being formed by the cultures and the peoples that go into them - their latent magic giving form to their beliefs.

The Dream and the Shadowlands, on the other hand, are firmly constructed. A machine of Life and a machine of Death.

She doesn’t quite know how the Titans managed it, but they created a system (via the artificial Veil) to strictly give rigid form to mortal afterlives and to cycle souls in a way that’d benefit the growth of the World Soul - as well as to defend it from harm.

In a way, Azerothian souls were a supplement to elemental spirit.

In a way, Azerothians are fuel for Azeroth.

The undead then carry the taint of the Twisting Nether and the Void because they are a result of the machine… glitching out. Necromancy only works because the Veil pulls upon all of the souls of Azeroth’s people, allowing dark magic to then step between the pull of the Afterlife and the Veil, keeping a soul stuck on Azeroth.

The Burning Legion took advantage of this during the Third Invasion. The Nathrezim were able to penetrate the Shadowlands and use the ordered magic of Death to create powerful tools to bind the dead to an overriding will, their twisted magic and the very twisted machine of Death being used to manipulate the system. Undeath is unnatural. There’s a reason so many things hate the undead by nature. Fel hates it. Void hates it. Light hates it. Even Death itself. Because if things were right, it simply wouldn’t exist.

Hearing that sends Sylvanas over the edge. She can’t dispute what Xal’atath said, and she’s at the point of morbid curiosity and extreme paranoia that tells her to hear out the Herald of the Void. So, she finally asks. What exactly has she agreed to do for Xal’atath? That gets Xal’atath to smile. All in due time. But, instead of leaving Sylvanas to keep running from the Alliance and Horde, she shows Sylvanas to a set of tunnels beneath Tirisfal. Dug out by the Tyr’s Guard in ancient times to defend Tyr’s Tomb from the subterranean Old Gods, they’re completely devoid of anything but undead and aqir these days. Sylvanas will be able to hide down there.

Vacating the Frozen Throne

Xal’atath leaves through a Void Gate. Next stop: Northrend. The Lich King has an idea that Xal’atath is coming and prepares for her, and so when she arrives, the Lich King has had a room in Icecrown prepared for her. Since he is still on the Frozen Throne, he speaks to her through a proxy, using the corpse of Orbaz Bloodbane to speak to Inanis.

He makes note of how interesting it is that two very powerful beings choose to speak to one another in these mortal shells. The Lich King asks her plainly why she has come so far to visit a simple jailer, especially a jailer she knows she cannot sway to her cause - the cause of inviting the Void to Azeroth.

She laughs him off, though not rudely. She seems bemused by the Lich King’s words. She asks if he knows what lies beyond the Veil, and he responds that it doesn’t matter. He again asks her why she’s here.

She doesn’t answer him. She simply asks him if he knows why the Nathrezim chose to use Saronite as the basis for the Helm of Domination.

When she leaves, it becomes apparent what she meant. When he looks across Northrend, he notices the Scourge moving. The taint of the Void on their souls… it had been there from the very beginning. The Void was the key to trapping the souls of the dead. Death magic drew them out, the Void bound them.

And now the Void, which Arthas had built Icecrown’s defenses from, what he’d armed his armies with… and the armor that Bolvar now wore was constructed with, had been claimed. The Lich King begins his process to exit the Frozen Throne.

Sylvanas watches the undead begin their rampage as the Scourge has been let loose. Xal’atath reappears and asks her to make good on her promise, and tells Sylvanas that if she is able to collect the fragments of Frostmourne, she will be able to tear a gate straight through the Veil to enter the Shadowlands. The Scourge is a distraction. Sylvanas will be able to undo the curse of Undeath. She will be able to free this world.

This world… is a prison!

Part 1 Conclusions

Xal’atath is a master manipulator, telling half-truths that few can dispute to serve forward vital lies for her grand plan. Being lost to the High Priest and the Conclave after purging the Sword of Sargeras, she was able to entrap the already weakened mind of Inanis, a member of the Kirin Tor turned to madness via her occult studies. She chooses Sylvanas as her vessel for Sylvanas is kind of a perfect target. Consider the following.

The Warchief position’s continuation after Garrosh is already kind of insane. The fact nobody recognized the dangers of the position is a huge issue and is, in my view, an acknowledgement that Garrosh and Sylvanas are a perfect mirror for each other (until they aren’t). Garrosh says he loves the Horde, he says he loves the orcs. He really just likes killing people because he’s a petulant dictator. Sylvanas says she loves the Forsaken. She really means that. She will do anything for them. Garrosh never had a place for love in his life, as his adoration of his father only came about after decades of shame, his view of Grommash is extremely twisted. Sylvanas has a huge hole in her life thanks to love, as she thinks her sisters have abandoned her, and that she can never truly love again. But then, why does she care for the Forsaken the way she does? She loves, she just hurts… and she hurts a lot.

Garrosh has no sympathetic core. He also has a really weak core. He’s a weak person, deep down. Sylvanas is all sympathy. She’s got an incredibly strong core. It took unfathomable strength for her to hold it together as long as she did.

So when Garrosh “fell”, it was expected. Everyone was ready for him to turn. With Sylvanas? It was expected of her, because everyone assumed she was going to be evil from the get-go. Not that they were wholly wrong, her tactics in preserving her people’s power and waging war against her enemies were often outright vile, but it didn’t come from a place of utter hatred. Where Garrosh was destined to fall, Sylvanas was forced to fall. There is no world where she’d feel safe enough, loved enough, accepted enough to not go down this path.

Xal’atath, as she is a Void being, can see where all of Sylvanas’s paths lead. And she knows that if she pushes Sylvanas the right way, gives Sylvanas the things that she’ll need in her most dire hour, she knows that Sylvanas can be manipulated to her ends.

The Horde just happens to be a perfect vehicle for it. Long-standing hatreds are just a piece of the puzzle, as Xal’atath targets something more frightening than surface-level hate. She targets the Horde’s insecurity. Just as Sylvanas is paranoid about ever even being accepted by the world, Horde and Alliance, neutral or not - the Horde is paranoid about its own standing. Many of the orcs just recently threatened to crush the other members of the Horde under their heel. Gallywix supported Sylvanas and few goblins spoke out against him. Many of the other leaders were too indecisive, too slow to act. They enabled the genocide at Teldrassil, and each of them knew it.

If they had done this simply against the Kaldorei, they might’ve not feared so greatly. While Night Warrior Tyrande Whisperwind and Archdruid Malfurion Stormrage are worth armies by themselves, the Horde has many armies. But the whole of the Alliance? Whilst Anduin promises peace - it’s not hard to see how easy it would be to, following the tense armistice, aggrieve the Alliance into beginning a Fifth and final War.

Broken people. Broken trust, broken peace. And in the shadows, age long conspirators finally bringing about their endgames.

Xal’atath is not the main villain of this story.

She also lied, somewhat, about the Machine of Life and Death. You’ll discover how later.

Next Part: The Scourge Unleashed

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I do immediately have the followup post, btw. I just don’t like posting things in one big block. There’s also the third part, which I’m still working on.

The Scourge Unleashed


This is the pre-patch event. Kel’thuzad immediately takes action. The Arch-Lich has been in hiding for many years, as the Kirin Tor foolishly didn’t destroy his phylactery, allowing his Cultists to steal him away. Realizing that the Lich King has strangely lost control of the Scourge, he immediately sets off to work. Kel’thuzad is no longer in need of a master. He can control the Scourge himself!

The Scourge surges across Azeroth. Most of the attacks are dealt by Thuzadian forces or carried out by Scourge Warlords, with packs of feral undead almost anywhere you look.

The Scourge Invasion

The Scourge Invasion is the pre-patch event for “To The Edge”. Many zones will be targeted by Legion Invasion-esque assaults, but the invasion will not be the end of the storyline in each zone, as once the invasions are over - dailies and small questlines will take place.

There will be an invasion in Icecrown. An invasion in the Western Plaguelands. An invasion in Darkshore. And lastly, an invasion on the Broken Shore.

Icecrown sees the Lich King take a stand for the first time since Wrath of the Lich King, as he now stands side by side with the Ebon Blade to stem the tide of the Apocalypse. Bolvar is an incredible sight on the battlefield, wielding shadowflame and shadowfrost as if he is combining the powers of the Ashbringer with the Lich King. He turns swarms of undead into ash just as he dominates them, and unleashes a remorseless winter upon his foes. He stands at the foot of Icecrown Citadel in an attempt to prevent Kel’thuzad’s endless tide of undead from claiming the artifacts within. Beyond that, Acherus is in the sky, and the Ebon Blade’s Four Horsemen lead assaults against Thuzadian camps across the glacier. During the assault, the Argent Tournament grounds come under assault, and even Acherus is boarded.

In the Western Plaguelands there are whispers of a new Ashbringer. Until these rumors are confirmed, it’s a knock down, drag out fight. The Scarlet Crusade has returned and is more friend than foe, combatting the Cult of the Damned with a vehement fervor that strangely inspires the Argent Crusade to fight just as hard. Maxwell Tyrosus is named the new Highlord and commands the Argent Crusade across the Plaguelands, fending off Scholomance’s Darkmaster Gandling and the new Scourgelord Mori. The Silver Hand, though broken due to the Fourth War, somewhat reforms as the Paladins stand together to fend off the endless tides of the Scourge.

In Darkshore, the nightmare of the Kaldorei has yet to end. Those slain by the Horde and then again slain in the efforts to retake Darkshore have risen, with countless tides of drowned and burned Kaldorei rising from the ashes of the World Tree. Malfurion Stormrage stands back to back with members of the Horde Council while his wife stalks the wilds as the Night Warrior, a danger to any who stand in her way. Nathanos is here, and then Nathanos is killed by the Night Warrior.

And the Broken Shore, with all of the valiant souls lost in the failed first invasion of it, is crowded by masses of the dead. They rise from the sea, as a fleet drowned in that ocean. They rise from the ground, as they were burned and scoured across it. And they rise from the tombs, the shattered fortresses, all crying out for vengeance. The Illidari, under Kor’vas, stand with the Kirin Tor to fend off this enemy. It’s not clear who this force belongs to, but nobody counted on fighting the ashen revenant of Varian Wrynn at the mouth of the Tomb of Sargeras.

The questline within the pre-patch will see the adventurer team up with the ones who hunt Sylvanas. Genn, Tyrande, Lor’themar, and Lillian Voss. Their company is a tense one, but as the world crumbles, they have no choice other than to focus on who they believe to be the main culprit. You track her with Lor’themar, finding the remnants of the Void Portal in Windrunner Spire. You fight off her loyalists in the tunnels beneath Tirisfal alongside Voss, uncovering that she’s gone to Northrend. You find Tyrande and convince her to help you breach Icecrown to chase Sylvanas down. Lastly, while he’s amidst repairing his Kingdom, Greymane cannot refuse the call to kill Sylvanas at last. Genn is contacted for his expertise in fighting the Forsaken, fearing that some of them might come to the side of their Dark Lady.

Each stop will show the world crumbling. The Regent-Lord states that his people have pulled back to the gates of Silvermoon, fearing the worst. Voss notes that while the Forsaken wanted to rebuild the Undercity, it’s impossible with the Scourge rising up like this. Tyrande has no comment. Genn speaks at length about how ruinous this mass assault is, how their armies were already taxed by the end of the Fourth War, and that “This was her goal, all along. She didn’t want to just destroy the Alliance. She wanted to kill us all.”

By the time Icecrown is reached, things have gotten… strange. The Lich King and the Ebon Blade are themselves perplexed, as they’ve been preparing to invade the Citadel, as… something has happened. Demons roam the tower, in pitched combat with void-touched undead. Kel’thuzad is nowhere to be seen, and the demonic presence is just downright mysterious. By the time they reach the Frozen Throne, a visibly injured and haggard Sylvanas collects the final shard of Frostmourne. Before Tyrande can lunge to kill her, the Thousand Spawn of Yogg’saron manifest from the Saronite fortifications of Icecrown Citadel, with the Old God’s haunting laughter filling the air. The battle is tense, long, and before they know it - Sylvanas transforms this final fragment (combined with the Blades of the Fallen Prince, supposedly gained by Sylvanas after the Deathlord lost them to the Blade of Sargeras), into a reformed Frostmourne. She stabs it into the ground and tears open a gateway into a realm of pure shadow… and she turns to give Azeroth one last long look. She meets Voss in the eyes, and for a second, she looks as if she is going to stop this. But her brows set. Her eyes harden.

Sylvanas goes through that portal.

Icecrown Citadel collapses as the Thousand Spawn of Yogg’saron have greatly weakened its structural stability, the heroes only saved by Khadgar and Jaina (if Alliance) or Thalyssra (if Horde).

Failed Peace

It’s not just the Scourge.

With the world falling into mayhem, the brief armistice crumbles. It’s not because war is waged by the Alliance and Horde so broadly to be considered a Fifth War, but because the world is falling apart, and when chaos reigns - the people tend to follow suit. Opportunists are typically on top of this, but even the most savvy political masterminds are incapable of wholly taking advantage of a crisis so wide-spread and so absolute. People just fight. They rush over flimsy borders to try and escape the storm, bull-rushing through the feeble defenses of their once adversary for they were throttled by the war just as you were, and the true enemy is unrelenting.

And there are many who simply did not support peace. The Night Warrior’s mere presence makes this clear. Though Tyrande bears much responsibility for the fate of her people, her rage towards the mass death under her vigil compels her to rage unhindered. If one finds her in Darkshore, for example, she may simply lash out at anyone - friend or foe - due to this increasing and unceasing fury. She cares not for the pitiful treaty that Anduin signed with the new Horde Council. The Scourge is just another target. Sylvanas will be her’s, and then the Horde burns.

Greymane isn’t too far off from the very same conclusion. They enabled Sylvanas, and it wasn’t just Sylvanas who destroyed Gilneas. There was an army. The Horde was there. The Horde helped. Convincing him that the Forsaken were deserving of equal treatment as men only deepened his bitter hatred towards them, as his view changed from simple monsters to unforgivable murderers.

The Regent-Lord is, as usual, rather tepid with his answer. It’s likely only thanks to Halduron that Quel’thalas has a unified response to the Scourge, as Rommath and Liadrin both are willing to abandon everything to safeguard the Sunwell - the Ranger-General being the only member of the three to develop a proactive response against the Scourge. Lor’themar, having conflicted with Halduron in the past about the Quel’dorei, has seemingly come to the Ranger-General’s opinion. That all children of Quel’thalas are welcome to defend it.

Voss herself is placed squarely in the place Sylvanas was before, that creeping dread that the Forsaken’s time on Azeroth is coming to a near and true end. But unlike the Dark Lady, Voss isn’t a solo actor. Her and her Forsaken followers stick to the shadows, using their unholy capabilities to stay out of sight, as they all try and understand how the Forsaken may even continue to exist in Azeroth’s future.

All of them show an unease. A deep sense of recognition that this conflict will push all denizens of Azeroth to finally confront what they’ve been allowed to put off for so long… that hatred. That discomfort. All of the years of pain, suffering, and anguish. All the loss. Can it be forgiven? Can we even begin to heal these wounds?

As Anduin and Thrall meet during the Scourge Onslaught, neither man has a concise answer. Thrall wishes he never abandoned the Horde, never just handed the Horde over to Garrosh. He wishes he had brought the Horde together, rather than continue the Legion’s legacy. The Horde’s War Machine is his fault. Anduin is not so full of remorse and sorrow. His mind seems to be… somewhere else. The once bright-eyed Son of the Wolf has lost a certain glimmer to his expression. For all of his promises of peace, for all of his hope for healing - this is his reward.

Anduin’s father isn’t even allowed to rest, the Scourge using his ashes to wage ruthless and bloody battles against Azeroth’s defenders. He seems to be in deep contemplation.

Thrall hadn’t done enough to guide the Horde. Anduin hadn’t done enough to check the Horde. Now the both of them were dealing with the consequences.

It may be true that open war is not necessary between the Alliance and Horde, but these factions have no true solidarity. The common ground required for a lasting peace simply has yet to come to fruition, as they disagree on almost all fronts. There is no unifying religion, no unifying culture, nor do they even align on anything political. They agree that they want peace, but on what terms? What party decides that the entire world ceases hostilities? With the lack of a third party or external force forcing both parties to engage in peacetimes or else, there is simply a lack of just cause.

Perhaps Anduin realizes that now, that or his heart has been crushed. It’s possible Thrall has always acknowledged this, but he had ignored it in hopes that he was wrong, that there was hope for true and lasting peace.

But grudges can last years, decades, centuries… even millennia.

Part 2 Conclusions

The Reformation of the Orders is kind of a necessity when a threat so massive comes out to play. And given that the Alliance and Horde are sort of over on any sort of lasting “peace talks”, it’s necessary that smaller third parties take it upon themselves to enact large scale endeavors to take up the slack of the beleaguered factions.

These endeavors also establish that the champion is no longer leader of their respective orders (with certain exceptions). Some artifacts were reclaimed, especially the ones with the most weight in lore. Most aren’t in use, but Alleria is using her bow again, and we saw Xal’atath and the reformation of Frostmourne earlier.

Also… demons, huh? Yogg’saron, huh?

A lot is happening. What are you keeping from the readers, Sint?

All in due time.

Next Part: The Dark Shift

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The Dark Shift


A Broken, Paranoid World

The next expansion starts off with the understanding that things have gotten dark on Azeroth. Feral undead wander the wilds as Scourge Warlords manipulate the massing hosts of darkness. With the forces of Azeroth already so exhausted by the Fourth War and conflict with Azshara and N’zoth, no major power holds the ability to properly safeguard its territory. Icecrown is lost. Much of Kalimdor’s wilderness and much of Lordaeron is almost impossible to travel alone. Even the capital cities are more dangerous, as crime and paranoia have taken root in this almost captive population.

With how thoroughly the Silver Hand and Argent Crusade were tested by the tides of the Scourge, their forces are barely able to keep hold of their own territories, not to mention march elsewhere. Necromancers are more welcome just for their ability to more easily handle undead populations.

The factions are tense. Skirmishes over resources are fairly common. The Order Halls that banded together during the Burning Legion’s invasion have begun to reform and return.

The Ashen Verdict, helmed by the Lich King and Highlord Tyrosus, works around the clock to find out where Sylvanas went - and the Kirin Tor is constantly studying the reasons behind the Lich King’s sudden loss of control of the Scourge. The Illidari and other demon hunting orders are searching for reasons why the demons appeared at all in the final battle at Icecrown, and Magni and the Champions of Azeroth work tirelessly to figure out who or what awoke Yogg’saron.

This is actually where the player meets Inanis. She’s not been revealed as Xal’atath to the player or anyone but Sylvanas yet.

A disgraced member of the Kirin Tor, Inanis was a respected member of the Hunter’s Eye, a task force of mage hunters that worked to ensure that Dalaran’s magic law was upheld. As time went on, she studied dark powers more and more, going deep into the occult, all in the name of strengthening her ability to defeat these heathens in the name of the Violet Eye. It, instead, had a detrimental effect. Inanis was not prepared for the mental drain this kind of knowledge brought. Most aren’t. Even some of the strongest, most valiant souls can be dragged to Hell by the wisdom of the Shadow. Still, she went undaunted into that darkness, and came back forever marked by it. Her actions became more reckless. She, herself, found her loyalty to the Kirin Tor waning - that being due to her mind’s fragile state - because she believed that they did not wholly comprehend what needed to be done to keep the world safe. To destroy darkness, one must utilize the enemy’s powers. So when the leader of the Hunter’s Eye, a certain Cid Lobera, uncovered her use of dark magic rituals to locate renegade necromancers? He began to hunt her.

She tried to fight him for his seat, declaring their methods to be weak. Then she fled. Bruised and battered by the battle she could never win, as she had become the very thing Lobera had trained to kill for decades, Inanis only found solace by escaping to Kul Tiras. A mantle of darkness and the isolationism of that nation made any official sanction impossible for the Kirin Tor. Cid could not pursue her.

“Inanis” explains this to the player as a tactic, of course. Xal’atath wants to put doubt into the player’s heart, as the Kirin Tor had failed to protect Azeroth once again from the forces of darkness, and now Inanis - the very person they hunt - is the one to help.

It’s true that the Kirin Tor had failed. As Dalaran grows more and more paranoid and enacts harsh martial law within the city, as the Kirin Tor works ‘round the clock to ensure nobody establishes a foothold on the Broken Isles for fear of revitalizing the Legion’s war on Azeroth, as the Council of Six grow more fragmented and concerned with their own projects; the world itself has witnessed a new magic age.

It is with Inanis that we will step into World of Warcraft: To the Edge.

The Necromancer

Introducing WoW’s new class: The Necromancer. A class with three specializations, those being: Cryptkeeper, Fleshcrafter, and Gargoyle. A first for WoW, they are a melee range cloth class, and have a tank spec! The unique gimmick of Necromancer is the spread of Blighted Soil. Blighted Soil can be spread many ways, primarily by planting corpses throughout the battlefield, and lasts for up to 3 minutes before fading.

Cryptkeeper is a mid range magic damage DPS class that focuses heavily on managing the vile swarms of the dead, by planting tombstones, calling upon the souls of the damned, and even transforming into a powerful Lich. Spreading Blighted Soil allows the Cryptkeeper to plant Scourgestones that radiate ramping shadow damage that also empower their pets, the Cryptkeeper can place Tombstones that summon endless amounts of ghouls, and by empowering the Tombstones they can summon skeletal warriors and skeletal mages as well. They can call upon Crypt Fiends to lay down torrents of shadow magic, summon pillars of wailing souls beneath their foes, cast waves of horrified banshees, and can even Haunt an area to ensure the Blighted Soul both lasts longer and creates an even stronger buff to the Necromancer, and a stronger debuff and damage over time effect to their enemies. Their most dangerous spell, Scourge Lord, allows them to transform into a Lich for a brief period. As a Lich, their summons are all empowered, their spells become imbued by Shadowfrost, and each summoned Crypt Fiend increases the chance of summoning a Crypt Lord.

Fleshcrafter is a mid range support DPS class that focuses heavily on using vile concoctions, slimes, and Blighted Soil to empower their allies. Great cauldrons can be placed on the battlefield to consistently create augmenting potions, where slimes are used to both benefit allies and weaken foes, Blighted Soil being perfect for placing Scourgestones that now radiate an unholy aura, and the Fleshcrafter’s own potions can be used to burn the flesh, poison, and mutate their foes. Their most dangerous ability, Call Meat Wagon, can be used to very rapidly spread Blighted Soil through empowered versions of the Fleshcrafter’s other summons. Stronger slimes radiate an absorption aura and grant leech to whoever is near them, and more toxic corpses radiate a much more powerful damaging, slowing, and damage reducing aura.

Gargoyle is the first cloth tank in the game. Effective at range but mostly stuck in melee, the Gargoyle spreads Blighted Ground to empower themselves, utilizes the Gargoyle’s Stoneskin properties to reduce damage taken, and is soulbound to a Stoneskin Gargoyle themselves. This Gargoyle is where much of the damage of the Necromancer is redirected, and the Gargoyle is under the Necromancer’s control. The Gargoyle can plant itself as a taunting statue, can slam the ground to knock-up and stun foes, and otherwise is a powerful tool when utilized well. The Necromancer plays a tricky game of managing the Gargoyle’s HP by repairing it, restoring it after it is broken, and timing their own abilities with the Gargoyle’s for greater crowd control. The Gargoyle’s most dangerous ability, Obsidian Destroyer, transforms their Stoneskin Gargoyle into an Obsidian Destroyer. The Obsidian Destroyer itself is immune to spells, casts an aura that nullifies any debuffs on the Necromancer and itself, and otherwise does more damage.

The story of the Necromancer is like you’d expect. A Kirin Tor dropout who fell into the same path as Kel’thuzad, ending up a member of the Cult of the Damned and being schooled in Scholomance. The Necromancer questline starts within Scholomance! But as time goes on, the player character develops second thoughts, starting to see the promise of immortality in death as a sham. After all, it just seems fated that they become a ghoul in the growing Scourge horde, not some kind of immortal dark master.

Their inclusion to either faction (and formation of their own order hall of the Black School) is via a necessary process. With the Scourge rampaging across the world, welcoming those who can control and understand the dead is a massive boon, as the Ebon Blade are far too rare and… well, extremely frightening for the average person. An occultist with strange predilections is a little more acceptable, especially given their more beneficial aspects, such as their healing potions and ability to twist necrotic magic into a helpful thing.

Part 3 Conclusions

The second rise of the Scourge, Xal’atath’s manipulations, and the odd presence of Burning Legion demons really does make it seem like every single dark force has come out to play. There’s no trust left for most of the Azerothian people. They’ve fought so hard, so long to make peace a possibility and yet; the evils they believed banished have not only returned, but they have forced the entire world into a terrible state. The faith in the factions, the faith in the neutral orders, the faith in even the myriad Gods and deities throughout Azeroth - it’s all faltered.

There are many who flock to the Night Warrior, but she provides no compassionate warmth, no hope or kindness. The fire that warms ye is the one that burns, rages within. Many unironically flock to the Lich King, as his ability to command much of the dead still safeguards many lives. And some begin to seek the Titan Keepers, the Wild Gods, and have even begun to look for ways to seek for Elune Herself.

It’s a desperate time. Everyone is trying to put themselves back together again, but the pieces are more than fragmented - they’re lost.

And it takes a hero to mend a shattered world.

This is the end of the set up. Coming up next… "World of Warcraft: To the Edge".

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World of Warcraft: To the Edge


The Orders Restored


We’re gonna take a brief (long) break from the story to get into something (that I think is) fun. So, I love Order Halls. I have always loved Order Halls. I think they were a really interesting way to add side content beyond the central expansion narrative, and I was actually greatly disappointed that they were both not evergreen but also not even an expansion long focus. To say I was upset that the Broken Shore barely involved them and that Argus completely ignored them is an understatement.

So, here they are! All Order Halls, including the new Necromancer Hall. The actual campaigns won’t be divulged quite yet, as the To the Edge leveling experience needs to be shown off before then, but I can give the starting quests and the new mechanic attributed to the Order Halls.

Addressing the Room

Before I get into the nitty gritty of the quests, we have a couple of things to address.

First off! The Order Halls themselves. The leadership position the PC took in a lot of the Order Halls felt very strange. In many cases, they just straight up weren’t in charge. Odyn. The Lich King. You can’t tell me you felt like you were in charge of VELEN. Without the Artifact weapons in our hands (and with a lot of the Artifacts canonically being restored in the hands of other characters), we’re not really the leader anymore. Well, not in all circumstances, at least. Deservedly, many of the Order Halls now have us explicitly as the “Champion” of the Order. Yes, more ‘Champion’ talk. It’s stuck for a reason. And what is a Champion to do other than champion their cause? We’re still doing the fighting, the questing, the representing of our Orders - but the big decisions are still rightfully in the hands of actual characters.

Secondly! A lot of Order Halls will be familiar, but a lot of them will be brand spankin’ new. And none of them are going to be the exact same as they were in Legion. You’ll see this later.

Companions

Thirdly, and certainly not leastly! A new (and hopefully evergreen) mechanic… COMPANIONS. We’re not going for the sheer scale of SWTOR, for clear and obvious reasons, but I want there to be an element of player interaction that’s never been seen before in WoW. I’ll detail how it works.

Companions are customizable followers that you can take with you on missions. They will hang around in your order hall before going out into the world, and there will be 3 in total for each Order Hall. No, there aren’t mission tables.

Like Warlords of Draenor’s bodyguards, each companion has a personal reputation that can be increased with a variety of actions, and increasing reputation will increase their power. New abilities and quests will be achieved through raising their reputation. It’s not a super arduous grind. But it’s enough to keep you playing.

Companions are the NPCs that accompany you in NPC Dungeons. NPC Dungeons also include 1 (or multiple) characters important to that specific dungeon, meaning there’s a fair bit of flexibility when it comes to these NPC dungeons.

Companions have small skill trees that allow some customizability in how they work.

Flagging for PVP (outside of specific areas) forces your companion to retreat. Companions also retreat whenever the player queues. They are explicitly for SOLO content, unless otherwise stated.

You can mog your companions. There are also total appearance altering items, similar to SWTOR.

No Mission Table?

Better idea: what about actually going on the missions the mission table used to send NPCs to? Go on missions into Azeroth to help restore the world, piece by piece.

Some missions will be minor things, simple dailies where you kill mobs and get paid. Some, however, will be involved battles and even take place within scenarios! It’s a method to making world quests feel a bit more special.

Some of these missions will lead into quests. They’re never long, but they usually have the orders rubbing elbows with each other - even including characters not included in the Order Halls!

Next Part: The Battlelords - The Warrior Order Hall.