Singular Mob Tagging Is Nonsensical

It doesn’t make any sense from a gameplay perspective. You could argue that it encourages people to group up and fosters social interaction, but that just involves extra, unnecessary steps. You’d get the same interaction by just letting multiple players tag the same mob for credit like in retail. The end activity is the same: players working together.

Instead you have people miss a tag and just ignore it and move on. It drives away people and is only frustrating. Can anyone tell me what I’m missing?

24 Likes

is what makes an MMO :slight_smile:

5 Likes

Agreed. Cooperating together to get through content. So… during basic questing why do we need to waste extra clicks forming groups when we could just tag together and go that route? It’s the same thing.

Just make a group or wait a week. Problem solved.

6 Likes

No one can actually make that argument in an honest way, as it encourages only 5 people to group up with each other, and fight against other groups of 5 people for tags, making it no different than solo play in any measurable way.

5 man mob tagging is just as nonsensical as singular mob tagging. That’s why it was given a quality of life adjustment, which sadly didn’t make it to SoD.

2 Likes

“The solution to the game’s problem is to not play it.”

9 Likes

How is making a group not playing?

1 Like

So grouping is great for instanced content. I’m saying I don’t understand why you almost MUST form a formal group for basic questing. Whether you group or not during questing shouldn’t matter. You’re still helping each other out by tagging mobs together. It’s just an unnecessary and tedious extra step.

2 Likes

see this quote here for context:

1 Like

I gave an alternate solution to people who dislike community and social interaction. You’re welcome.

1 Like

Such a fictitious statement.

ALL MMO is many people playing at the same time, not FORCED grouping.

But weith that said I agree.

There is one Rune for Lifebloom, requires a SECOND druid to get…it took me 20 minutes today to find someone who didnt have it

All of your frustrations are adding to the game’s narrative. Every mob someone takes from you is a new enemy for your story. I will be your enemy.

1 Like

Apparently the first tag on the mob! :stuck_out_tongue_winking_eye:

6 Likes

This comment here goes into detail about how tagging is broken regardless of grouping, giving credence to the OP’s observation and suggestion:

1 Like

The downside to grouping is that there’s no actual incentive. You get your xp cut down, your loot cut down, etc. So you level slower, especially if fighting for tags, and you make your silver slower too because it cuts all the looted money in half.

If blizzard wants to encourage group activity, they should be providing incentives for it, not discouraging it by making it less efficient in the long run.

3 Likes

The incentives are that you get to tag the mob and complete the quest quickly.

1 Like

yeah wait for 2-3 weeks when no1 is around …

Lmao.

I was trying to get that Defias guy in the human starting area. Like 5 other people around. I tried to invite them all. Noone accepted, and one guy was already in a group. I also said “invite?” No invite. Thankfully I managed to tag the guy and get the kill the very next spawn and thought “what now dumb #$%^'s”.

This is why singular mob tagging is dumb. People don’t want to work together.

1 Like

Just wait and the crowds will dissipate. This will only be a problem for the first few days.

1 Like

It”s the quality of life additions over the years in retail that make people play Classic.

6 Likes