Single Tasking Healer, Which One?

As a person that loves to heal, and who is good at single tasking, but NOT good at multitasking, which healer, in TWW, is the best option?

I am good at getting “into the zone”, with a single kind of focus, like watching the player’s health, or watching mobs, or watching who is casting what, but NOT good at watching the mobs, what is being cast by who, and watching the player’s health.

That leaves me with a quandary, since it seems that so many of the healers now are expected to watch and react to everything at the same time.

I salute the many that find multitasking easy, but I am looking for a healer that will allow me to support my group, while playing into my strengths, and not my weaknesses.

Any thoughts would be appreciated.

Holy priest, you heal, sometimes throw out an aoe fear that takes no aim, you don’t even have a kick so don’t need to watch casts, and if you are feeling extra lazy you can spam holy nova

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Thank you.

In DF S3, I played all six of the healers and I mained Resto Druid, as their range and play style (healing wise), seemed to work alright, but I could not do any dungeons past lvl8. When S4 came along, with the mythic wall, I lost the ability to do mythic at all.

I have been working with disc priest, and for testing, I can do group delves at T11 and it is mostly ok. When I have tried to do holy priest, (after doing some work on the rotation), I find that there are sometimes mana issues, because of the number of flash heals, & heals that seem to be required.

What am I missing or is this just part of the play style to expect?

Hard to say because don’t really know what the group is like. Some people could be taking way too much damage or your being too restrictive with your CDs and having to spam expensive spells trying to make up for it

Going to struggle imo, as the healer role is very much reacting and lining up heals with mechanics, or being the babysitter cause people stand in bad. All healers are capable and kinda need to keep eyes on cast bars ands use interrupts/aoe stops to reduce outgoing dmg. Less dmg to heal means higher chance of your party staying alive. Simplistic? Resto druids do a lot of cat weaving now, and i believe they are largely balanced with that in m+ atm. I find MW monk easy, but many do fistweave which may not be the right fit for you

The awnser is swapping off of healer. (This is assuming you want to take the game more seriously) healing is the hardest role as you have to heal, do mechanics, do damage, do cc, do interrupts, need to know boss timers, etc.
While hpriest is a ok option of 1 tracked healer. Its not that simple as others say.
You have PI (power infusion) that you need to use on dps when they have CDs, an aoe stop that needs to be used , chistise stun certain targets, shackle undead in priory, as well as having the worse dungeon healing profike meaning you will have to work harder then others.

I highly suggest MW as it woukd be a bit easier and their healing comes from damage so it will start teaching you to do both.

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This might also be a result of your UI. Are your party / raid frames off on the side of the screen or do you keep them more centered where the action is taking place?

Honestly if you aren’t good at multitasking you will never be a good healer in the first place. If you enjoy it and just play it casually that’s fine, but don’t expect to excel in any form of challenging content.

As a healer you need to be healing of course, but also using utility, interrupts, paying attention to mechanics, and dealing damage during healing downtime to be efficient at the role. The more you help with mechanics the less healing you need to do. The less healing you need to do the more damage you can contribute

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There are going to be some big changes to Disc (hard nerf) and Holy (big buff) so your issues may be resolved tomorrow

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Well that right there does kind of preclude you from playing a healer because every healer has to watch whats going on with mobs in order to not get murdered, every healer is expected to do damage during downtime and is generally required to even if they hate it for mana efficiency, and every healer has to interact with UI frames to some degree.

But if we’re going to ignore the red flags, I think the best answer is monk. Monk simply has the highest “passive” healing, in that all your damage converts to substantial heals on your party members, so you rarely need to swap to UI healing (arguably never in entry level content). You just pretend you’re a DPS and magically everyone stays alive. Mana is a non issue because mana tea is busted.

I think the second option would be druid. Druid is the most mobile healer in that nearly all their healing is insta cast or very fast casts, so getting to a safe place to stand while keeping teammates up is a lot easier than it would be for a hard caster like shaman or evoker. Mana regen does require DPS though.

Because your spells are heal over time, you have a lot of time while they tic to pay attention to whats going on. Druid can also take keepers of the grove, pets that just auto heal your party so you can focus on herbing or skinning instead of whatever stupid stuff your party is doing in the dungeon.

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Holy or Disc Priest would prob be your best bet to limit the expectations of watching mob casts. No interrupt = Not my problem.

Granted, fear and other creative methods could give you some options for CC its just not something that can be leveraged in many cases.

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I keep them centered :slight_smile:

As preservation you can just reverse time on people I guess and have a ton of mobility and some utility, plus I guess tanky at times.

Healer might mot be the role for you anymore in higher content if you want to 1 track stuff; really wow might not be cause blizz is forcing every roll to do more in keys now and mythic raids always had some personal responsibility (raid tanking maybe, since its handling different types of tankbuster abilities 90% of the time)

All healer need to know damage pattern/timers, the groups defensive timers, what needs to get interrupted (even if you cant do it you need to recognize the dangerous ones so you can prep for when theyre missed) the tank breakers, and dispell priority.

So youre gonna be staring at healthbars, and enemy cast bars and probably a cc/interrupt tracker, and maybe dbm or big wigs so you know when the healer check is comming so you can plan cooldowns accordingly, while doing all the dodge mechanics accordingly.

All that being said im probably gonna be recommending shaman to every new/returning healer this expac because theyre healings very straight foward and their utility is also pretty straight foward and easy to use. They just have to drink sometimes.

And were you doing the old 8s pre-key squish, cause everything bellow 10 got wrapped into new mythic 0s intentionally, would recommend you practice the 0s as much as you can on whatever healer til youre comfortable enough to try 2s again.

its exactly Minus 10.
so a +2 today is what a +12 was “yesterday”

Without any affixes id say its closer to a 10(actually probably a 7 with the scalling changes this patch) but yah thats where the struggles comming from, the game mode they were use to was entirely deleted.

I think the old M0 was supposed to be the new Heroic dungeons as the compromise of people asking for que-able M0s…

My thanks to everyone that took the time and thought to reply.

I have some things to consider for sure now :slight_smile:

Any healer that doesn’t have an interrupt and isn’t melee…so I guess that leaves priest. Don’t let people scare you into thinking healing is this incredibly hard role, it’s not, it’s just different.

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My suggestion is to focus on improving one aspect of your gameplay at a time. Once you feel good about it try improving on another thing.

With practice a task requires less attention.