Help spread the word and let blizzard know to stop making single minded fury a talent. Make it a passive ability. Here are some ideas to create uniqueness for SMF:
- increase bleed damage of all bleed damaging spells by x%
- execute deals x% bleed damage in addition to flat damage.
- attack speed and movement speed increased by x%.
I understand point 3 already exists but when I think of SMF I think of very fast, high octane play style even above titans grip with of course, less flat damage. Share your thoughts and ideas on how to make SMF different apart from titans grip. Not a weaker spec, but a different play style.
8 Likes
Honestly, I really wish it was more viable to play a Fury Warrior with SMF. Something is really sick about using a lot of the 1H axes as a berserker but you’re basically gimping yourself by even doing it.
Definitely the way to go about it, I think, would to make a whole side of the fury warrior tree all about SMF and bleeds. Maybe things like chaining executed together gives more stacks of bleed.
“Death by a thousand cuts” or something.
9 Likes
I think smf could be replaced with a talent that causes your auto attacks to consume rage. idk if it makes more sense for it to be straight damage like heroic strike, I like the theme of fire and shadow for fury more than physical bleeds like the rest of the class, so it could be a stacking magical dot as well for each attack, further enhanced by enabling certain skills to consume the stacks. (maybe odyns fury could modify your “weapon enchant” where you go through a fire phase then a shadow phase… back in legion it did something similar if I recall?)
It would probably then favour faster attack builds, potentially pushing rampage entirely out of the non cd rotation if you’re playing smf vs. tg which could maybe see play of the talent but it probably wouldn’t be tuned for such.
1 Like
I like the idea that execute stacks bleeds. SMF seems to fit the hyper speed bloodlust warrior. Bleeds and speed. Of course crit damage would be viable but giving a fury warrior more options then just always having to duel wield two handers. I want to xmog thunderfury for my warrior.
2 Likes
Your third point in no way impacts how many abilities you’d press as the rage generation is normalized between attack speeds.
There would be zero visual difference either as Fury is already a GCD locked spec.
SMF needs to be aesthetic only.
5 Likes
I don’t see how an increased baseline attack speed or movement speed doesn’t create a visual difference… what do you think happens when haste buffs are used? I get there’s not a big difference to be made from titans grip to SMF as titans grip is already fast. That’s where bleeds and dots can make the play style different.
Did you ignore the part where Fury is GCD locked?
We are already pressing abilities with no downtime in between casts.
What that means is that regardless of auto-attack speed you don’t get to see the animation since the auto-attackanimation is overwritten by whatever ability you just used.
Unless you plan on just auto-attacking without pressing buttons there will be zero visual difference.
Okay that makes sense then. Regardless, for alternative to play style, it would be nice to see single minded fury bring something new to the table. Apart from this, I see making SMF beneficial if it would emphasize bleeds. Maybe make rend a class tree ability instead of specialization.
I’d rather they just make it a transmog effect that way both camp can be happy and then add 2 talents that make BT compete with the RB side.
2 Likes
tbh, anyone wanting smf for “a faster play style” just needs to play rogue. 1s base gcd and 50% attack speed buff via slice and dice. go nuts. outlaw is actually higher apm than fury is.
Being able to transmog two handers into one handers would be nice but I feel it’s just pushing the easy button. I think blizzard can leave the talent tree alone with anything SMF or titans grip and focus more on the ability builds. That’s why, in my opinion, if they make both TG and SMF baseline passive abilities, it still gives the option for versatile gameplay within the fury tree. I keep pushing titans grip to be baseline damage focus and SMF to push bleeds and speeds (auto attack, dot ticks). The whole point of reviving the talent tree in Dragonflight was to inspire creativity and versatile builds. I want options and different play styles to have fun with, not just focus which one is the best DPS for the current season.
The issue with your idea is that it then restricts TG and SMF to a single side of the tree respectively.
Meanwhile all other specs get to use their whole tree.
It ends up limiting how you can play as it constricts build options even further.
That’s the design. Blizzard said that when the talent was reintroduced with the Dragonflight talents.
If you want to play SMF it will be at a loss compared to TG. Fury’s identify has very clearly been TG for 15 years.
If you want to use 1handers and a fast APM spec, go play Outlaw Rogue.
OR…make a new spec specialty separated for One hand fury!
I’d invite you to reread what we were discussing, my comment was not about how the tree is currently designed but in regards to their suggested fix.
I prefer smf, i absolutely hate rogue.
But then again, ive played warrior since vanilla, through 2h fury, dual wield, and honestly hated when TG was introduced.
Fury has come a long way to make TG actually fast (it was slow af before) and fixed a lot of wonky animations, but a lot of us would at least like to tmog smaller weapons.
1 Like
No I read it. You misunderstand. There’s nothing to fix. It was built that way specifically so it was a loss to user. The talent tree is functioning as intended.
It was built that way when annihilator could only be used with 1 handers. Anything since is just neglect.
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I would take a different approach, also, as a DPS option/alternative playstyle, for this of us that tanked early in expacs (for all the QQ DPS here) and PROBABLY ALREADY HAVE a couple 1h’rs.
Like, at 430+ iLevel, we also have to get a couple 2hrs? Why not make a viable, not gimped, option?
1 Like