Only sort of. The difference is that 1h weapons innately attack faster than 2h weapons. So, you see your character attacking way faster. The talents on the left side of the tree heavily lean into auto attacks, and 1h naturally attacks faster. The feeling of attacking fast with 1h weapons is a big enough difference that it feels significantly different from using 2h weapons, especially in a build focused on auto attacking. But, the parts of the left side that have to do with Bloodthirst would mostly feel the same.
Another way to solve this problem is to put TG vs SMF as a choice node at the top of the fury tree before you make any other choices and make it only determine whether you use 1h or 2h weapons. Then, if you select TG, your weapons gain stats like 2hâers regardless of whether you are using 1h or 2h weapons, and lose attack speed down to attack speed of a 2hâer. If you select SMF, your weapons lose stats down to a 1hâer, but gain attack speed of a 1hâer.
In this janky solution, you can wear whichever type of weapons you want, only need one type of weapon, and still have both playstyles feel the same. But, it is super wonky, and surely thereâs a more elegant solution.
I mean, youâre sorta on the right track. Basically, SmF playstyle is just heavy auto focus, and attacking very fast. So just create a side of the tree with talents that build towards that playstyle in a balanced way, and then on another side of the tree have your standard fair fury stuff that the 2h players are used too. So with that, everyone wins.
There can easily be a talent near the end of said auto tree that gives you increased attack speed to match what 1hâs would be doing.
It feels kind of wrong to just give 2h weapons the attack speed of a 1h without removing their stats advantage. It sounds like that would be harder to balance than the way I was suggesting. The reason is because the playstyle would still have to have room for using different active abilities, and having both the attack speed of 1h and the stats of 2h at the same time would make any ability that overlaps both playstyles hit with the same strength in both playstyles, yet the auto attack build would also be attacking faster. So, the smashy build would have to have abilities exclusive to it that hit way harder, or something.
I see we have the exact opposite view on this. I think Titanâs grip is dumb and should have never existed. I hate it, and it almost makes me not wanna play warrior. It looks dumb.
A warrior dual wielding weapons like a berserker is the unique thing, unique enough with one handed weapons, no need for more.
And yes a warrior with two one handed weapons could very well beat a warrior with two two handed weapons. He would be more precise, agile, and efficient, and the other one would be swinging erratically and exhaust himself.
If something disappears, I hope itâs titans grip. It will never happen because there are to many 12 year olds that love having 2 eXtrA giGa bIg wEaPonS Lol sO sKrong
This is Cadazmir. Posting on an actual warrior. Unlike yourself⌠this is my main.
But look. Just have it be cosmetic. No one is against the change. Hate 2hâs so much? Swap them in the transmog. I just donât want there to be actual gameplay differences that force you to go one way or the other. Having to keep 4 different weapon types in my bag, especially since I would need 2, 2 handed weapons is a lot to manage.
Also on that regard. Despite what you say having 2 2handed weapons is unique. You want that experience you can only look to fury. So thereâs really no arguing against that. Itâs a pretty important part of their identity these days.
If weâre to remove one or the other playstyle on the basis that theyâre somehow impossible to balance (theyâre not) and should therefore just be transmog options, itâs objectively better for Fury to remove TG, as that would mean Fury then doesnât take longer to gear than competing specs/classes.
Personally, Iâd prefer that Fury retains access to distinct playstyles surrounding weapon choice (and the many shades thereof) â ideally, one more rapidly ramping and focusing on nuance in the process of building Rage, the other with stronger, more explosive hits and its focus drawn more towards the moments of spending that Rage.
If the TG silhouette is so important, just give Fury a very early talent that gives both affordances, complete with their old slight variance in utility (Movement Speed vs. bonus Stamina). The actual âSMFâ vs. âTGâ builds ought to be the spending that follows it. If you have auto-attack synergy on the one side, and big-booty hits on the other, the synergies with Titanâs Grip and SMF, respectively, are already there.
SMF should play rather differently from TG, but that should come primarily from soft synergies among accordant later talents, not just from the weapon selection itself.
(And, of course, have Fury loot specialization give only one-handers.)
People said this about 2h frost dk, and the problem got much worse before it was bandaid fixed with the tier set bonus.
Now, we will have to spend two talent points to make a much less viable build, and smf warriors are going to be in a similar boat, especially if they make tg baseline.
I canât really see an argument for not making these choices cosmetic when animations are already set in stone and it will help prevent âsubspecsâ from existing within specs who just want to play their preferred weapon.
Just make it cosmetic. Same for shammies who want to use a 2h weapon too.
making them cosmetic is a perfectly viable solution. What I am happy with the SMF talents specifically is that it looks as though it will play more like old school fury(the flurry on crit mech) which I think is a cool thing to add back into the game.
I think what I would like to see if they are able to pull it off is to basically just open up all three specs to warriors and just let us stance dance again, it will give us unique utility in the way that we can be specced for DPS but swap to defensive stance to fulfill a tank Role should the tank fall. I doubt it is possible to do this but I think it would be fun. I have felt that warriors for a long time have not had a real gimmick to their class and this could really be a good one if done right.
This will never really be a thing as long as the main defensive of a tank is baked into their passive for being tank. Vanguard for prot reduces damage taken by 15%, gives 45% extra stamina, and 100% of strength converted into armor. Simply swapping defensive stance wont stop you from being 2 shot
And yet where was SMF during the expansion focused around âclass fantasyâ?
TG came with Wrath and it has stayed since. SMF got removed in WoD since TG was just that good from wrath onwards. SMF came back in Shadowlands. So honestly TG has lasted longer.
3 whole expansions where SMF didnât exist (WoD, Legion, BFA) while 2 for TG (vanilla and TBC). In fact TG was just better in Wrath for fury. Which was kinda the point of TG in that expansion. SMF as a buff for wielding 2 one handers didnât exist until Cata. Therefore I would add Wrath to the list where SMF âdidnât existâ.
It wasnât really removed in WoD, since effects meant to balance 1-handers were rolled into a different passive. It was removed in legion because of artifact weapons.
SMF didnât need to exist as a buff until cata because TG was penalized to keep it down.
When everyone refers to SMF, they refer to dual wielding one handers, and not the balancing buff that surrounds it.
This is categorically and objectively false. Classes/specs have and continue to change over time. Sv hunter, enh shaman, outlaw rogue are all really obvious and easy examples.
Except the subspecs are largely the point, just as with any other form of customization.
Many want to be able to choose between bigger hits and greater and/or more reliable resource flow / buff uptime.
The issue is simply the redundancy. If thereâs already associated weapon choice, then why have that choice cost talents in itself?
SMF, TG, Thassarian, and the 2H Frost talent (Frozen Wastes?) should all just be baseline after a given level of their respective specs, with both classes as a whole being able to DW from the start.