Why do I have to push interrupts and cooldowns if this is supposed to be one button? Blizz needs to add everything into it or stop lying to us about what it actually does.
Iâm going to wire up a big single-button macropad so my cat can raid with me.
And an assistant should not be doing your whole job
It they are, fire you, promote that assistant to whatever your old title was
Itâs a single button rotation helper.
Interrupts and cooldowns arenât really part of your rotation. Theyâre specifically timed abilities that are reactive to the fight.
Adding cooldowns to the OBA would make it borderline useless.
Thatâs some low effort trolling.
Its called assistant not slave.
itâs a single button rotation, not a single button assist. It only uses specific items from the rotation. It still expects you to click outside of that rotation to perform other functions such as silencing or dispelling, etc⌠this button is not intended to be one push and perform every spell in your arsenal. Itâs intended to supplement the need to click back-and-forth between multiple standard rotational abilities.
I think it might be a bit confusing to a very new player however I guess it should be called a rotation assist, which it sort of is. They probably pick up eventually that just attacking things without (a) moving (b) using any interrupts appropriately (c) using any actions that boost their attacks, eg trinkets, special abilaities and so on are also important to learn.
The long cool down spells that are not included greatly affect the dps output on some specs. Other specs it works fairly well.
The version that I expected was a lot more step by step. I see now that itâs only the damage spells, and have sort of come to terms with it missing what I envisioned, and am using the rotation assist as a deductive measure. 'I am doing the rotation as provided, why is my dps bad? Oh because _________ is not included."
âJust figure it out and do it yourself or read an outside guideâ has been wowâs motto for years.
What I would really like to see are 'training grounds." Not just test dummies. A real training ground that tests all your abilities, including defensives and interupts, and suggests them as you go. It could offer scenarios, give you a rating at the end, and tell you why you failed or where u need work.
âYou died to this monster because you didnt use x defensive spell or cc, or interupt this cast.â
The interface in Options should be a set for absolute beginners, maybe that should be the default setting. It includes suggesting defensives or ccs with mouseover tooltips. If you donât want the tooltip, click it off. If you donât want the defenses or interrupt suggests, click it off to just show damage spells like the current iteration. And I think long cooldown spells need to be part of the system.
Itâs being billed as an accessabilty tool or a learning toolâitâs more of a âspeed up a very specific part of your toolkitâ function.
You can still do proving grounds.
Where? Tell me and Iâll go.
The only thing that would be awkward about this is if the cat does better dps. ![]()
Thereâs an NPC by your WoD mission table, I think there are also some in Pandaria and the order halls but I could be wrong on that last point.
I see now that proving grounds was in Mists of Panderia. I didnât play that expansion so how is a newcomer supposed to know to go there?
Make it a feature in the rotation assist interface panel. âWould you like to test your skills, adventerer? Go to our proving grounds!â
And provide a portal to the grounds. Make proving grounds an evergreen feature, if Iâm using that term properly.
Eta also didnât play Warlords of Draenor, but have a small garrison on my engineer. A feature like proving grounds being deeply embedded in an xpac from 12 years ago makes it hard to find or even know about for newer players.
Because itâs not an advertised feature, it just exists.
People kinda hated it and thought it didnât do much.
Eventually I would like it to do everything so If they decide to come out with mobile I can play while laying down while still cranking numbers in dungeons.
I think they should have one for damage ability, one for stun/silence and 1 for defensives 3 abilityâs would be perfect on my bar.
You can make a macro and add in your consumables, trinkets, and cooldowns if you like.
/Use 13
/Use 14
/Cast major cooldown
/Cast [nochannelling] single-button assistant
Why play a game that requires thought, if you donât wanna think?
Why would that be awkward? Youâve heard people described as having cat-like reflexes? How much better would an actual catâs be? Would probably top the meters. Unless they became distracted by a random piece of string or something.