Since Blizzard is apparently listening... cast while moving

As hilarious as the idea of running in circles around a boss hurling chaos bolts sounds, I can’t even hazard a guess as to what boss mechanics would end up looking like being designed with the expectation that everyone is going to be constantly moving.

I bet the musical chairs school of design thought would become really popular. Basically this is just to say that if you could move and cast everything, the design would shift to ways to punish you for doing so.

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i don’t think that’s necessarily what people are asking for. there’s a middle ground between that and “you have to cancel every other cast because there’s always a swirl appearing under your feet”

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Some of y’all didn’t play during MoP and it shows

People already struggle with don’t stand in bad, now cuz every caster is mobile there’s 8 different bads and constant beams sweeping the area

Eh, other than the overly burdensome quaking, I haven’t really had a ton of problems with that. Whatever I’m on generally has something I can buy a GCD or 2 of movement time with, and I can imagine it is easy to balance between giving me a challenge vs letting me turret as long as I’d like to.

I can’t imagine Blizzard and I will ever agree on a good middle ground there. :slight_smile:

i don’t think the issue is “casters literally have no instants”. of course they do, they just don’t do much damage.

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Right, but most mobile / melee classes aren’t hitting bosses for what planted casters are every time they can stand still either. If my instants did a ton of damage too, I’d be a god.

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agreed – but that’s something that can be addressed with tuning

Sure, although I’m not sure I’d want them to. :stuck_out_tongue:

I’m one of those weirdos that kind of enjoys the risk / reward gameplay it encourages… even if sometimes raid healers might not. I don’t mean my healers, I’m perfect, obviously, but you know… for other people.

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Hunter chuckle… And back to running and shooting stuff.

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I very much agree that this expac seems to require more mobilization for ranged. As a fire mage, though, I don’t feel too impacted by it. Fire Blast, Scorch, Phoenix Flames, Dragon’s Breath, Meteor, Blast Wave, even Living Bomb… all instant or useable on the move. The majority of my Pyros are instant cast as well. And with the Flame Accelerant talent, my Fireball only takes 1 second to cast if done every 7+ seconds…which happens often enough.

I’ve only ever been a mage, and a Fire mage for the last few expacs, so I can’t even speak for the other 2 specs, or other classes really.

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No.
if you cast while moving, you should either have cc removed, have reduced cast time, or just stop having mass amounts of dmg from spells.

As cool as casting while moving would be, losing the ability to cancel casts by moving would be awful. What we really need are fewer anti-caster mechanics. Out of the top 10 specs in the raid, only 3 are casters. Melee is dominating this season.

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Yeah I really hate being on my caster and having to… cast?

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No it isn’t. It is one of the few brain-checks that exist for ranged Andies and balancing levers that keeps ranged from bullying melee out of the meta.

Your opinion is outdated.

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Increasing the number of abilities that can be casted while moving is short sighted. I would be more interested in giving casters more cooldown abilities that allows them to ignore mechanics or displace while casting.

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100% agreed, it’s 2023… casters should be able to cast while moving, this would improve a lot of the casters gameplay, if not with all skills at least with some of them

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In Lotro (lord of the rings online) there’s a class called Runekeeper, they are kinda like shamans I suppose but they use runestones in their hand as weapons.

They mostly cast everything while moving, with a few exceptions on some abilities that have cast times. Even others with cast times, they ‘cast’ while moving. Its such a fun class to play, kinda like hunters with the insta-shots but these guys are casters.

I’d love to play a caster in WoW that wasn’t a stationary turret with reloading times.

(dreaming of the day I can play an elf enhancement shaman with robe transmogs to get my battle mage fix)

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Can you guys not do that?

I don’t disagree entirely, but I don’t agree entirely.
Casting without moving is the entire mechanic for ranged; there would be no reason to play melee if you could just cast while moving, as we saw with Balance Druid dominance during Shadowlands. Why would you bring melee to a raid if ranged can handle movement exactly the same as melee but without the disadvantage of being trapped close to the action? In fact, ranged would just handle movement better because melee have to put themselves out of range of dealing damage to avoid danger while moving in many scenarios, while ranged could just follow the target while keeping 100% uptime.

However, classes that have absolutely no way to deal with movement feel terrible to play. Balance Druid, for example, can make brief movements without losing damage by pooling Astral Power to use multiple Starsurges, or without losing too much damage by refreshing dots since dots are part of their rotation anyway. Even still, that movement without losing damage is limited to 3-5 gcds, but it is still a method of dealing with movement. In other cases like Destro lock, where you only have one ability to deal with movement that’s on a cooldown, and that ability is also part of your rotation and isn’t always available for movement, feel absolutely terrible. Any movement fight is just a complete damage fight, and that leaves the player frustrated that they can’t play the game.

So, I don’t think ranged should be able to completely cast while moving, but every ranged class should have a healthy and consistent way to handle movement.

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Reading isn’t hard. Absorbing the self-indulgence of someone who thinks their own personal opinion is worth lots of everyone’s time is what’s hard.