Since Blizzard is apparently listening... cast while moving

TL; DR at bottom because reading is hard.

I will admit, I’m surprised and impressed at how well the devs seem to be taking feedback and implementing solutions. As long as that’s happening, I’d like to draw attention to standing still while casting. Maybe now is the time to bring it up, because “we’re not changing it because that’s how things are and so you like it” no longer appears to be their design approach.

First off, I’m not talking about removing casting, or cast time, or the ability to interrupt casting. Pvp is a forsaken niche, sure, but aside from the nightmare that is pvp with no interrupts on healers, there’s nothing wrong with there being some risk associated with a cast bar on a class that can avoid the dangers of melee.

Second, I’m not even saying all spells. Certain select powerful spells could root you for increased risk, sure, like pyroblast, or even hard hitting aoe. Many other games do this split system. Guild wars 2 for example, lets to cast your basic stuff while moving, but something big like meteor storm requires just a moment of still casting. And every dps class now has low damage filler or build spells used to create their damage. Why should hunter steady shot, a low damage focus builder, be castable while moving, but fireball or shadow bolt, used to build crits or soulshards, not be?

But mainly and mostly, playing ranged dps is starting to feel more and more pointless, because moving to avoid deadly mechanics is no longer mostly a melee thing. Yes, there is more for melee to avoid, I won’t deny that, but ranged spends significant time repositioning. It’s nothing like vanilla or early expansions where melee dodged out frequently while ranged repositioned at worst occasionally. Every player is constantly on the move regardless of class or role.

And that’s not a bad thing. Fights are more mobile, and that mobility can and does create more interesting and engaging encounters. And every ranged class with cast times currently has a limited capacity to deal with it in the form of talents, like ice flows for mages or spirit walk for shaman. Because they have to. Encounters are so mobile that you simply cannot compete if you always have to move as a caster. The fact that this change is needed has basically been admitted already, so we’re halfway there.

And I get increased uptime would require some tuning. So tune it. But anyone who has played casters consistently over the years can tell you… every expansion, this game gets more mobile, and as a caster, less fun. Why frustrate caster players when you could allow them movement and really embrace mobility as a fun encounter mechanic. Half the reason casters hated the thundering affix was because the crazy dash to cancel it was extremely punishing on casters. It could have been, if not fun, at least challenging without feeling so arbitrarily punishing.

The time has come. Casting while not moving is a relic mechanic. Mobile casting classes in other games are far more fun and rewarding. I’m not threatening to leave, that’s over done, and really, I’d rather not. But if other games do it better, and more and more games are, there’s no reason to stay, for me or anyone who enjoys ranged dps. And tell me every xpac we don’t see fewer ranged players.

TL;DR : Standing still while casting is frustrating and outdated, and frankly, I don’t understand why it isn’t already gone.

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Ty for tl;dr
I didnt. Yes some have it, but shouldnt be an always able thing. You got range advantage

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Nope. Part of being a caster. Don’t like it, don’t play a caster.

I’m not a fan of melee. Know what I don’t do, complain that I can’t punch from 20 feet away.

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Casters are meant to stay put.

The solution to the problem is to have less things to move out of. Not to make it so you can cast while running out of them.

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I mean, I’d take that too, tbh. But either way, it’s getting really frustrating as ranged.

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You aren’t wrong, casters in this game have always been boring as sin. Not only that, they have never learned how to cast with their weapons lol.

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Honestly I am for this alot of more modern games are starting to move to this concept of mobile casters, guild wars 2 is a big example of how mobile casting can be done right, the whole sterotype of a standing still mage just doesn’t make sense anymore especially since if we were to put it in lore aspect they would have honed the craft to a degree where mobile spellcrafting would be a thing.

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In a way, they already started to move toward mobile caster with the Devastation Evoker. Now, it just seems like the others are lagging behind modern wow mechanics with an explosion of junk on the ground everywhere all the time.

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Turreting is part of being a caster.

Try Hunter if mobility is an issue for you.

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Well, we can take stock of all the things that permit casting while moving.
Hover from Evokers being the common one to think of now.
Scorch and tons of instant casts during Combustion for Fire Mages.
Whatever the mage talent was that was never taken because Shimmer existed as the other option.
Spirit Walker’s Grace for Shamans (Does elemental get that? I dunno anymore.)
All other ‘cast while moving’ abilities are instant-cast abilities either innately (Corruption/Agony/SW:P/Devouring Plague) or by a proc (Demonbolt/Mind Blast/Mind Spike)

The concept of stationary caster generally doesn’t matter and is instead an artificial way of boosting up the skill ceiling of a class or spec because the existence of highly mobile ranged DPS exists in the form of BM Hunters and to a lesser extent Devastation evokers but they still kept Rune of Power in the game so :dracthyr_shrug:

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I don’t find it frustrating. I like the playstyle. But I also like RoP on Arcane mage so… /shrug

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ah yea rune of power needs to be changed to a self buff that goes along the lines of cast rune of power on self to gain x increase for 30 seconds type deal.

FF14’s slide casting (you can move for the last 1/2 second of casting a spell) started as server lag but then became adopted as a caster mechanic shared by all classes with spells.

Something like this would be a welcome addition to WoW and would be a great compromise between being forced to be a turret and using movement as a skill check.

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Kiljadens Cunning
(Bad spelling, sorry at work)

Was a warlock talent that let them cast while moving at the price of life drain.

I still get ptsd of them following me around pillars spamming fear into me all day. From a pvp perspective it was a bloody nightmare for the rest of us, while it was magical to the warlocks.

shivers
Please, never agian. Let us LOS the damage of casters in pvp situations. Triangle formations are already scary enough.

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Well, Slidecasting was pretty much a Black Mage mechanic because Summoner and Red Mage have a plethora of instant casts (Summoner casting 3~5 non-instant spells a minute and Red Mage’s Dual-Cast making every-other spell instant) while Healer abilities had cast times that were shorter than the GCD which was to permit intermittent movement and oGCD weaving between spamming their DPS button.

And yes, Kiljaeden’s Cunning in the original form was amazing for warlock #shamelessoldwarlockmain

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I just don’t understand why there are so many silencing effects in the game, over wise. M+ in particular, there are boss mechanics as well as even trash that have silences, which effects casters and healing as well, but they never have a disarm type ability. I spend more time running from things while trying to cast on every single caster class. But my DH can just run rampart 24/7 whit no problem. I don’t enjoy playing caster anymore. Good luck trying to function as an arcane mage, when u miss 80% of your burst window due to mechanics then an affixes like earthquake. I have always loved casters and enjoyed the play style more… but I don’t even bother anymore. I play dh and resto druid

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Hunter = Fully Mobile

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PvP would be dominated by casters.

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“powerful spell” or “pyroblast” - pick one

The new talent system is the ideal way of balancing caster mobility IMO.

If you give every caster a solid mobility option, BUT make it a choice against a decently powerful node and it gives you a lever on the “mobility tax” you want each caster to pay.

Designing the game around a turret playstyle is the worst possible outcome as it either gives ranged a miserable experience, or a boring experience.

1 Like