Sin TWW Feedback

  • I only play assassination. These are my short comments on changes I think need attention.

  • Shadowheart is a bad talent.

  • I would like Marked for Death back please. I see no reason this should be gone when ER is still there functionally providing the same thing. I don’t want to play ER’s mini-game, but why cant I have the combo points? I don’t see why one is here and one is gone. Both here or both gone with something new please.

  • Please attend to Deathmark being so awful with dispels. At least make it so if Rupture, Garrote, and Deadly Poison are up, the dispell just removes Rupture, Garrote, and Deadly, but not DM so we have a chance to re-apply. I think that would be a pretty standard middle-ground.

  • Acrobatic strikes - I get your (blizzard’s) reasoning here for removing it, but I don’t know that you really appreciate how something like this feels. We could be getting a +30% damage buff across the board as rogues, and if the melee range is noticeable…it would still feel like trash. Whatever the goal is here, I’d consider either backpedaling or at the very least taking it slower or less drastic with the changes. Also allowing us to stack movement speed so high in the new acro’s place is going to make for some other weird shenanigans imo.

  • I liked shadow dance as sin to be honest. I didn’t at first, but it really grew on me. Don’t care much about it being removed either. But I am worried about another charge of vanish. This also just REALLY highlights how busted Night elves are. They get a extra vanish built in. Racials should not matter this much, and yet we nearly “have to” play NE for pvp, and also have Undead basically unplayable with the stealth bug.

  • PvP talents:

  • Fix control is king

  • Make DFA viable.

  • dagger in the dark sucks - replace / rework

  • system shock sucks - replace / rework

  • where is deadly throw? (bring back a fan fav)

  • Stealth bugs need fixed please, k thanks.

  • Why are you changing Indiscriminate Carnage from 10 seconds to 6?

  • I do like Subterfuge going from 3s to 6s, but the whole situation with Improved Garrote and Subterfuge and the removal of Shadow dance is weird. Currently it’s great: We can CS for 3s on openers from stealth and x1 a min use Shadow dance for Cheap Shot. Going into TWW, we lose dance, but get to use CS for 3 seconds longer on openers? Who is this for? This extra time to stun is nice but like…why? I’m already getting improved garrote for good Garrotes for 6s. Why do I need another entire talent for CS usability on the opener? For sin this just isn’t where we need CS. We needed CS from Dance in emergencies (outside of just having a spare Vanish we could use).

Just my 2c.

3 Likes

I agree to an extent but I think there is an opportunity to provide more variety.

I have to agree with this. It could be argued that Sub generates CPs so fast and that the free full combo points is baked into Improved AR for Outlaw. But yeah MFD is more interesting game play than ER. ER is nice to use in a pinch if you want to quickly shoot off an Eviserate, Envenom or Kspree. But MFD is way more versatile for free SNDs or free Kidney Shots on off targets.

Yeah I am with you on that one. I understand that BlizZard doesn’t want all specs and classes to have an easy time switching targets but the lack of dispel protections makes it really bad.

I have to agree as it does not provide the initial SND from Cheap Shot. If it worked properly it would be a strong PVP talent as Assassination would really save on economy of precious CPs for openers.

DFA has been buffed in DF and it is actually pretty good now as it does damage! But there might be room for improvement.

They should rework system shock to be like a Paralytic poison root.

Of all things that should be a PVP talent or even baseline for PVE that is right up there. That is very Rogue like tool that has been missing far too long.

Yup way too many now that all three specs rely on stealth beyond openers.

You are a valued member of the WoW and Rogue community. Thank you for your feedback.

:surfing_woman: :surfing_man:

2 Likes

at the very least we could get a pvp talent for a 2 sec longer CS
it would save a keybind, as it would allow you to bind it to the KS keybind since they would last the same
and anyway, without dance, it would still be an overall nerf to stunning capabilities, over 2 minutes at least.

They changed most dispels such as mistweaver and paladin /dh to dispel 1 thing instead of all things(dunno how big the list is as it was a few weeks ago). It could include racials ( dunno limitations f it all yet). It may / may not have also taken effect on stuff like cauterize for evoker to do the same (someone can test to see if they did)

Dfa does do fat hits on beta as well (increased to 40%) and assass can do very heavy envenom damage as is on beta. (Glad to see that return as an option for you guys).

1 Like

at least for these, they always dispelled 1 thing, if you talk about consume magic / judgements of the pure
magic dispels usually dispelled 1 effect
poisons bleeds and diseases dispel ALL effects

1 Like

Right on good to know. Stuff like revival was changed instead of wiping all things. I wouldn’t know what limits / constraints things fall under currently though.

Yeah, because in the 10.2 rework the class was redesigned to work with shadowdance as a core feature. Assassination relies on shadowdance to play M+ now with this talent redesign - yet for some reason 1 year later they are removing shadowdance entirely from the spec, without doing nearly enough to compensate for how much that loss trickles down to the other talents. We’re basically boned until the next spec rework. 11.2 if we’re lucky, but probably even farther out than that.

Or they could give us a +50% damage aura buff and just let the spec play like poo but still do decent damage so no one complains (the most likely solution)

3 Likes