Sin rogue fix please?

Are we ever going to see a Sin rogue balance? This is the only spec of rogue that hasnt been fixed.

The issue with Sin is that poisons are completely unpeelable and have no counter. they are not magic damage and so are not affected by magic damage reductions or spells that are buffed by magic damage. IE diffuse magic has no effect, and Counteract Magic has no effect. Healers that cannot cleanse poisons are screwed. Healers that can are wasting a GCD and mana, since they can just simply be reapplied. which wouldnt be a HUGE deal, except they also have poison knife, allowing them to reapply ALL poisons from RANGE. Wound poison is extremely difficult to heal through, with the only recourse being if you can cleanse and make range to heal before they re-apply poisons. with poison knife this is not realistic without also getting a good LOS, which gives them opportunity to achieve a re stealth. There is no way to deal with sin rogues.

Even with disarm, poison knife can be used to re apply poisons. changing poison knife to require a weapon be equipped would be a simple fix that could give at least an inch of balance in the correct direction.
isn't poison nature damage...?
yes, blizz, when will you nerf the defining aspect of assassination? i have too much class identity
Hopefully, they'll buff arcane mage so we can once again face against the arcane/assassin/priest special like we did in legion.
09/18/2018 12:44 PMPosted by Skyhook
yes, blizz, when will you nerf the defining aspect of assassination? i have too much class identity


because adding a requirement for an ability to require you not be disarmed is a HUGE gouge at your class identity... wow... you might cease to exist...
09/18/2018 12:43 PMPosted by Veryserious
isn't poison nature damage...?


Since it's damage school isnt technically "MAGIC" ie BLUE debuff frame, it is not effected by those spells, and also not dispellable.
I do miss Poison Cleansing totem.
because adding a requirement for an ability to require you not be disarmed is a HUGE gouge at your class identity... wow... you might cease to exist...


you aren't throwing your equipped daggers, so disarm doesn't really matter

use brain
Your right. we should ban rogues from arena. Thoughts?
09/18/2018 01:11 PMPosted by Skyhook
because adding a requirement for an ability to require you not be disarmed is a HUGE gouge at your class identity... wow... you might cease to exist...


you aren't throwing your equipped daggers, so disarm doesn't really matter

use brain


09/18/2018 01:15 PMPosted by Waynelife
Your right. we should ban rogues from arena. Thoughts?


Awe all the rogues up in arms over the whispers of a change that would have literally 0 effect for anyone who isnt in the top 10% of skilled players hahahaha
09/18/2018 01:11 PMPosted by Skyhook
because adding a requirement for an ability to require you not be disarmed is a HUGE gouge at your class identity... wow... you might cease to exist...


you aren't throwing your equipped daggers, so disarm doesn't really matter

use brain


Thats the point. unless you have problems reading. It doesnt require an equipped dagger. It SHOULD.
Warriors: wait for last 2 seconds of MS debuff, disarm, heal up your team mate while the warrior cant hit hard or apply MS debuff.

Hunter, CC pet with MS debuff attack, and heal up.

Any other melee class: Disarm, stop damage, or greatly reduce it. And heal up.

Rogue. Disarm, cleanse, heal. Except if you dont waste another CD to CC the rogue WHILE THEYRE DISARMED, they just reapply poisons, from range, and laugh while you waste double the mana healing your target.
At the moment only Hpal counters Assassin Rogue. Most recent hotfix lowers the stealth garrote from a blood fountain to a surgery gone wrong.
09/18/2018 01:46 PMPosted by Caîus
At the moment only Hpal counters Assassin Rogue. Most recent hotfix lowers the stealth garrote from a blood fountain to a surgery gone wrong.


Wait what. Assassin rogues kill holy pallys like butter. CC the team, hit the hpal, not the other way around.
wait you mean assa? no one calls assa "sin" bro
Lets face it. Sin rogues are a !@#$ show. They have mage damage, better utility than any class in the game, and they are completely unpeelable. Good Job Blizz, just make the top comp Sin rogue Disc priest for the 10th season in a row lol
09/18/2018 01:56 PMPosted by Schmierfinkz
They have mage damage


lol
09/18/2018 02:09 PMPosted by Borq
09/18/2018 01:56 PMPosted by Schmierfinkz
They have mage damage


lol


its funny cause mages are gimp in comparison actually lol
We get it, man. You died to an assassin rogue. lol

they just got a big nerf to a broken trait, try not to die anymore okay :>)
Here's your assassination rogue nerfs that already happened in pre patch. Which is why no one was playing them when BFA was released.

50% dmg creeping venom
20% Deadly Poison dmg
10% Vendetta
10% Toxic Blade
20% Garrote damage
50% Garrote damage (talent)
10% Envenom damage
The rogue nerfs didn't do anywhere near enough. They are still doing almost double what they should be.