Sin getting another buff

Sin is getting another 5% buff putting it at 18% total from launch.

old:
https://www.raidbots.com/simbot/report/kb2NQkz1yZYMgSX1wQUWRU/simc

new:
https://www.raidbots.com/simbot/report/kHsnNPT58hCkR1MS1ru2S7/simc

note: Subtlety is using akaari in the simulation while usually playing finality in raid, this could mean that the gap between subtlety and assassination is marginal smaller. -Fuu

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Nice. I’d like to go back to sin for raids and tyrannical week.

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The sims have it at 2% behind sub for pure single target patchwork fights meaning that sin will probably be the default raid spec now for most fights.

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This 5% buff makes Sin viable but not meta - and thats OK, not every spec can be meta all the time.

The other day I was playing rBgs at 1640 and completely owned the highest ranking player on the other team (a 2134cr Sub rogue)

my point is, Sin already at a decent place and if the circumstances are right you can win any 1v1 fight

I am 211 ilvl, 19% haste, 28% vers, 14% mastery

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I dont think any class has two perfectly equal specs. I see plenty of mages and they arent all fire. Same with warlocks aff/destro.

Assassination is getting number buffs, I’m having fun with it, but I’m more goofing around with it in world pvp. It’s playable if you really like it.

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Sub will always be meta for pvp if their damage are even in pvp. The only time sub isn’t meta is when it’s damage is so bad like in BFA.

This was a discussion for PvE where sin just became meta.

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PvP has meta, PvE really doesn’t (unless you’re in the incredible minority pushing insanely high mythic keys).

Simulations provide useful information, but they’re not absolute.

That said, the changes are most welcome for those of us that PvE Assassination.

PvE 100% has a meta.

I don’t think you know what sims actually mean.

While sub is still simming 2% higher (with akaari not finality) Sin will perform better
In mythic raiding due to still doing damage doing mechanics.

Sin will do more damage than sub on two target cleave/council fights.

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Not enough, Assassination still has a problem where it never shines in any situation (burst, sustained, cleave, aoe, etc) and is absolutely horrible with short lived adds/immunity phases (Council).

This is in contrast to Sub which has decent burst windows and Outlaw which has fantastic cleave/aoe on top of their higher ST tuning.

Sustained cleave is supposed to be its niche but it gets smashed by Outlaw and many other specs in that department. I blame Slice and Dice for shifting too much damage to auto attacks and generally not scaling with number of targets, on top of taking up precious globals and combo points in multi target situations.

This has become especially noticable in H Sire P2 where it becomes difficult to keep up bleeds, SnD, and run proper shiv windows with everything going on. The damage payoff for all that management isn’t there.

It’s nice to see they haven’t forgotten about assassination but I’m looking to 9.1 for actual adjustments to the spec’s damage profile. It desperately needs at least one situation where it shines. Aura buffing it to a point where it just has the highest ST so people play it is lazy and bad design.

It’s already going to be performing higher than sub in mythic raiding for single target…

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May actually make it Meta because its easier and easier = more effective overall.

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It won’t. It may be more meta in twos with a healer but sub will
Still be meta

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I’d like to know why everyone likes to think they are playing mythic 15 keystones and doing world first raid content.

A couple percent isn’t going to be a huge deal breaker. Play what you like.

6 Likes

Talking about PVE there on that one, but yeah Sub is better for PVP overall.

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Because some people like to min/max with myself being one of them.

I play all three rogue specs and play what’s performing best because I like to push mythic content casually.

Oh yeah sin will definitely be the new meta out of sin/sub. Outlaw will still take heavy cleave fights like sinking but with fights like stone legion, council, and sire sin will Definitely be meta.

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That’s what I was thinking too. Its just so much easier to play, and that often lends to “META” even if its only a couple % behind, that does not matter as much as consistency, and the ability to make a blunder or recover from something and maintain a good output.

That’s why I am convinced Mutilate will rise to the occasion. (PVE)

But the average person isnt going to go “man x is 0.5% dps behind y so I can’t use it.”

It’s probably not necessary for most people.

It will because of ease of play and it does damage when running out for mechanics.

Most sub rogues are running finality so it’s going to be more like a 1% difference causing sin to pull ahead once you fact in boss mechanics.

I really think you don’t know what you’re talking about if that’s your main.