Simulationcraft question

So I keep seeing people saying things like “Look at DPS on Simulationcraft” and argue/prove points referencing this site.

Is there more than just: https ://www.simulationcraft.org/reports/PR_Raid.html

Does it only crunch numbers in raid settings? and if so, how often is it updated? I can’t find any information about this site and it seems everyone references it.

Is there a way to do that same type of list, where it shows every spec DPS rankings, for different types of scenarios?

Raidbots works with SimC

Sim from Raidbots.
You can sim a character and see the damage profile, second by second, procs, etc. That offers a better informative chart than just plain numbers

warcraft logs too

No I know that about raidbots, I use that… I am spoecifically asking about that link I sent.

I am more interested in sites/data that ranks each spec based on certain circumstances. Like has a list of every spec from worst to best at that specific setup.

All of these have you standing still in the sim. They are only good to compare gear pieces. These are TURRET sims.

“…on certain circumstances”
Am… what do you mean? Like, simulation under a boss mechanic like Miasma from Hungering? or “with Lust” ?

Set up, so a composition-wide simulation? like making an entire simulated raid, and having the Ai figure out how that would perform?

In simulationcraft, you can tweak that, add buffs from other classes, add “ally members”, buffs from covenants (like Emeni) … idk what you mean precisely

Raidbots dot com
SimC addon in game

Type /simc in game
Copy paste into raidbots dot com

Not just raid DPS, you can setup the sim to do whatever you want via picking the fight style. With some research you can even write a custom code to do other things, but there is a baseline for every class.

Will tell you many things and even give a sample fight with abilities used and how it all played out (not a good source of how you should play, just an example from like 50k parses it runs).

Keep in mind, some classes work better than others. Warlock for example sucks. Actually warlock resources for end game in general suck, idk what theory-crafters are running the boat over there but it’s a mess. Things like monk on the other hand are pretty good.

SimC is the tool – if no one is running the sims you’d like to see set-up: you’ll need to do it yourself.

At this point, Warcraftlogs has a better data to analyze.

Whenever someone says “look at DPS on Simcraft”, they’re usually responding to someone that says “does taking this gear/talent or this gear/talent improve my character?” That’s where you pop in your character to compare the difference.

You already said you use Raidbots, which is quite literally the same as Simcraft, you just download the executable program off their site. No one is looking at those DPS numbers they calculate every tier to see how their character is doing.

If you’re already using raidbots then you’re already using simulationcraft (simc) from that website. Raidbots is a user friendly front end to the simc engine.

Simc (and by extension raidbots because it’s based entirely on simc) uses an action priority list or rules (APLs) that are written by players who are experts in the specification that effectively take into account everything to decide which spell to cast next. Usually, the same guys who write the class guides for icyveins and wowhead and others write the APL’s for simc.

Raidbots only provides the options that are also available from simc and you can simulate dungeon runs by selecting the “Dungeon sluce” encounter type in the raidbots advanced options which disables some raid-specific buffs and assumes you kill a group of non-boss mobs and then fight a boss.

Sims are over rated, pure numbers on a pure turret fight skew the results, when on most if not all fights there are key elements that make you have use common sense to decide what is better.

Ontop of mechanical differences, there are variables relating to your group aswell, like timer pushes changing when you should be changing your bursts windows

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The nice thing about it is it sims your character in the gear you have. I cannot go by charts because my gear is never even close to top end. Every once in a great while I’ll sim a character and check it against what I can pull for numbers, just to make sure I’m doing things right. It’s a handy tool.