Simplify healing (marvel rivals)

I have had a blast playing marvel rivals and have found myself slotting into whatever role the team needs (Thor tank, spidey dps, rocket healer). After playing that game and genuinely enjoying healing, I actually found myself with an itch to come back to wow and learn how to heal in PvP. While the two games are completely different genres I think it’s safe to say that healing in rivals is akin to riding a bike, whereas healing in wow is like flying a fighter jet. I think that the barrier to entry is too steep for healers, which are critical for us to play the game.

Disc priest is the healer I’ve been playing, between all of the cooldowns and rotational buttons, it’s like 13-15 buttons off the top of my head. I’n rivals you’ll have 1-3 healing buttons tops.

I strike this comparison for the simple reason that I enjoy healing on rivals, and don’t on wow.

As I type this I actually have some thoughts regarding making my UI mimick rivals with health bars over heads vs off to the side of the screen. Maybe I’m getting overwhelmed and by keeping my eyes on the arena I’ll feel better about it.

All of this goes to say that I love you healers, what you do is super hard, I hope blizzard makes it easier

I’ve come to realize that WoW is not a traditional PvP game and we just have to accept this fact.

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Simplification is not the way to go, imo. Simplifying and making healing (and DPS/tank specs, too) is not good for the game. It may make it more difficult, more stressful, etc but having more things to manage and more abilities to use on top of having to have awareness of everything going on in the match allows for skill expression and for players to differentiate themselves from others.

Having only 3 buttons to use makes it so there really isn’t many ways to use them correctly versus incorrectly. This would exist to an extent, but nearly as detrimentally.

Edit: Healing should be hard (that’s what she said) but it should also be rewarding.

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They’ve kind of done this in past seasons/xpacs and it just ends up with every game going to 75% dampening where everyone just kind of trolls around until dampening is high enough to actually setup a kill. Idk if a damp meta is preferrable to a burst meta even if it makes healing hard. There’s an argument to be made for a setup meta, but then every other team above 2k is RM-something (although its also still RM-something with damp metas with the added bonus of livelord melee cleaves with shaman healers)

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Also healing doesn’t just come down to healing either, because part of that role is also doing damage, dispelling offensively and/or defensively, using utility, buffing others, or enabling them to also have some expression of skill by knowing how to play with certain healers or roles more synergistically.

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Idk about that, people die just fine in rivals

marvel rivals is a 3rd person shooter, this is an insane comparison which is why I originally ignored it

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Disingenuous at best to ignore that it has healers, tanks, melee dps and ranged dps. @zerved

I get that, but we don’t need 15 buttons. I think everyone would sacrifice something for shorter dps Q times

Remove tab targeting
Every class has 3-5 abilities
1 cc
1 defensive cd
1 offensive cd

Game would be much more palatable.

This will never happen because the bottleneck is always healers and there will always be a bottleneck because people don’t want the responsibility of healing.

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What? I don’t think removing buttons automatically equals shorter DPS queue times lol.

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I play Marvel Rivals too (Diamond 2 Strange / Magneto / Flex Support) and I have felt this in the past, but I think a core reason why we can’t exactly use it as a valid comparison with wow pvp is due to the concept of space.

I would say that “space” is basically dictated by lines of sight and how much a team can occupy a specific area without dying.

Let’s start with common ground. Healing in most 3D games rely on positioning. Marvel Rivals and WOW have this in common: If you have good positioning, you’ll be where you need to be without being killed by some mobile DPS (or putting yourself in danger of the turret DPS), and thus heal/support people when they need to and ultimately win the game (theoretically).

It is possible to overextend in both WOW and Marvel Rivals, but the dynamic of overextending is different because the concept of space in Marvel Rivals and WOW is different.

The primary reason why that is the case is because Marvel Rivals has a tank role which takes up space. Additionally, Marvel Rivals is objective based, so teams have a reason to go to one space instead of just retreating when low HP. The concept of space changes very dynamically in Marvel Rivals, and healers which are typically squishies go down fast if they’re suddenly in the wrong position.

WOW, by contrast, doesn’t have tanks. There is no such thing as a “squishy” like in Rivals either. Healers are actually the tanks. You can’t exactly just “take up space” in a certain area and have that be a good thing because the goal isnt to push the payload or control an area, but to kill someone in the enemy team.

Even if we take Blitz in comparison to Rivals, since Blitz is also objective-driven, it is also not a very good comparison because since everyone is a tank by standards of Marvel Rivals, you can just fight on point and there is no “pulling back”. You either kill the other team or you die.

Because the game is fundamentally based around kill or be killed, with little accountability of “giving up space” to retreat and heal, classes have several tools to avoid being killed, which in turn makes us all tanks. The tank role as we know it has been dissolved such that everyone is a tank.

I do think WOW would be funner if we had more interaction with space in the game with more emphasis on positioning, but it is clear that this would require radical changes. Who wants to mess with the cash cow, though? How can they justify such a sizeable investment? Is it even worth it to change the niche of the game that works for some?

I do think that wow’s pvp has lost its edge. There are fewer addicts nowadays than there used to be in my time. I also feel less engaged with the game’s pvp

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surely we aren’t put off by the complexity of disc priest

Go play marbles if its better but do not bring it here

If they dumbed it down like that id quit healing

Comparing 2 different style/types of games to try and make a point is just bad

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Na… dumbed down MMO’s is not the way to go many have died out. MMO PvP is supposed to be complex and have a lot of buttons. If you want less buttons go play Elder Scrolls online.

Yeah this probably would be the only way to help you out huh

Insults.

Stay classy.

i mean you just suggested they turn wow in league

didn’t really deserve a substantive response imo