Casual players who just want to experience a power fantasy and have fun pressing our spells to do good damage. Please don’t come back and tell me ‘you can still do good damage without any addons,’ because obviously you can do Delves and whatnot without excessive complexity, but it’s more about the sensation of feeling like my spells actually do something when I cast them.
I hate how my frostbolts tickle my enemies until I can Glacial Spike or spend Fingers of Frost/Shatter stacks to deal ‘real’ damage. Why can’t my Frostbolt deal good damage on its own, with those procs providing ‘some’ bonus damage by comparison, instead of those hitting like 5-10x harder? That just makes frostbolt feel ‘boring’ to cast because it’s tantamount to doing absolutely nothing while sitting in the waiting room begging for more procs.
I don’t mean this to be insulting, I am just looking at your rogue and aren’t aware of any other characters you may have, but I don’t think your experience level should be the goal post. I think the game should be designed in such a way that everyone can do everything if they choose to. That isn’t the case right now. Not even close. If I queue up a 12 right now and take the first people that apply, it’s going to be a terrible experience. And that’s not even really a high key.
No, it’s really not. It’s like saying I want my bullets to deal good damage without casting three abilities to setup the combo in order to do the same damage that one trigger pull should do.
Hilarious since you obviously have absolutely no clue how to argue your point. You literally said you use the base UI but seemingly can’t do anything with it even though you have been using it for years lol.
You’re intentionally avoiding my point, otherwise you’re putting zero effort into trying to understand. My point is that the existence of combat addons and weakauras has steered spec design toward having more stacking modifiers and proc-based payoffs, because it’s ‘more fun’ for people who use addons to have a dozen modifiers to track with their addons to maximize damage.
Average players like me just hit buttons and do abysmal damage because we don’t care about juggling modifiers. I’d rather do good damage when I press my main abilities, every time I press my main abilities.
Addons may not be strictly ‘necessary’ to play the game at a casual level, but the existence of addons has made spec design more complex because of the arms race between the designers of the spec and the designers of the addons.
Honestly, I blame Details for that. Rarely I feel that I am doing big damage, rare exception was playing Enhancement in S2 where I legit felt like my toon was demolishing everything… then I would check damage meters and I was last
Addon’s haven’t steered anything, that’s just an excuse people make because they are awful at the game. People would do a lot better by just admitting they aren’t very good and learning how to actually play their spec, if they wanted to.
Clearly it isn’t much of an issue for you either considering you were dabbling with Mythic+ in Dragonflight.
Now that the talent trees are on wowhead to play around with, i tried selecting what talents id want for ww monk.
Its the most confused ive ever been with the class.
Everything is a % increase of something.
Increases an ability by 5% dps.
10% bonus crit chance on this ability.
I have no idea what the best talents are for me because id need a math degree to work this trash out!
Seems to be going from a tree of what sounds fun to “meh, just look up a guide, someone will have mathed it out for you” and thats sad.
Hopefully they put some actually interesting stuff in there over the course of alpha/beta
From a business standpoint simplifying the classes (or simplifying the game for that matter) makes sense because you want new players to come in and play and stay in the game. But like with any class or game changes, us older folk grow attached to these things so when it changes, we grow concerned that it’ll get too simplified to the point where all classes are the same, but you have to keep in mind that many other parts of the game are changing. So with that, the classes have to change with it where the difficulty is focused on the game itself and not just the classes.
Just sayin you must not play many games that make ya think.
Just sayin theres alot of games that are significantly more complex and in depth then this game.
Its so strange that wow players love too act as if their game is hard to understand.
Just sayin league of legends is a harder game then this.
We really don’t need to do this constant complication of every spec adding more and more cds continually, to the point that things become boring and interchangeable and then warrant removal/condensing of the abilities.
Just man every spec has had a dozen abilities collecting dust or being a redundance/contingency plan at best or a rotation hindrance at worst while eating up bar space. Can we just stop with the nonsense it’s getting stupid.
This will keep happening as long as Ion is the director of the game. He will simplify and complex-ify it repeatedly for decades to come so long as he is at the helm.
Funny to me that we keep circling back to this same ‘issue’ with the same ‘solution’ over and over again,