Simple shadow damage fix in two steps

Two steps:

  1. Cap Voidform stacks at ~25 or so.
  2. Grant the spec an additional 15% passive haste buff.

This will solve these problems:

  1. The highs being too high (VF cap) and the lows being too low (+15% passive haste).
  2. The spec feeling terrible outside of voidform, at the beginning of the expansion, and generally feeling like it needs 25-30% haste 3 tiers into the xpac to start feeling decent / get off the runway.

The rest of the genuine damage issues can be fixed with minor tuning. Note that not every weakness is an “issue”; some weaknesses are just downsides to a spec’s strengths.

No, it doesn’t solve the fact that shadow has a ramp, because the ramp will always be with shadow. It’s a dot spec. The problem isn’t that it has a ramp, but that the ramp shouldn’t be this long, e.g., there shouldn’t be double overlapping ramps (seriously) from Chorus-like buffs that only make the spec truly powerful during its second Voidform onward. A ramp-up shouldn’t be any longer than 30 seconds max, and right now the ramp requires us reaching the height of the second Voidform, which is like 100 seconds into the fight. Absurd.

This won’t solve everything. But I’m hard pressed to see how it wouldn’t go a long way toward solving a lot.

1 Like

it’s definitly a big step towards fixing the spec however


I don’t understand why people think DoTs are ramp up. DoTs are not ramp up damage they are consistent sustain damage. Your DoT doesn’t do more damage with each tick, it does the same amount of damage each tick on a timed interval. So DoT specs have nothing to do with ramp up.

the only ramp up mechanic that makes sense is how Aff locks are built. You place your DoTs(which are sustain damage) and then use unstable Affliction to make them ramp up but even there you have a choice on when to use your ramp up to create a sense of burst moment/window.

4 Likes

it’s ramp up in the sense that you aren’t doing your full damage right when you press the button. Your damage builds as a dot class, whether that’s from dotting multiple targets, and, in shadows case, they do actually do more damage the longer they are up as well. Once your haste builds in void form, your dots are ticking more frequently, doing more damage.

TLDR; Shadow is very much a ramp up class.

1 Like

that’s not ramp up at all. that’s the definition of a DoT (Damage over Time rather than upfront).

your damage does not ramp up from DoTing more targets it actively increases. there is a difference ramp up means that your pre-established DoT damage out put increases with each tick. DoTing multiple targets is you actively producing more dps.

Based on your definition of ramp up Death and Decay would be considered ramp up too but it’s not. Death and Decay does not ramp up it just a huge DoT on the ground that consistently damages targets in it for the same amount each tick over a period of time.

that’s very true and is one of my major problems with the spec. I especially hate that we have to rely on haste ramp up to do our dps. that means Blizz has to scale our core haste in relation to the ramp up haste. which makes us so slow and clunky. it also removes complexity and makes the class so brain dead because all you do is button bash Voidbolt and Shadow word: Void(lets be honest everyone has taken that talent) on cd to maintain vodifrom and rap up to do more dps.

I would also like to remind people that the reason we got voidform to start with is because Blizz thought we “felt” too much like Aff Locks yet Blizz insists on making our core mechanic rotate around ramping up just like Aff Locks.

I think Blizz needs to sit down and rework vodiform into something better that does not ramp up. like a fixed buff with a fixed drain that you get the moment you enter voidform

2 Likes

What you say makes sense that it’s not dots aren’t necessarily tied to ramp. I guess I’m so used to dot specs following the formula of “step 1 apply dots, step 2 empower dots.”

In that sense, the Cata spriest design wasn’t really a ramp
it just had periodic light burst via spending shadow orbs.

1 Like

Simple shadow damage fix: Remove voidform. There, I fixed it for you.

4 Likes

Dots are not precedent for ramp. The only ramp is the gcds required to apply them. After they have been applied, they do the same damage in the first tick as the last one. That is not ramp.

2 Likes

DoTs are not inherently ramp. They do sustained DPS. If you have SW:P on the target and it does 300 damage every 3 seconds, that’s 100 DPS. Same as if you push Mortal Strike on a warrior every 3 seconds for 300 damage, that’s 100 DPS.

They also only do more damage the longer they are up on Shadow, in particular, because of VF. The spell power, haste and crit (CoI) buffs we get are what increase the DoT damage over the course of a long fight.

And then what? Maintain DoTs, press SW:V every 9s, and smash Mind Flay til your fingers bleed? Doesn’t sound fixed at all, TBH.

EDIT: Unless you’re referring to only VF, and not its abilities as well. Because then I actually agree. If we kept VB, maybe had Void Eruption as a CD, and got some baseline buffs to SP and haste, we’d be ok.

1 Like

Worth noting a majority of previous shadow iterations would suffer greatly from a lot voidform shadow’s problems. No previous iteration would have been good in mythic plus, no previous iteration would work with the amount of movement in modern encounters, though PvP would largely be better.

There was that stint in Cata (I think it was Cata?) where DoTless Shadow was a usable thing. With Mind Spike (when it consumed DoTs) and some other stuff. It was suboptimal at the time for raiding, but likely would have been better for M+ because it was more bursty. I hated it, and don’t really know much about Shadow at the time because I was a Disc main, but yeah. I think it would have worked better in M+

I do largely agree with you though, and I think that a lot of earlier iterations of Shadow were relatively boring, to boot. Not enough buttons, too much Mind Flay.

All I want is for the spec to not ramp. The rotation we currently have might not be complex, but it’s more fun to play than a lot of previous versions. It’s just the damn ramp that kills us.

If we had the same rotation today, maybe with Void Eruption as a CD, no Void Form, just having Void Bolt all the time, and some minor buffs to haste/spell power
I think the spec would be in a good place.

1 Like

This was WoD, mostly at the start Highmaul, and at the very end (HFC), it was optimal for single target with CoP but fell off very quickly as you added targets. It would not have been good in the slightest in mythic plus.

I think you should look at BRF shadow, with AS as the major 100 talent, and the BRF 4piece bonus.

1 Like

Having looked up Mind Spike the one I’m thinking about was definitely Cata. I didn’t play much in WoD, so I wouldn’t know about that.

I will look this up, but I misspoke. I meant to say “a lot of previous iterations.” Having read your quote, it sounded like I meant all previous iterations. I haven’t seen them all, so I can’t make that claim.

Mind spike was added in cata, but during that time (Outside of the tier 13 dragon soul opener with shadowfiend) it more just sort of existed. It wasn’t a core rotational spell, it was just there to pump a bit of damage into a target that wasn’t going to live long enough to dot. There was some meme builds in pvp around stacking mastery for big casted damage, but they didn’t do more than create obnoxious battleground montages.

In MoP we gained from darkness, comes light, which made VT ticks periodically give you high damage mind spike procs that didn’t consume dots, then in WoD we were given Clarity of Power, which fully realised the mind spike rotation as a genuine single target option and bored half the population to death.

Yes, I’m aware of this. It was definitely suboptimal, as I stated above. It was simply more bursty than sustained damage, and I think that the nature of that version of Shadow – even terrible at the time – could have worked out better in M+ than the current ramp situation we have.

That sounds awful. I’m going to Google this now. lmao

Which sounds awful?, from darkness comes light was beloved by many, especially in pvp, and saw some competition in pve alongside mind flay insanity.

CoP definitely was less enjoyable though.

If you want to google the time I enjoyed shadow the most. Look for Nayu’s Nihilum kill video of mythic blackhand. Shadow was still very much penned as an execute spec at the time, so the damage numbers look poor until about half way in, but the rotation was so engaging despite using the same basic tools, and had the most fun execute rotation this game has ever had. Dot management was also still a major component, whereas nowadays even in raids I dot each target maybe once, and then they’re extended indefinitely.

2 Likes

So you’re telling me that Shadow needed to be mindful of its orb usage for both Mind Flay (Insanity) as well as DP, and think about how it wanted to use everything, maintain DoTs at a more frequent pace, even without VB extending them, and had more CDs? Sign me up. That sounds incredible.

1 Like

Not quite, mind flay insanity was a direct result of DP. DP applied a buff that doubled the damage of mind flay and changed its name. It was a relatively small thing looking at it objectively, but it felt really good and provided shadow with the ability to craft “burst windows” where it could use its 5 orbs (+1 from a subsequent MB cast) to dump 2 DPs into a target and spam incredibly powerful mind flay into them.

Shadow also didn’t really have cooldowns at this time either. It was a sustained dps spec able to craft burst windows within that by dumping resources.

1 Like

Ah. It’s difficult to find information on a spell called “Insanity” when our current version is all about a resource with the same name. I found something that said you could spend 2 orbs to use Insanity. Assumed that was it. That decision making/planning sounded spectacular, as a knee-jerk reaction. Thinking about it more though, being unable to use our filler spell probably would have had a lot of consequences.

I’m seeing black wings. Dark Archangel? Plus an ability that’s allowing casting on the move. Still has VE. Certainly seems like more CDs than we have now. :stuck_out_tongue:

Dark archangel was removed in MoP. A glyph was added to give us angel wings whenever we used DP. At this point in time shadow’s only damage cd is shadowfiend, it wasn’t good then either.

The cast while moving is a hunter utility spell called aspect of the fox. It’s raidwide cast while moving for I think 8 seconds. Shadow’s rotation at this time was very immobile, as were many casters, people relied on aspect of the fox to keep dps up during movement heavy encounters. It’s one of the reasons I say MoP → WoD shadow transplanted exactly as it was wouldn’t really work in BFA or SL.

That makes sense (and is honestly a little disappointing.) All-in-all, though, interesting stuff. Thanks for the history lesson and the chat.

Out of curiosity, as I’ve seen you on these boards quite a lot, do you have a link to changes that you’ve suggested? I’d be interested to read them some time.

1 Like