Since the DF prepatch macros have processed a little different and I’ve had to use some workaround to get the simple potion/food/water ones I have to function with keybinds again. But I’ve hit a snag. It’s really annoying me how the game is no longer listening to modifiers like it used to.
E.g.
#showtooltip 0 9
/use 0 9
/use [mod:ctrl,btn:1] 0 17
I use a couple macros like this for healing/mana pots and food/water. Using the keybind uses a pot, Ctrl-clicking uses food/water as appropriate. Before DF I didn’t have to specify a modifier for the potion part. Regardless if I used G or Shift+G it would still fire off with the /use. Now it refuses to fire off unless the macro matches the keybind. So if I use Ctrl+G as the keybind I have to specify Ctrl in the macro itself or it refuses to work. So that macro becomes this:
#showtooltip 0 9
/use [mod:ctrl] 0 9
/use [mod:ctrl,btn:1] 0 17
This causes problems because some classes I need a third healing/mana macro and keybind in the mix (E.g. Warlock and Rogue having a class-based self-heal, Mage having mana gem) so I end up using Ctrl+G as seen here. And this is where I’m having problems.
When Ctrl-clicking the macro above, the game will attempt to use a mana pot AND drink water. The game is no longer obeying the modifiers in relation to mouse buttons, completely ignoring the btn:1 requirement for that line. (Also ignores btn:2 for the records.) Previously this macro worked exactly as intended. Keybind got potion, mouse clicking got food/water.
I can’t use Shift as the eat/drink modifier because that’s already used for my other related macros now. Short of using a completely different keybind, which I don’t want to do, is there a way to make the game actually FOLLOW the btn1/2 mod requirement? Thank you to anyone who can give advice.