Attunes/Rep
Attunes and reps are a simple easy fix. Make keys purchasable at honored, and account wide. Make attunements account wide.
Strict Raid Comp
Allow a larger amount of players to enter raids. Give TBC the sod treatment. Keep the raids tuned for 25man, but allow 30, 35, 40 people in a raid. This allows the raid to fit far more “meme” specs, as well as makes the raids FAR more pug friendly. Maybe even go further as to allow flex raiding where it scales up with how many players you bring, but that’s not an easy ask.
Bloodlust
Add a raid-wide lust button to all shamans. When 1 shaman casts raid-wide lust, it locks party lusts for the rest of the fight (or for the same CD). When 1 shaman casts party-wide lust, it locks raid-wide lust for the rest of the fight (or for the same CD)
Heroic tuning
This is more of a personal gripe, but heroics are meant to be entry level content, yet they are far more difficult than ANY P1 and most P2 content. I’m not saying make them a faceroll like WOTLK, but tune them a bit better.
I would love to hear the flaws in these ideas from you forum enjoyers, but I really think these changes are extremely minimal and allow for both the meta chasing 25mans as well as facilitate casual play in a notoriously strict/difficult expansion.
Edit: Some topics I did not go over because I’m not personally sure about/interested in their problems include: PvP, Itemization, Professions, and probably many more. My expertise lies in raiding related content.
Yes but the fact that they are objectively much more unforgiving/difficult than p1/p2 content makes them way overtuned. I get if you have the niche specific group comp for those dungeons it can be A LOT easier, but they are still far overtuned for a non-meta comp in my opinion.
This one I was expecting people to disagree with, and isn’t something that would fix a major problem. Just one of MY personal problems with TBC.
generally speaking, I prefer harder bosses to harder trash. at least, something other than just making trash auto-attack harder. that’s why heroic caster trash is way easier than heroic melee trash – spells aren’t tuned to the same level of damage.
it would be easier to make some heroic caster trash harder. offhand, the Shadow Priests in heroic Shadow Labyrinth – could buff the SW:P damage to make dispelling it a higher priority than just healing through it.
This should be a philosophy for all group content IMO.
And man, I really wish I could do content that requires us to use single-target CC spells again. Sheeps, fears, hibernates, traps.
Early vanilla was so great because people sucked AND were on garbage computers AND had crap internet AND played pre1.12 AND played on a trash client. All combined, especially people sucking, single target crowd control was way more common (and still common in TBC heroics)
You were considered a good hunter if you could reliably trap an enemy.
I think they should keep TBC as close to the original as possible until a true Era server is available. Once the TBC classic folks have a faithful server they can do what ever shenanigans they’d like.
Needs to be left as is, especially if we are given pre-nerf content. There is no need to remove nuance from the game.
If anything I’d want it going the other direction. Let me 10 man SSC to BT with 9 friends rather than trying to track down a big group. Us filthy casuals don’t raid every week with the same group multiple nights anymore we have wives and lives and stuff now. Make the gear a little worse for the ten man version like wotlk.
No thank you. Adding the sated debuff will be enough. Many encounters in TBC are designed where raid wide lust is less than desirable relative to being able to choose when each group gets to use it.